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Tuesday, 16 July 2019

Catching the Censorship bug.

Somethings gonna give.

Censorship. Something of a contentious topic in the wider world, especially when applied to creative endeavours. People always like to postulate on the necessity of censorship and the reaches it will go to if left unchecked. As a result, some interesting hypotheticals get bought up on the issue. Does the artists intent come into play when something is censored? Is anything worthy of full censorship or just partial censorship? And at what point does censorship start to impede the fundamental values of freedom of speech? I'm not here to talk about any of those larger examples of censorship you may have heard about in the world however, wouldn't fit my MO. I want to talk to you about censorship as it exists within video games today, mostly between the covering of naughty parts and violence.

For my part I'm an advocate of reduced levels of censorship and regulation. I think that artists should have the right to express themselves in whatever way that they-so choose and bring their work to light even if it does touch on darker topics. It allows for a greater range of discussion and discourse when a narrative is allowed to plump into the darker depths of human capabilities. This is the sort of thing that can really push a story into a realm where it can actually effect the audience in ways they had never thought possible. Who remembers back when Game of Thrones was still good and we were subjected to the scene that has come to be known as the red wedding? Do you remember how you felt? For me, watching it alone in the dark, I remember sitting there in shock until the next show came on. (Which, incidentally, was a making-of for GoT.) After I could bear to get up again, I remember going to by room and sitting down thinking 'I'd love to play a game to calm down but I don't think I can stand to see the colour red right now'. That scene was so brutal and vivid that it displayed the horrific reality of violence in a way that no other 'hyper violent' show or movie had ever done for me before. To this day I've never felt that way after watching a particularly gruesome scene in anything and I think it's a shame.

The reason I bought up that GoT Scene was because I don't think that would have been aired 10 years prior. Of course, it helped that Game of Thrones was still incredibly popular when that scene aired, I doubt that 'Arrow' could have gotten away with a similar scene. But we have come such a long way when it comes to regulating fictional violence that the 'The red wedding' is now a possibility. If we hadn't of made strides to break down the wall of censorship that had been established, we might have never been graced with one of the most powerful and memorable moments of TV. When we come to the topic of the way that censorship has been utilized when it comes to Video Games we find that different walls have been setup that have yet to be challenged, yet alone overcome.

But first lets start at the beginning. You're likely already aware of the origins of Video Game censorship but I love to hear the sound of my own typing so bear with me. In 1976 a little game called 'Death Race' hit the arcades. (No apparent relation to the Stallone movie.) In the game the player was tasked with running over gremlins in a little pixel car. The height of carnage, obviously. This caused a whole slew of controversy as people decried the game whilst claiming the usual: the game would lead to rampant hit-and-cases all over the country! Since then there were several scattered controversies over the years. 1982's Clusters Revenge (Aka sexual assault simulator), 1987's Leisure Suit Larry in the Land of the Lounge Lizards (Which didn't even feature anything sexual, it was just a crappy point and click game.) and, of course, 1992's Mortal Kombat. Midway's Mortal Kombat utilized animation developed from real life pictures to simulate it's fighters, and then worked on blood and gore effects on top. The result was the most horrifying and realistic violence ever seen by man! In the early 1990's! The ensuing chaos is well documented. Everyone and their mother wanted Video Games banned for their violent influence, because video games were most certainly the cause of all evil in the world. Things got so bad that in 1994 the Entertainment Software Rating Board (ESRB) was established in order to get ahead of things before government regulation started up.

Since then, Violence has become a huge sticking point for people who dislike gaming. Just look at disbarred attorney Jack Thomspon. (Who's Wikipedia page rather generously lists as 'activist' rather than 'explotation artist'.) Jack made a name for himself by launching a campaign on all things pixellated for years. Okay, that's not entirely true. Back in the day he spoke out against rap music too, but he really hit a stride with all the Video Game stuff. Jack seemed to position himself as an arch nemesis to unstoppable video game titan: Rockstar. The attacks he made against the violence and sexual themes of GTA are legendary. He filed lawsuits against them, funded campaigns and went all out to destroy Take Two through the legal courts. Then he got disbarred.

But before he slipped into obscurity, Jack Thomson opened the floodgates for the cries of censorship that would befall the gaming landscape. Droves of NRA members would accuse games of causing violence, rather ironically. Talks show hosts would film segments on GTA, lamenting the way the game encouraged hedonism and murder (completely oblivious to it's satirical leanings), and then there was that one time when Watch_dogs got in the headlines. I understand that people are afraid of 'hacking' even though most of those people have no idea what hacking actually is, but accusing Watch_Dogs of teaching children how to hack is positively laughable.

Censorship isn't just an issue of the past either. Just recently there was a huge controversy over the censorship spearheaded by an unlikely source: From Sony itself! (Talk about shooting yourself in the foot.) A spokesperson had made a statement indicating that the company was making moves to cut down on the stretch of sexual themes in their games, namely the Japanese Anime-focused ones. Personally, I have rather strong views on this particular branch of censorship but I'll likely write more on that at a later date. At the time it didn't worry a lot of people because, for the general public, their games-of-choice weren't in the crosshairs. That was, at least, until Devil May Cry 5.

Devil May Cry marked it's triumph return to it's series roots by reintroducing the classic versions of popular series characters: Dante and Lady. One scene did raise the hackles of Sony, however, when Lady was swallowed by a demon and had to be rescued by Dante. After she was freed there was a scene wherein she was expelled from the beast naked and defeated. Dante then picks her up and takes her to safety. It should be noted that this was done through a cut scene and the nudity was handled tastefully. Lady was obscured from view and nothing racy was shown. (Oh, wait. There was an inch of but crack in one shot? My bad, call the censors, we need to lock this down!) Sony made the move to add a light flare in one scene showing a glimpse Lady's behind, making a whole slew of gamers raise an eyebrow and say "Really?!"

It's less the act and more the audacity that Sony believed themselves fully within their rights to edit someone else's artwork in order for them to be comfortable with it. The change was small, but the precedent set is incredibly unsettling. Even Nintendo reflected similar remarks (Nintendo!) saying that it isn't their place to decide on the content of third party games. If you don't think it would fit with your policies than don't sell the thing, but acknowledge that you'll be missing out on a stream of revenue by doing so. When the question of censorship arrives, just like with South Park's manatees it is an all or nothing scenario.

The topic of content regulation and censorship stretches to a whole slew of areas that really require their own blog to dive into. I just wanted to establish a baseline to expand from and show you how things are playing out in today's world. In the coming years I think that this topic will become increasingly important as these outdated values start to seriously impact the earned media that the Internet has fostered in recent years. (Which I elaborated more on in my: 'Youtube vs gaming' blog.) From the looks of it, things are going to get worse before they get better as fear mongering starts to lead the direction of the industry. Maybe I'm being a tad hyperbolic but it can be enlightening to imagine the extremes in formative times like these, because we may just reach those extreme sooner than one might think.

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