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Showing posts with label The Super Mario Bros Movie. Show all posts
Showing posts with label The Super Mario Bros Movie. Show all posts

Saturday, 15 October 2022

Are video game movies the next big trend?

A looming portent on the horizon. 

In 2008 the movie Iron Man released on an unsuspecting public with a decently favourable splash among those who had seen lukewarm superhero movie adaptations for most of their lives. Sure there were the gems among the garbage, such as the Spiderman movie series, but most adaptations tended to forgo what made the character special in favour of seizing the property and iconography in order to make the movie that they wanted to make, instead of what the character needed to star in. Daredevil, The Punisher, Spawn; those are examples of movies that were along the right track, but fell short of really encapsulating the character and adapting that adequately, and thus failed to translate what made those characters special to that wider movie going audience. Ironman ended with a stinger after the story wrapped up, hinting at more movies and a wider Avengers story down the line. Of course, this wasn't the first movie to promise such and I'll bet that most who saw this just assumed that it was idle wishful hoping for a sequel that would ultimately build up into nothing like those before it.

Nearly fifteen years of Marvel Movies later, with that becoming the most profitable movie franchise ever made, (through sheer attrition and number of movies) such pessimism seems almost silly. As does the expectation that any adaptation upcoming would be happy just sticking to the property it was working on; not when it can be strung along into a shallow attempt to mimic Marvel's success and become the next billion-breaking franchise. Universal unsuccessfully tried to launch their Dark Universe; DC is desperate to push their own out of the door, and now it looks like the onus has fallen on video games to try their hand at a craft they are notoriously ill-fitted for. As though countless years of failures were just teething troubles, now we've got the optimistic spur of an interconnect Nintendo franchise universe lapping at our heels and, horribly, it's looking like a more plausible vision by the day.

Marvel's success has not come without it's detriment to the comic books it drained from. Before the movie franchise, comics were their own entity spurred by their own fanbases and focusing on their own stories and characters. They were beholden only to themselves, unless they were part of a bigger franchise but even then; diversity and flexibility of audiences and themes mattered. But when the MCU started making millions, the focus shifted. If you look at Marvel today and ask what it's central and most important market is, they will tell you it's the movies. This comic book company now produces comic books as a secondary market far eclipsed by the more important and more popular movies. Now the comics need to fit the style of the movies, the characters have to look like their actor counter-parts, the audience and themes need to be synchronous. It will only be a matter of time before comic lines that run contrary to where the movies are going (despite the fact that these movies are several decades behind where the comics were before they started popping off) are going to be canned for fear of 'confusing the wider demographic'. The comics lost their prominence, and consequently their power.

If you think there's no chance of that happening for the video game landscape, just look at the two of the biggest adaptations for this year; Halo and The Last of Us. Both properties pride themselves on the fact that they don't care for the video games that made those names household-worthy in the first place; they'd rather piggyback off the concept, branding and designs to mount their own version. Why do they feel so gallant about bragging how they ignored the source material? Because traditional media feels themselves inherently superior to younger alternatives. TV show makers and movie producers look at video games as an inferior art form, not worthy of their attention or their respect. But they're popular, they draw in a crowd, so those same detractors are more than happy to step on the back of games to try and make their buck. Just don't ask them to pay the most basic amount of respect and at least play the thing so they're familiar with the sort of experience they're supposed to be adapting. 

Interactivity is increadibly important to the gaming medium and the emotions invoked by a player who has their hands on the controls is unique and special to video games. You can't get the gist of how protective you're supposed to be over Elizabeth from Bioshock without actually playing the game and feeling the synchronous relationship between you and her. You can't infer that sense of boundless wonder of staring upon the looping strip of your first Halo ring by just reading about it on paper. Video games are designed to be experienced, and tweaked to adjust for levels of skills, disability and difficulty. Because at the end of the day; living the game and it's gameplay is what you need to do to understand video game properties. Why else do you think both Hitman movies totally missed the mark on what the franchise is even about? Because they read the synopsis and thought "Bald super assassin who never misses his mark? That'll be an action movie, right?" If you don't respect the game, you can't expect to adapt it well.

