Friday, 19 February 2021
Stadia VS Terraria
New Black Myth trailer?!
Oh, you're too good to us!
So I'd say its very clear at this present moment that although the world is currently down the pooper; Black Myth Wukong is the one bright spot of our future. The one bridge uniting the Eastern and Western world, the saviour of mankind as we know it, and we all expect nothing but great things out of it. No pressure. But seriously, Black Myth does mark another decided turn in the direction of what Chinese Video gamers want, as opposed to what they are supposed to have wanted for all these years. It looks, honestly, quite astonishing, and when the makers of the game ask for time and patience to get everything right I think we're all for giving it to them, because this is the sort of game that hushes the room when it struts it's stuff. Thus, with the new trailer I was certainly interested to take a look, even though there are some odd contextualisations hanging over the game now due to recent events entirely out of these people's control. But I'll work my way around to that in due time. For now; that trailer.
So Chinese New Year is upon us, and if you travel the Internet circles I do you'll have been assaulted by the fact that this is, in fact, the year of the OX. (Which is the same as my birth year, incidentally) Celebrations are always fun to take part in as everyone comes to it with the sort of vigour and thematic excitement that we just don't get in New Years around the more mundane parts of the world. Over here it's more like a resigned toast to having put up with another year, idly wondering how many more of these you'll have to sit through until your long suffering is cut short with the welcome embrace of death. So both celebrations have more or less the same energy but I think Chinese New Year just sort of squeezes out a tad more jubilance. Point in case, the developers of Black Myth apparently put together this whole beautiful trailer just to celebrate it. (Isn't that fun?)
Firstly, again, the game just looks positively gorgeous, both on terms of graphical fidelity and design. One might call either one of these points into question given how this is meant to be an indie game, how could it look as good as AAA titles? But I would hasten to remind those folk that tech has become a lot more available over the years to anyone with the skill to mould with it, and that the Neir games exist. They were made by a smaller studio that was just given the appropriate time and had the right talent there to get everything done. These sorts of stories can happen. Still, I must say that, as someone who loves to see different styles in my games, I'm totally enamoured by the creatures we've seen in both footage reveals. The rat monsters that seem to almost resemble Master Splinter in their laboured gait, yet fly across the battlefield with the grace of martial dancers are particular favourites from this footage.
But even the world shines with such curiosity and ingenuity that I simply ache to get the chance to explore it. The whole thing looks so curiously desolate and yet seeped in story, intention and culture that I want to paw through each location, absorb their atmosphere and learn how they each connect to and with one another. Honestly, and trust me when I say that I loathe to make this comparison but I really mean it, it reminds me of the medieval/fantastical stylings of a Dark Souls world. (Now bear with me!) The ceremonial and desert-like temples that we see from this trailer in particular actually remind me of Archdragon Peak, with this aura of religious ceremony and sacred import imbued from the very stones. That and the animal people- I suppose they sort of coincide with the Serpent Men, huh?
What really just blows me away time and time again whenever I see Black Myth, however, is the way how they handle the natural elements. They are perhaps the most basic building blocks for creating effects that any game can work with, yet they are often the hardest to make look right. (Given to how closely they relate to that which we see everyday.) Yet as I see some intimidating rat wield a staff of lighting, and see it's crackles and tendrils strike wildly at the surfaces around it; I have to admit it looks great. As though these developers have really got a handle of the lighting, behaviour and general look of something so fiddly off-the-bat. There's also that little shot in the duststorm in which the obscured becomes illuminated by what looks to be ready fire archers, showcasing an understanding of great shot composition and scene planning, if nothing else. And then there was the procedural fire spreading across some beats fur from the first trailer. All this just oozes a level of detail that modern games mostly aren't interested in anymore, and I love it.
I also, surprise surprise, love what I've seen of the combat, as it looks genuinely robust and fit to make a great gameplay experience. We already know that the team looked to God of War and Souls games for inspiration, and it really shows with the weighty man-on-man combat alongside the parries and special moves. But there's also some unique flair there that seems to contain unique and limitless potential if its achieved to the degree these trailers seem to be promising. And I'm of course talking about the transformation system. Sun Wukong, in the legends, is know for being able to transform into 72 different earthly forms; and that is something that these developers want to represent in the game. In the first trailer we saw Sun become a creature wielding a fiery weapon, complete with a full moveset to compliment it, and in this trailer we see him become a row of ranged rat monsters, and a hulking gross arrow-proof abomination. Now I'm pretty sure there won't be quite as many as 72 of these transformations, but considering how the last trailer showcased that his transformation had a complete moveset, I have to wonder if that'll pass on to all the transformations in the game. Because if that's the case, we could be looking at one of the most fluid and evolving combat systems ever put to game. (Assuming they can achieve it.)
