Thursday, 23 May 2024
The death of the 'Exclusive'
Tuesday, 13 February 2024
Xbox is over?
Tuesday, 25 April 2023
Is console gaming ever going to evolve?
Tuesday, 11 October 2022
Remastering the remaster
Tuesday, 20 September 2022
Playstation being whiny again
Friday, 2 September 2022
I've got it: Playstation are sabotaging themselves!
Sunday, 12 September 2021
Why are playstation making themselves the villians now?
Sunday, 4 July 2021
Playstation versus the Indie scene
Yeah, we'll going all 'undercover conspiracy' with this one, digging into garbage bins and plotting red-string maps on the wall trying to figure out which of the major games distributors our makeshift whistleblower here is taking aim at under the guise of 'Platform X'. He specifically claimed that he wouldn't be defining them, afterall, despite the fact that they'd probably know he's talking about them and thus be just as eager to cut ties. Still, mystery abounds! Except the mystery isn't all that, considering Mr Garner was helpful enough to tell us that this Platform X is 'the operator of a very successful console and does not have game pass.' Wow. Way to be explicit there. I mean, technically he could be talking about Nintendo, but they've been leaning big on the indie titles this generation so I don't feel like they'd be the culprits. (Or >gasp< maybe he's talking about the Ouya!) No, this is Playstation, pretty clearly. Thus the following beef is aimed squarely, and yet indirectly, at Sony's front porch.
So what's the issue? Promotion primarily. Marketing is one of the most expensive ventures that any creative product can go down, and it's also the vector down which most funds are wantonly wasted under the vague assurance that 'meh, advertising isn't an exact science. Shotgun blast in the general direction of a target audience and you'll hit gold sooner or later.' (I'm being general of course, the advertising algorithm arms race is very real and very much dominated by Tiktok for the time being.) But indies don't have the funds to be throwing around thousands on fruitless ventures, so they have to rely on the mercy of grass routes marketing, striking it lucky through a third party, or getting appropriately marketed by the platform of choice. Apparently Platform X isn't holding up their end of solution C very much.
According to Mr Garner, Playstation offer absolutely no tools for managing one's game once they give it to Playstation, and they run people around in circles trying to get some form of promotion and/or feature, only to get the odd promise of a spot on the Playstation blog. (Apparently that's not the best spot for general visibility, can't imagine why...) He seems to also think there's a degree of personal bias in this system, as he feels that the evaluation which indie games have to undergo in order to be promoted are subject to the fussy whims of those that will just blanket refuse all marketing to a game they don't like the look of. To bring the public up to speed with the unique situation of peddling an indie game to Sony, Mr Garner even went to far as to list out the steps needed for a chance to be promoted. (A couple of points are, admittedly, beyond me. Don't know what a 'lotcheck' is.) There are trailers, blogs and multiple social media forms to deal with ontop of just developing the thing to begin with, which certainly seems like a lot of undue work to drop on the door of independent developers. (Most of whom can't afford to hire a fulltime employee just to parry corporate backstab moves like this)
Another big point of contention, and one which I think breaks through to all of us at home, regardless of any of our individual experience shaking hands with corporations rich enough to sear their name onto the moon with highpowered lasers, are 'Account Managers'. Enough said, you don't need to get into details. I can just hear the "Well, have you tried (explains the single most basic step possible that you'd have to have done anyway in order to make it to this point)?". I swear the entire point of 'Account Managers' is to keep you occupied so that you don't gum up the schedules of the actually important people, as they never seem to have the adequate amount of information and resources required to do their jobs. But I digress; the impression imparted it that the relationship between Indie Developers and Sony is very distant and impartial, which isn't really all that helpful on the side of the tiny indie devs who just want to get their game out there.
The bullet point that really blew me away, however, and might just change the way I look at game retail stores forever, is the fact that Sony doesn't allow for launch discounts without tacit approval. You heard right, Sony are the one's who decide when a game goes on discount. How does that make any sense on god's green earth? First of all, indie titles needs to be able to discount themselves in order to shape themselves to the ever evolving perceived value of the audience, it's pretty much a necessity. But secondly, if they're getting the 30% or whatever cut that they are, who the heck are Sony to tell people when they can and cannot discount their own product on the store? Apparently you have to get an invitation from Sony to access this 'highest of privileges', making it impossible to sync discounts across all the platforms and ensuring that PlayStation customers will always be the odd ones out when it comes to prices. (This whole affair has probably led to a bunch of indie titles not even bothering with the Sony headache anyway)
Now this all sounds like the disgruntled ramblings of one developer with a bad experience, but of course corroborations have come out of the woodworks with their own stories and charts. One I heard a couple of times was that indie games (at least for these folks) made more money on Itch.io then on the Playstation Store. How can that be the case? At the end of the day, I suppose what we're learning here is that it's easy to find oneself at the top of the pack and become this unshifting rock that's too scared to adapt for fear of losing it's dominance, but Sony are shooting themselves in the foot everytime they fortify themselves against progress like this. First there was the outright refusal to consider anything like Gamepass, then the active hostility towards any form of crossplay and now the alienation of indie developers; how long can they get away with fighting windmills? Good on everyone who spoke up and those who are lighting the fire under Sony's toes, even knowing that it'll eventually amount to diddly squat. At the very least it serves as an active lesson to other Platform providers out there how not to act.
