So- what else have ya got?
Whatever you're doing is only as important as what you've done when we come to the prickly and ever-revolving world of entertainment. Anyone who wants to be anyone needs to have an entire train of back catalogues behind them so that whenever a new project is announced, that heavy, heaving bibliography can be slammed on the table to do all the talking so that you don't have to. It is for this reason that when hearing about this new game coming from new studio Inflexion games, all anyone seems able to talk about is Aaryn Flynn's decorated video game history for his former employers at Bioware. Don't get me wrong, his record is sharp, featuring work on KOTOR, Mass Effect 1 and... well, he worked on Andromeda as well but we're all only human, we can't constantly hit home runs. (Andromeda wasn't a total disaster, anyway.) But I'm of a mind that the only thing which can sell me on how good a project is, will be that project in itself. Everything else is just flavour food. So divorcing the man from his past, how does Aaryn Flynn's Nightingale shape up after it's reveal?
The Game Awards isn't always blessed with so many world premieres as it was for the last packed year, and for a game to hit it's debut at such an event certainly speaks of the amount of investment the development team are willing to put in. Buying a spot in the award show ad line-ups speaks of a confidence in marketing matched only by the hairbrained decision to spend 500 million on world-wide marketing, like what Bungie did. (Okay, I'm sure they spent, like, 5 bucks of that towards development as well. Something has to explain why the base game of Destiny only had a weekend's worth of content.) I'm laying this precedent before you to say that someone, somewhere, in this company has a lot of faith in what this game can achieve and is willing to spend the bucks to ensure it, although after seeing the trailer I'm struggling to summon something even remotely similar. In fact, I didn't really like Nightingale's reveal at all.
Now of course we're talking about a reveal right now, and a teaser at that; so it's not wise to make any snap judgements on the entire project from this early stage when all we can ascertain is the vibe and the world it's set in. But on that note I can say that neither landed with me. My first bit of jarring disconnect came alongside the very visual aesthetic; you've got magical lands of Fae populated by monsters of lore (which we haven't seen too much of so far, but current offerings rate 'decent' on the creativity scale) braved by the protagonist explorers, who all seem to be Victorian aristocracy? I- I don't get it. The billowing dresses, masquerade masks, and a few more tactically sound suits thrown in there, all of it just seems to clash with the world presented. I'm not sure if the team are going for a 'colonial' direction with the art here, but the divide between character and environment is instantly off-putting to me, and not in an intentionally atmospheric way either. It stops the visuals from becoming part of the world and locks them in the realm of 'stylistic for the sake of style'.
But I can get over a little bit of weird visualisation, that's all a matter of subjectivity, but the second problem I saw stuck me a lot deeper and made me audibly recoil and and just say "Ew". It's a survival game. Now I know, the gaming populace have found themselves on a bit of a forgiveness tour with survival games of late, what with the recent transcendence of Valheim. But I never played that Viking Village game. I still bear the scars of the dark ages, when every game was a resource bar management simulator, and indie game design was in a spiralling race to the bottom to see who could create the most insular, frustrating, hardcore survival game experience. And in the end none of them had to bother, the Skyrim modding scene had them far beaten in most extremes from the start. Even associating this game with that accursed lot lands this title in my 'wary' list, deserving or not, because boy does it feel like we don't need anymore of those kinds of games right now!
I recognise that were I sort of person who could bring themselves to play this game, there is quite a lot of promised diversity here in potential building environments alone. There's impressive looking sandstone temples to build alongside clothing-era appropriate wood-structure town houses, and just as with the 'Conan: Exiles' game and '7 Days to Die', Nightingale seems to be using these building mechanics to form a competent, modular building destruction framework in-game which will probably work to make all the world feel like a toybox to play around with. Seeing giants crush populace settlements beneath their toes is no doubt going to be heartbreaking to those who spent their time on it, but it will be heck of an impressive stand-out playthrough moment too. Although, as I highlighted, this isn't really something you can't already find with other survival building games currently on the market, this one just has a slightly better environment rendering engine in the hood and significantly worse player models.
This entire game is a curious case for me, because other than being a survival game with hideous character models, the rest of this game should stand up on it's own merits. The environments looks diverse in their biomes and some stills look downright gorgeous, the building crafting system is modular and allows for enemies to dynamically tear through walls in order to tear you apart, and the story teases this exciting mix of dark fantasy and free-narrative openness. And yet none of the glue that supposed to clump all of this together seems to be sticking. It feels like if someone threw together a Fable game, with all the elements you would expect from that world, but then suddenly decided it was going to be serious in tone, slightly scary and a survival game. You'd probably be thinking: 'these elements don't feel like they work together to make the Fable game this project could have been', and maybe that's the whiff I'm picking up off of Nightingale right now. Again, this is a reveal and so this could all totally just be a case of 'marketing mishap', but so far: this little birdie ain't chirping for me.
No comments:
Post a Comment