Yup, I'm back with this series once again to take another oh-so-subjective look at who the best companion is in The Outer Worlds. This time it ain't a Bethesda title, but rather the Obsidian game that many say eclipses everything that Bethesda have put out in their long stint with the Fallout licence. That's not an argument that I want to really go over until my review, but it does legitimise my attempt to include this title in my 'best companions' lineup. On that subject... I know that I'm several months late on my Outer Worlds review but it's just one of the many blog-related projects that I've had to put on hold out of a mix of more interesting topics to write about and just plain laziness on my part. (I'll get to it eventually. Probably.) But that's neither here nor there, because today is all about the crew of the Unreliable.
Companions in the Outer Worlds are treated much how you'd expect any companion in a Western RPG to be. They are optional folk who you run into throughout your adventure with their own issues and gripes who agree to throw in their lot with you in exchange for you helping them with their problems. (Like a very hands-on kind of therapist) In more of a Mass Effect twist to this formula, these folk also become members of the player's crew, meaning that they follow you on your journeys across the cosmos and even have some things to say regarding the main quest every once and a while. Of course, this also allows for these folk to interact with each other and talk whilst you do your own thing around the ship, and that nets huge points from me right out of the gate. (I love that stuff!) But let's get into the specifics one-by-one.
First we have the companion SAM, and I very much did put him as the first entry because he is my least favourite of the crew and I'm still kinda bummed to admit that. SAM, (Sanitation and Maintenance Automechanical) fulfils the position of your resident robot crew member that was popularised by Knight of the Old Republic. But whereas HK-47 was unforgettable for his snarky unsympathetic disdain for everything none metal, SAM just sort of exists as a long-running joke of being a cleaning robot that you've reprogrammed to fight folk. Now alone that's a decent enough premise to make an small throwaway gag, but as a prolonged companion who is with you for the entire length of the campaign it sort of wears thin in a couple minutes. That couples with the fact that SAM has no personality or quest-line to speak off, making him probably one of the most boring additions to a companion roster that I've ever seen out of Obsidian. (Oh, and he sets off 'Robophobia' which made him practically useless for my playthroughs.)

Okay, so maybe ADA isn't exactly a 'companion' so to speak, but her purpose in the story is similar enough to one so I'm counting it. ADA, or (Autonomous Digital Astrogator) is an experimental AI that runs the Unreliable and is foisted into your care after your escape pod accidentally lands on her former captain. ADA is quite frankly hilarious and any player would be doing themselves a disservice not to catch her opinion on every event in the story before you pursue it. When asked about how to deal with the settlement of Edgewater she actively encourages to do whatever you can to destroy the whole place merely for being the location where Captain Hawthrone died, and she's full of these delightfully illogical impulses that seem entirely antithetical to the character of a computer and yet fit her so well. In another scene she empathically denounces any assumption that she is sentient, whilst simultaneously providing evidence to that fact purely with the vehement passion of her response. ADA serves as this enigma that is never really unravelled throughout the narrative but she doesn't need to be, the fun is in the mystery. unfortunately she has no real questline to her so I can't really mark her too high.

As there always seems to be one companion who ends up as the face of the game, for The Outer Worlds I think it'd have to be Ellie, which is strange seeing as how she has very little to do with both the main narrative or the main thematic conflict against utilitarianism. That being said, Ellie is still one of the most likeable companions, so I understand why Obsidian decided to show her off. Snarky and cynical, Ellie Fenhill is an interesting oxymoron as a trained doctor who also identifies as a bandit/pirate. She's neither as caring as one would expect from someone from the healthcare profession nor as bloodthirsty as stereotypical bandit/pirates, making her quite the label defy-er. As you get to know her a bit better you'll learn the truth behind her backstory, which is so perfect that I will not spoil it here. (And it makes absolute sense.) Unfortunately Ellie is oddly dismissive when it comes to chiming in for key decisions, and I understand that's part of her personality, but it makes it hard to bring her into the pace of the story. (Although again, that's sort of her point.)

However, for my pick of best there's no one I can feasibly settle on other than Parvati, and amazingly that's purely due to her personality. (I'm usually very cold and unempathetic to such characters.) You meet Ms. Holcomb rather early on in the game, and that's very strategic as her perspective on events is akin to that of the Halcyon everyman, which is an important voice to consider as you blaze your trail across the colony. In personality, Parvati is a grounded soul who's lived her entire life in subservience, and consequently is very mild mannered and shy. Joining your crew is likely the most impulsive decision she's ever made thus building her confidence is the obvious point of her questline. In the grand scheme of things, however, nothing you achieve with her actually has any bearing on the main questline. Irregardless of that, I find her to be easily my favourite presence aboard The Unreliable. She seems to be the most genuinely nice person onboard at any given time and her companion quest of helping her get a date with the lead engineer of the Groundbreaker was simply adorable. Parvati served as a glimmer of innocence amidst the deluge of greed and corruption that this story centres around and I found myself really appreciating that by the late game. And so I guess that makes Parvati my choice for best companion in The Outer Worlds, a fact that I'm surprised to acknowledge even as I type this. But I guess she and Max are the only companions who I didn't feel fell slightly short of their potential, and she's more fun to hang around than Max. (Process of elimination, baby!)
I'll admit that I went into this particular blog not actually knowing who I'd pick by the end, so I'm slightly more elucidated merely from writing this. Of course, there will be a bit more Outer Worlds content due out at some time, so this might not actually be the full rooster of companions for the final game, but this is my selection for the time being. (Perhaps I'll write an addendum some time later.) Until then, however, I'll merely wrap this up with a slight tease about how my next companion-related blog will get a little more 'fantastical'. Stupid cliffhanger that I'm sure I've done before, but there it is.
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