Monday, 14 June 2021
More Horizon! Whoop!
Saturday, 24 April 2021
PSV and PS3 Online saved!?
Tuesday, 30 March 2021
Preservation
Say goodbye whilst it still matters
Moving on from yesterday's discussion regarding the future, what about we talk about the past and specifically the art of preserving it. (I absolutely did not plan this, these stories just lined up together.) For as I have mentioned before, when it comes to the constant growth of technology and the mechanical means at developer's disposal, there is a always a casualty somewhere down the line and it's not just our wallets. (Although I will say, these new consoles are stupidly expensive.) As anyone with a penchant for dabbling with older software will tell you, the more advanced modern hardware becomes the harder it gets to reach back. Typically this hasn't been a huge issue because most programs are always upgrading, but when we think about how an artform functions on this slide of depreciation, things might not be so straightforward. (No, not talking about NFTs. At least not today.) I think this is the sort of conversation that'll become ever more important in the near future, especially as recent events have panned out.
But first, I should start by saying that I totally understand why newer hardware tends to usher out older software, I do. It's not some nefarious plot to sell the newer gear (at least, not entirely) and nor is it really something that can be easily prevented without dedicated efforts towards preservation, so I can understand how those who don't keep it on the mind might loose track of where old systems end up. As technological understanding evolves, software developers simply find cleaner ways of working with data interpreters, or more effective programs or maybe even the OS evolves and improves. In such instances it's only natural that the ineffective or older programs get left behind, else what was the point of improving in the first place? However, this can sometimes lead to situations where programs that matter, old classic games for instance, are rendered incompatible for newer systems, and they have to rely on independent community members to stay alive.
Take the old-school Arkane RPG, Arx Fatalis, for instance. There's a game that boasted mechanics that I'm sure were rather cutting edge for the time, such as a first person interface which required the player to use the mouse in order to make fine motor movements. (Think Elder Scrolls Arena, but for everything) Nowadays, however, the simple refresh rate of bog standard monitors is enough to send that very system into haywire. (Making it virtually impossible to case any of the spells which require said fine movements) Of course, for this instance we have some fan patches to supplement the issue and change the core system so that the game is once again playable, but what happens when there is no one with the knowhow, or even the ability, to fix the problem? There was a period when Fallout 3 was unplayable because of certain OS updates, and that period was agonisingly long considering Fallout 3 is widely considered a masterpiece of the genre. Then there's all the really ancient DOSBOX games which require one to emulate the entire MS-DOS operating system just that they can function.
The examples I've provided so far have all been exclusively on the PC, because I think that's a perspective in which people would be most familiar with what I'm talking about when I mention hardware outpacing software. Additionally, this represents a platform for which any problems that do arise can feasible be fixed with adequate elbow grease and back door solutions. (Most of the time, anyway. Sometimes you just have to sit back and hope the developers still care for whatever reason.) But things become much murkier when we look at the consoles, your Xboxs and Playstations, for those are platforms entirely dependant on direct and constant support from the manufacturers. Should that ever falter for whatever reason, there's often no recourse. When we talk about the fears of game preservation falling to the wayside, I think of these platforms first and foremost. And such fears seem particularly apt recently, considering what's happened.
Just the other day Sony announced that the online stores for the Playstation 3, PSP and Vita will be closing down in the summer, and that marks a very real moment of loss in the gaming ecosystem as a countless number of titles are about to be wiped away forever. And I'm not being hyperbolic, whilst many of these games have PC versions that provide their existence with just a smidge more permanence, exclusive Playstation 3 games are about to become existent for all those that don't have a physical copy. Some are going to be due rereleases, sure, (Like Infamous 2, no doubt) but what about the games that don't have a now-powerful benefactor as the licence holder? Due for the aether, I suppose, destined to be wiped. Like 'Jojo's Bizarre Adventure: All Star Battle', for instance. (Yeah, you knew I'd find the Jojo game there somewhere, didn't you?)