But we may just have the movie which is destined to act as our Iron Man moment. The game to break the dam and usher in a new age of video game movies; and that might just be the Super Mario Bros movie. Because all of these failures and half hearted attempts aren't going to shift the balance of the industry, no it's going to take one massive billion-dollar crossing success story; and Mario has the brand recognition and, potentially, the quality to pull it off. Everyone who watched that trailer knows, bar Chris Pratt's question conviction, the level of talent on display looks incredible. The animation is top notch, the designs are impeccable; this resembles the Mario we all love and doesn't look like the disappointment that most of the world expected. And that's probably due very much to Nintendo themselves.

The live action travesty-edition of Super Mario Bros the movie was a huge embarrassment for Nintendo, such that they wrote off any attempts to adapt their franchises for decades after the fact. More likely than not, whoever is working on this movie has Shigeru Miyamoto hanging over his chair with a pair of stomping shoes ready to make sure they don't go a hair out of line; and that seems to be the trick we need to get a video game adaptation that nails the look and feel that the games we're going for. Sonic may be a decent movie, but not because it really nailed who Sonic of the games were, but because the direction they took the franchise was decent enough. Mario could very well be the very first time the world is shown how video game adaptations can be faithful and successful. And that just might spell doom for a lot of video game franchises as it did for the comic-book world.

To be fair, I think the gaming industry currently is much bigger than comics ever were, so the dominance of Hollywood isn't going to totally drown out the voices of the developers and publishers no matter how big this adaptation trend grows. But this could hurt the slow rise of general validity that the gaming industry has been struggling to cement in the hearts of the public for decades; as a medium with the potential to be taken seriously. Comics had to fight for that right, and now have lost it in a world where they're seen as companion pieces to big budget movies; video games could very well end up going the exact same way. At the very least, if this is a trend that ends up picking traction; it will lead to the birth of an entire industry of knock-off film makers who buy up the most obscure licence rights to make their crappy D-grade adaptation. Gex the Gecko; you are getting your movie!

Saturday, 8 October 2022

The Super Mario Bros movie has exposed itself

 Someone cover that thing up!

Video games, most of the time, belong nowhere near the silver screen and any attempt to try and change that is an affront to god. I maintained this when the Halo show was announced all those years ago, and was vindicated when it launched, I tried to look at the potential when the Resident Evil show was announced, only to be punished for my optimism when that launched; and I've felt that way during the entirety of the pre-production for The Last of Us Show, and we'll see how that turns out shortly. There's just a much larger chasm of difference between what makes a piece of interactive media work compared to what makes a tv show work. Almost every conversation in Grand Theft Auto games are stretched out commands with exposition hidden beneath a, sometimes witty, back and forth. That would be terribly boring and uninspired in a TV show, but when brought to a video game that's the perfect balance you're looking for. It's not a matter of inexperienced video game writers being trounced by TV writers (Like I've seen proposed) it's a fundamental different style.

Most traditional media creators stubbornly refuse to acknowledge this divide and it leads to ideas being greenlit that should have never survived in front of a boardroom. How did we get 2 Hitman movies? Incompetence and lack of insight. Why was Uncharted adapted back into a film despite the original concept essentially being Indiana Jones adapted into a game? Incompetence and lack of context. And why are video game adaptations becoming more plentiful in a market already over saturated with adaptations of every kind? Incompetence and a lack of imagination. All of which is my lead up to presenting my utter disdain towards video game to movie adaptions. It will take a very special brand with a very special creator to pull that match off- which brings us to the Super Mario Movie.

Mario... is actually quite a strong choice for adaption. He's universal, iconic, versatile and malleable. Such to the extent that he has already been adapted a bunch of times over the years into everything from TV shows to one increadibly... loud, movie. We've seen live action Mario, 2D animated Mario and now a 3d animated version. All we need is an anime and- oh wait, there was an Anime too! (Silly me.) My point is, when Nintendo turns around and announces they want to make a step into film production and Mario will be the lightning rod; that proposition is able to slip past my natural guard and touch upon my "Huh, maybe this will actually be good..." senses. Because after everything we've been through as a society; isn't it just about time that we get a good Mario movie? Something to wash the taste of the old live action one from our mouths; a taste that somehow returns every time we're even reminded it exists?