Of course, this all hits just the little bit differently then it did the last time we saw Black Myth's footage, now doesn't it? Because now we're living in this age where 'too good to be true' can certainly mean that someone is straight lying to us. As much as I want to believe in what Game Science have put together, I can't help but be that slightest bit sceptical in the very back of my mind. What if it's all just another performative art piece like Cyberpunk turned out to heavily be. And I know; "boo, he's talking about the Cyber game again!", but I'm not sugercoating things when I say that was a title which has changed the gaming world in a manner that I'm fairly certain the team were not intending. This paranoia doesn't seem so conspiratorial given what we've seen about us, honestly it seems like the logical reaction. All that being said, I desperately want Game Science to be everything they say that they are, because wouldn't that just be the greatest launching off point for the Chinese game's market?
'Black Myth: Wukong' sits at a very interesting point in the evolution of it's home countries gaming sensibilities. These first two 2021 months saw the rise of yet another non-mobile RPG Chinese game on the Steam charts, and the release of Steam in China. (Albeit in a predictably limited capacity, makes since: HuniePop 2 did just come out) We could be looking at China's very first properly AAA title in the works here, and that just puts the pressure ever more on the team to get this right. As such, I won't be scrutinising them quite as much going forward in whatever updates they choose to provide for this 2023 game, because, quite frankly, I'm on the cheering side. I want Chinese DNA to enter the creative gaming zeitgeist, because if 'Black Myth: Wukong' tells us anything whatsoever, it's that there's a lot of really cool ideas and designs we'd be missing out on otherwise.
Wednesday, 17 February 2021
Anthem LAST
Tuesday, 16 February 2021
Ori and the unkempt online outbursts
Monday, 15 February 2021
Avatar Tabletop RPG?
Sunday, 14 February 2021
Activision's Lawsuits Renaissance
Saturday, 13 February 2021
Agonising Succubus
Oh, the depths to which I'll stride whenever I see 'Free Download'
Ya'll remember the game Agony? I didn't, because for a very long time all the title consisted of was teaser footage of snippets of gameplay so anaemic that I always wondered off for a snack halfway through them. Yeah, I don't think I completed a single video of theirs when they were in their marketing stage, because I was just interested in the final product. "Ah" you may say "But you were interested!" And sure I was, I'd seen the cover demon and read the concept and that sounded interesting enough. It promised to be a journey into the pits of hell, which leaned close to what it's contemporary, Hellblade Senua's Sacrifice, was offering. It was going to be entirely first person with horror elements attached to it, thus invoking another contemporary, Prey, to mind. And it had a really interesting looking design to it's demons that teased some warped artistic ingenuity in the mix, almost like a less extreme version of what Scorn is tempting. (Honestly, I think a lot of my memories of early Agony footage is mixed up with early Scorn teases in my head.)
So you might notice that for me at least, there was nothing wholly unique about what Agony had to offer in order to draw me in. With the amount of other games on the market, I just didn't have the brain space to contain watching out for this game alongside others, no matter how much I thought it looked genuinely cool in places. The only thing that seemed promising was the fact that game was said to be a decently high quality horror-adjacent experience, but with my history involving horror as a genre you best know I wouldn't find that as a selling point. And so the game has faded from my mind and only really come up again when I started seeing reviews saying that the game was pretty broken. Or boring. Or broken and boring. Yeah, this game shifted from my consciousness so much that I can't even remember what people didn't like about it. So ends the legacy of Agony in my mind, until...
