Apocalypse yesterday
The Steam Next fest is here, and that means we've all been treated to a smattering of demos for upcoming independent, small publisher and just all around smaller titles that don't usually get the spotlight like this. Now is the time for the unsung backbone of the video games industry to lay down the fruits of their labour and pick up fans amidst those that typically would never give these games a second or third look. Forget Playstation's loaded sales tagline, this event is about the games! (Oh wait, they say 'for the players' don't they? Ah well, same difference) I love this event, I really do. Because there's no greater feeling then bumping into that little diamond in the rough, that uncut gem (trademark) which you absolutely must stick on the old wishlist. And then there's just getting the chance to see fledging developers strut their stuff and see those early cogs of game design work in these debut titles. What's not to love?
I've been pretty scattergun this year, flying through the list of available demos and picking up anything that even captures a whiff of my eye and the results have been... underwhelming to utterly overwhelming. Yes, I've scored the gambit this time and there's more than one game going on my radar for the long haul, because I need to see what becomes of them. For some games however, like the one which is the focus of this blog, my attraction was to a familiar name that I knew to be safe. Just in case everything else failed me, I knew that this would be game well worth my time. And it makes for a poetic follow up considering I was just talking about this series on the blog recently, completely unaware that this demo was coming up. (Despite actually seeing it advertised during E3. I don't always pay attention, okay?) Thus it's time to talk once again about the Black Eyed Peas' favourite franchise: Postal.
The developers have used this thinly established premise to finally do away with the veneer of a storyline attached to the Postal games and achieve the series' ultimate form, they've turned it into a first person shooter. (or 'Boomer Shooter', as I'm just discovering is a genre title) Postal games have always juggled the open world exploration with the ultra violence, when deep down we all knew there was a DOOM clone hiding beneath the skin. What, you didn't know that? Well to be honest neither did I. But I do now and it fits the series a little too well. Plus, with the addition of the 'brain damage' plot element, it allows for the team to throw together so trippy level designs that aren't tethered to some degree of reality, fully embracing the Boomer Shooter aesthetic. (Hmm, not sure I like that Sub genre name, truth be told. Maybe it'll grow on me.)
The actual raw gameplay loop here, shooting and running around collecting armour and health items, is actually decently solid. That surprise in my tone comes from experience playing other Postal games where the shooting was 'meh', and you were really around for the irreverent novelty. Now without that novelty, the team on the job have done a fine job stitching together a working shooter and one that I can really see myself having some mindless entertainment with in the long game. It's actually quite a lot of fun to go on an unprompted rampage through the town, ducking and weaving between flying hamburgers and shotgun buck, launching myself in the air with a meat hook before spraying urine down on my enemies. Oh right, you can still piss on people, because this is a Postal game and some things are just sacred. (Couldn't find a 'kick' button, however. But I guess the motor-powered Chain-spade did the job just fine.)
My only concerns coming away from the demo was the fact that the first level didn't have a boss encounter at the end, which very well could have been because it was exorcised from the demo or because that's the style of game design they're going for. (I hope it's the former, because I adore bosses in these sorts of games.) Also, the level design got samey fast, and I had a few moments of "Okay, where the heck did I come from and where am I going?" Which I feel might be a bit of the point of adopting both the PS1 style and the suburbia 'cloned houses' theme, but that doesn't take away from that feeling of being frustrated and lost because some places are too similar. Aside from those small gripes, however, Postal: Brain Damaged seems like an exciting little project that I wouldn't mind throwing twenty five buck down for if that's the pricing model they're shooting for. (I'm only guessing as much, no one's said yet) Nothing earth shattering, but a decent time waster, which somewhat works as a review of the entire Postal franchise, I guess.
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