But then they partnered with Illumination in order to make that movie and I just don't know how I feel about the whole thing anymore. Out of every current major animation studio making movies, Illumination is the only one not to bring out a single indisputably high quality product. Universal Studios has The Land Before Time, Sony Pictures has Enter the Spider Verse, Pixar has... 95% of it's filmography, and Illumination has... Minions? Sure, Despicable Me was financially big, but not quite an impressive bit of animated film making, and yet that has remained the singular height of their filmography ever since it was released. They know how to make money, no doubt; but when it comes to doing it's movies justice, one might be better served going to literally any one else. So of course Nintendo went straight to the riskiest choice. (N loves to live on the edge!)

Maybe Miyamoto was seduced by the line-up of big name Hollywood actors that Illumination promised for the project like Jack Black as Bowser, Anya Taylor-Joy as Peach and Chris Pratt as... ah, I can't even lie. Chris Pratt was just a bland choice for a character with a memorably iconic Italian voice. And the only time he wasn't given that iconic Italian sound-board, the plumber was granted an equally as iconic New York accent. So what did Chris bring to the role, now that we have an actual real trailer to judge his performance from? Um... he bought nothing. Not a thing. Just like we all knew he would from the second his name was announced, my man just rocked up to the roll with his own voice and hoped that the world wouldn't notice. Jack Black is putting on his best growl for Browser, Keegan-Micheal Key nails Toad so well it isn't even funny. And Chris... phones it in.

I mean, man! After all the time memeing about how lack lustre Chris would be, joking that he'd literally just walk into the booth and do his own voice and hearing Chris himself gloat about how proud he is of the voice they struck... and it's just his own voice with a slight tinge of Manhattan on top. It's just sad, is what it is. As if we didn't need yet another reason why hiring celebrities in animation roles for their star power is a losers game. I wouldn't even mind so much if Chris was just going to voice Mario for a single standalone movie, but we already know that Nintendo are suing for an entire animated cinematic universe resulting in a crossover Super Smash Bros movie, so this is going to be our lead for the duration! (Oh, quick: who is going to be the after credits badguy to tease the extended universe? I think it's probably going to be something boring like Master Hand; but there's a chance they'll tease Ganon. My utmost dream, however, would be a Sephiroth tease.)

And of course there's going to be those absolute fart-sniffing pretentious dorks out there who cram on about "Why do you care? It's a kid's movie! There are more important things going on in the world!" Yes, by all means make wild allusions and evaluations to pump up your own self worth, whatever helps you sleep at night. But I'm going to rant on about lacking effort and commitment anyway. Some have pointed to the other trailer dubs and noted how the French Dub for Mario actually pays homage to Charles Martinet whilst toning down the wackiness so it'll fit in a movie where the man has to hold conversation. So there is a balance that could have been struck without slipping into potentially offensive Italian stereotype territory. It's a balance of how much you put into the performance. And apparently Chris was just feeling like a half-hearted New Yorker for this one. 

Apart from that obvious flat note, the movie looks visually fantastic and even Mario himself doesn't look too bad. He'll take some getting used to, but I absolutely understand why certain visual features needed to be toned down for a greater range of emotion. (Don't know why they gave the shirt under his dungarees a collar though. That's an odd choice.) With Nintendo hyper vigilant of letting anyone mess with their golden boy after the last film disaster, there's a chance that the Nintendo axe will spur Illumination to really put effort into making this a good movie. And when they aren't being relied on to conjure up designs or world building; there becomes a chance for this to feel like a visual treat. Is this going to be the slamdunk master piece that propels a cinematic universe? No. But am I going to watch it with high, but not soaring, hopes? Absolutely. If anything my hope is that everyone around Chris cared enough to actually act. That would be nice, wouldn't it? Some acting...