More like nineteen- but I digress...
As the legacy of the Grand Theft Auto Trilogy Definite Edition trucks on, so does my own personal journey in reminding myself what made these games so very decent in the first place and why exactly it is that they are deserving of all this hubbub. Whilst GTA III was never really my jam back in the day, and I imagine that's decently reflected in my review grading of it, Grand Theft Auto Vice City was actually a game I played quite a lot of when I could. We have a history, Vice City and me, and though it's not my favourite of the 3D era (that's coming next) that initial layer of bias has already cemented itself down into my brain and so that's something you should likely take into account if you're looking for a totally fresh take. You're not going to get it entirely with this review. Point-in-case, I bent over backwards to download the downgrader for Vice City so that I could listen to the original audio radio stations that had been patched out over the years due to licences running out. Was it worth it? For Billie Jean? Yes.
Being set in the mid 80's, the atmosphere of the world was going to be a big point of focus for the team at Rockstar and where the majority of their design decisions would lead. And with the incredible 80's soundtrack they managed to score, including tracks from Toto, Michael Jackson and Hall and Oates, playing this game sounds like throwback Thursday on the radio. Even the UI sports a hotpink-and-baby-blue hue that belongs nowhere else but the 80's, ensuring that you never quite forget what game you're playing at any point. A lot of the world references you hear during missions or in the many radio shows will place you right in the period, with excesses of drugs, clubs and sex mixed in just the right degrees to make this feel like you're very own kitschy period TV show or movie. (Kind of like Scarface, in that regard) My only gripe was when one character of-handily mentioned Russia in a reference to the red scare, despite the fact that region would have been known as 'the Soviet Union' at the time, but I'm really pulling at straws there. I'll bet that most dumb Americans from the 80's couldn't tell the difference in all honesty, so it's probably more accurate then what I would have went for.
I read on the synopsis for Grand Theft Auto III how the voice acting performances was supposed to be 'stellar', and whilst that may have been true at the time and against it's contemporaries, time was less than kind on them. (Kenji's voice actor sounded like someone doing a bad Japanese accent, and considering the Asian American actor was born in Honolulu, maybe he was.) But for Grand Theft Auto Vice City the tag of 'stellar' doesn't just fit, it might undersell some of the performances here; this entire star studded cast did a brilliant job bringing humour and personality to their roles, such to the point that it's no wonder how many of these characters became iconic. Ray Liotta's Tommy Vercetti as the main character is pitch-perfect casting and I totally believed every word which came out of his mouth. William Fichtner as Ken Rosenberg, with his neurotic Jewish lawyer routine, is a total scene stealer. And Phillip Michael Tomas playing Lance Vance (Who is totally not a redo of his Miami Vice character. *Wink* *Wink*) was so good I just which there was more of him. (Which I guess is why they did Vice City Stories, which I've never had the chance to play.)
In narrative, Vice City is incredibly straight forward which serves the presentation and style the team were trying to emulate like a glove. You're an aggrieved mob jailbird from Liberty City caught up in a drug deal gone wrong and on a mission to get back what you owe to you family. That's a set-up which could go any number of directions, and I'll bet the boys over at RGG Studios could have turned that into an emotional power-house with enough time. But Rockstar pretty much just use that as an excuse to get you down by the beaches, because from there the story just gives way to exploring the vacation state and meeting it's various colourful residents, (many of whom have famous voices behind them) all plastered onto a vague 'control the city' meta narrative that no one really cares all that much about. It's all just about fun-in-the-sun, baby; and that relaxed sight-seer attitude is what makes this a game perfect for it's 80's setting. This game could have been a piece of media from that time, if gaming wasn't still so prehistoric back then, Rockstar nailed that presentation to the back of their limo.
And as the story does give way, in comes the simply great missions which you remember for the right reasons. The bank job mission, the one where you ride a PCJ bike across rooftops at night, the extended gunfight atop a yacht against the entire French criminal mafia, the helicopter assault on a burnt-out gang-run estate house, the chain-assassination mission, the roof-top chainsaw chase, the scarface-style finale. My only narrative gripe comes from that finale, incidentally, in that the story in no way builds up to it's payoff. For all the scorn I lay on GTA III, that game let you feel the weight of coming upon your vengeance in the missions leading up to it, they made the finale feel like a finale. Vice City just stops giving you mission without telling you why, then as you start to do various business missions the story rears it's head briefly before ending abruptly. That finale mission is fun, but it lacks narrative punch as the endpoint. Heck, in my playthrough I hadn't even completed all the businesses yet, which mean that in the post game I received a congratulatory phone call from a side character I hadn't even met at that point.
Needless to reiterate, I liked Vice City a lot more than GTA III. Playing through it all again actually made me pick up on the reason why so many fans have been pestering Rockstar for a Vice City revisit for ages now, and though I think the original does a great job of holding up even today, I kind of want to see what a new version of this city looks like too. Honestly, if you've never had the time or inclination to play Vice City, but this whole 'Definitive Trilogy' has peaked your interest, let me give you my recommendation for the original version at least, because it's a classic deserving of it's title. It may look rough but I feel like the heart of the game holds up, and if you can get around the antiquated combat system, which isn't even that bad this time around, you'll have hours of fun. The wears of time and the evolution of the industry does weigh on this game's shoulders a little, as well as it's own narrative faltering near the end of the story, but that enduring GTA spirit keeps you smiling and entertained through it all as you gleefully run down pedestrians in a sleek sports car whilst crooning a second-hand yearning to return to 'Africa'. An easy grade of B+ even as old as this game is, as it reminds us all that the classics stick around for a reason. Now prepare for ultra bias as I move onto my favourite Rockstar game of all time, San Andreas.
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