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Wednesday 16 October 2024

The rebirth of Halo?

 


Come to me but a handful of years back and ask me what I think about the current state of Halo and I would stare you blank in the face until you just assume that I died and left the room- but since then I've availed myself of the entire Halo saga short of Infinite- simply because Infinite wouldn't load on my computer for some reason- otherwise I've played them all. And to be honest with you, even lacking the multiplayer experience for these games which are half known for their online community, I can taste the downfall of quality. Genuinely. Those first few games hold up incredibly, I still get the itch to go through Combat Evolved to Reach every now and then- but from the very moment that 343 took the reigns- the games started to stink. And remember- I went in thinking that 343's first game was Guardians- I hated 4 before finding out they worked on it! That ain't bias, that's straight game, baby!

The truth is that ever since Bungie left Halo the franchise has been on a downward trajectory that has coincided rather roughly with the collapse of Microsoft as a super power in the video game space. Super sad, all round. Oh, and now Bungie is currently being fed through a wood chipper by their new Sony bosses- with Marathon as their only saving grace providing it is a slam dunk mega hit... which it actually might be because that Studio is a generally trustworthy sort that can slap together a decent title even when they're on the backfoot. (You know, providing that Sony left enough remaining staff after the layoffs.) Which is to say, there ain't no 'call back the parents' to try and breathe life into Halo once more. Heck, a decent chunk of 343 were Bungie staff branching out to dedicate themselves to the Green man. Didn't turn out too well.

Halo Infinite is where the ball was supremely dropped, however. After game after game of disappointment, usually followed by some sort of broken promise around post launch support (Not that anyone was crying about the lethargy inducing Spartan Ops being quietly downsized)- they decided to put all their eggs into a Live Service focused Halo entry... and then forgot the live part. Seriously, Infinite's Support was glacial ontop of being underwhelming, and it resulted in a confused audience that very much wanted to engage with the solid foundation provided- but with precious few avenues through which to do so. They led with gregarious predictions of years worth of support, earning the name infinite- only to peter out within a few months and drag themselves the rest of way to achieve the bare base requirements to make a complete Halo product. Again, big shame.

And in the face of something like that, knowing that Halo is no longer really worthy of being called Xbox's flagship: honestly, I'd want to change my name too. Then leave the country and take up a new profession serving sweet treats in a mall, before my ever-present self-destructive thirst for excitement wrapped in a veneer of false-greed calls me to a series of petty heists that end up getting my back on the radar of those I was trying to escape from all this time... what was I talking about? Oh right, so 343 literally changed their name to 'Halo Studios'. And it makes sense- there hasn't been a single good Halo game with 343 printed on the box art. I think. (Did 343 manage to get their name on Creative Assembly's Halo Wars 2? I can't confirm.)

Still- that's a little cyncial- wouldn't you say? "New name, new me"? As if! Still, it's heralding a slight change in leadership and a capitulation to the gait of the industry in that Infinite's heavy investment custom made engine (which won't run on my bloody computer) has been scrapped in favour of the single most over pivoted-to engine in Gaming right now. That's right, Halo 6 is going to Unreal Engine! Of course it is- have you seen how many rendering triangles that thing can fit onto a single screen? Witchcraft I say! Automatic LOD? Sign me the heck up! And I'm sure Master Chief will look all nice and pretty with the cutesy new ray tracing bouncing majestically of his dome visor as realities slowest Sci-Fi plot lurches forward another few inches before flopping down and hibernating for the decade. That seems to be the 343 MO, afterall. 

But the game looks so pretty now, doesn't it? I mean- from the sweeping vistas they showed off... well, rock formations and... Combat Evolved locations? They look good, I guess... is this a remake? Nah- there was one Flood locale they showed off- this is new stuff... why does it look so retro then? Is it Chief's Armour? I think it's the armour. regardless- the question is whether or not 'making the game look good' is the end goal of this change up- because there are so many more questions when it comes to what would make a good modern Halo game. What kind of interesting sceanrios can you cook up, how can you make the conflict with the Covenant still feel fresh, will this be the first time in the past 10 years the core narrative takes a significant step in a direction without walking it back? Can we please never see the Prometheans again, pretty please- that faction and all their weapons suck.

In all seriousness- It is nice to see there be some sort of recognition from the former 343 that something has got to give, and making some sort of effort to detail out a then and a now indicates awareness and planning that is, sadly, uncommon admits spiralling game developers. That might because they no longer have an auto-sell evergreen franchise on their hands anymore, they might not even have a Microsoft exclusivity deal anymore if things are going the way they seem to be- Halo Studios may no longer be the face of Xbox- which means these games need to stand on their own merit and to achieve that is going to take some effort. And giving off the bulk of the bitch-work to Unreal Engine whilst you focus on the actual designing- that's a sensible place to start.

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