Yeah, Youtube recommendations have been wild lately, no? It's either throwing videos at you from 12 years ago which saw next to no views at the time, or wildly picking at topics you might possibly be even slightly interested in. I've come across so many new games just from off-the-cuff Youtube suggestions alone, thus it makes sense that I'd see a new game being posted on Agony's official Youtube, only this game was called 'Succubus'? So this is a real game that you can look up right now, but rather than the survival horror vibe that the first game rocked, this title seems to be an action adventure slash-em-up about a Succubus, within the Agony world, that is... fighting her way out of hell? I think? (Zagreus called, he wants his MO back) I don't know, I was just surprised and kind of interested to see that this studio were doubling down on their design and not shifting gears after that lukewarm initial release. I thought it was an opportunity not to let promising content lie unused.
And when I said 'it seems' I was being a little facetious, because as it turns out this 'Succubus' game has a demo and have I played it because I'll play any free thing if it's shoved in front of me. Despite not having had a chance to try Agony, I thought there might be some cool things here and as much as I hate to acknowledge it and try to pretend like I don't like it, some masochistic part of me is a sucker for horror. (Not that the demo I played really displayed any horror, but I went in expecting and ready for it.) From the otherside I can say that the demo is certainly indicative of some roughness, this game is still being developed, but there's definite promise and I actually do want to keep an eye on things. (Maybe not as closely as some other games, but I'll glance this game's way a couple times a year maybe.) Yes, I actually did enjoy the little snippet of this game that I played. Although that isn't to say I didn't have my gripes.
For example, the design; What happened? When you look to even the title character of Agony you'll be struck by the sheer horrific creativity of it. (That creature actually returns for Succubus, actually.) I expected more of that, but the Succubus herself is the most generic goat-legged design I've seen. I wanted something horrific, something that would make me glad the game is in first person, but instead they're practically identical to The Witcher's Succubus'. On the flipside-however, I will say that the team have certainly put themselves up against quite the wall at tackling first person melee combat. (Traditionally that can go awry very easily) And from what I've seen they've got a decent basis with different weapons relating to different styles of fighting and decent manoeuvrability in the dodges. Xeno Clash this is not, but I can see a decently fun game coming out of this.
What really impressed me, however, was the animations; because it is evident that some genuine talent went into this. Doom style finishers come into play for weakened enemies and even when applied with the slow-down effect this game uses to show them off, these finisher animations look clean. I was genuinely impressed. Of course, some of the actual movement of enemies is a little clunky, but given how this is early development I can really look past that and assume that's the sort of stuff that's just awaiting some back-end work. They definitely have the talent on staff. As for the scope of gameplay; well that's something you really need more than a little demo to pick through. What I played was almost embarrassingly easy to get through, but then I acknowledge that the point of this demo was to give you a feel for what the game is, rather than challenge you. So I suppose that means difficulty isn't exactly a pillar of their design philosophy, which I sort of bemoan given my penchant for self punishment, but there it is.
So is there any thing else to talk about? Hmm, can't really think... oh yeah- the sexual content! Yeah, considering the game is literally called 'Succubus' you'd be able to guess there would be a little bit of eroticism in there, but I'm glad to report that the soul of the project seems to be in making a decent combat-based game rather than a porn game. But that isn't to say there isn't some fetishism, such to the point, in fact, that I was practically crying with laughter for one point. Okay, so don't judge me, (Actually do, I don't care) but I couldn't stop laughing with how over-the-top this game treats 'health packs'. So, near the back end of this demo you come across a pregnant woman hanging on a wall and are instructed to beat her stomach for health. (I kid you not.) And the grand finale is literally reaching in there and pulling out the foetus to drink it's blood. It's so ludicrously demented that I just couldn't stop giggling. But safe to say; maybe not a game for everyone.
Though not traditionally my bag of game, (fighting games don't exactly rule my digital games shelf) I can certainly see Succubus appealing to some folk out there if it comes around; and I'm certainly glad that the artistic talent that went into creating Agony isn't being wasted. (Although I do wonder if it's maybe going a tad underutilised.) All I would say that could be improved this very moment about the game is that A. it could perhaps use with a 'censored' mode if it wants to take full advantage of grass-routes marketing and B. it could use a stronger name. Succubus just sounds pretty plain and lame, I think they'd be better suited using another melodramatic synonym to pain that riffs off of 'Agony'. Or just another one-word title that's vague, but indicative. I don't know, I just think that with a name like 'Succubus' they're risking putting people off that haven't played it yet. But aside from that, I'm morbidly curious about how much more twisted the world these developers have made can get. Hey, what else can I say? I'm a glutton.