And to some degree it makes sense. I mean these Online store fronts all have to be maintained with server costs by the console manufacturers, and if no one's actually using them the question must be raised of why they're still open. Of course, we're not in a situation where literally no-one uses the online services of the PS3 (Which is something I'm not even saying to play devil's advocate, I literally know someone who plays Battlefield 1943 on the PS3 daily) but if numbers aren't enough to justify server costs, then what's the point? Of course, one could argue that the price of paying for servers (which is so easily swallowed up by Sony's profits that it doesn't even make a ripple) is worth it for preservation's sake; but that would imply business decisions should be made with artistic pursuits primarily in mind, and that's just not how the world works.
It's in an inevitability to be sure, but that doesn't make it any easier a pill to swallow. We've known for years that the consoles stores would go dark someday, but we've never actually had to face this reality to any significant degree until now. (With obvious exception to Nintendo Stores) The PS2 generation and all beforehand didn't rely on online stores, and the PS3 generation just about grazes the period in which games were still playable out the box and didn't require online patches for the other half of the game. So if this the cut-off then? When the next generation of Playstation hits will the PS4 go dark? And so and so forth? Will Xbox follow suit? We've heard Microsoft's grand talks about backwards libraries that they're all good and proud of, but when the precedent has just been set by Playstation the burden of ultimate disappointment is no longer on them. If they can save a few bucks by cutting the old online services, I wouldn't put it past them.
So what could be the possible solution? Well, in my mind there only thing we could hope for is some sort of non-profit that steps in to take hosting these services off of Playstation's hands for the soul purpose of preservation; but that's a pipe dream with too many unanswerable questions to pick up any real traction. (Such as, why in their right mind would Sony agree to that?) Still, I think this summer a cold chill will shoot up the spines of every gamer, as they feel a disturbance so great it'll be a like million voices cried out and then were silenced. Is this the future of game preservation on consoles? Decided solely by the whim of cynical money men? I certainly hope not, but the die, it seems, has already been cast.
Friday, 6 March 2020
What exactly does 'the new age of gaming' mean?
We are in the time of renewal across pop culture. So much is being reused and remade in the image of what we consider to be 'the future', that no one so much as bats an eye anymore when Disney announces another live-action remake, or Capcom revives the Resident Evil movie brand. Perhaps this is because stagnancy is a sign of death, so part of us is glad that things are forever shifting and renewing. And why do I talk about this today? Because I wish to discuss this topic's relation to the coming console generation and what that means for the future of gaming as a whole. Which does inherently mean that everything I discuss will be entirely opinion based; so take with with as many grains of salt you need to make a meal.
Now the gut reaction to such a query would likely be something of the lines of "Why do we have to discuss that, it's obvious what the next console generation means. It's kind of in the name." But that is exactly why I feel it's worth going over because this console generations seems poised to be fundamentally different from those before it. Firstly, in previous generational switches there was usually an inevitable point in which new games would cease coming out on the older gen console and would then be exclusive to the newer console. This would be justified, of course, by the way how all the newer gen titles would lavishly exploit the new graphical heights of the introduced consoles and thus mostly be glorified tech-demos. (Yeah, the game itself could 'feasibly' fit on some of the long-running consoles of the time, but would they be able to render that same number of hair follicles along Nick Ramos' jaw? Thought not.) The big companies would often support and encourage this trend as soon as possible by dropping previous gen support the second the next console came out, cold turkey, and developing all first party titles with the new hotness.
Now, this may still be the stratagem as far as Sony is concerned, they've been deathly quiet of a late, but Microsoft have come forth to assure everyone that this won't be the case for them. I did cover it a few weeks back, but just as a refresher: Microsoft have vowed to maintain first-party game support of the Xbox One for at least 2 years into the Xbox Series X's life cycle, proving that their old console won't immediately become a wasteland. (Of course, that doesn't change the fact that all the cool console exclusive titles are still on PlayStation, but 'baby steps' I guess.) What this does mean, however, is there will be a reduced draw to run to the new console in it's incubation period where it will most certainly be over-priced. Suddenly, such a prospect weakens the step from this generation to the next and makes it a question of whether or not there is need for a new generation right now at all. Sure, all the 'slick new graphics' can only be caught on the 'newest gen' but honestly most people know that graphical fidelity most often means diddly squat in the grand scheme of things. (I''m still unsure if this choice will hurt the Xbox SX's launch or help it.)
Another big change, and the inciting factor for writing this blog, would be the dissolution of the concept of 'exclusivity' regarding these upcoming consoles. (I know this is kind of an expansion upon the previous point but bear with me.) One the biggest reasons for spending the big bucks in order to hop to the next console is the big fear of missing out as well as to save oneself financially folly in the future. That initial FOMO will push people to drop their money on the next new game, which is great for third-party developers as they will usually do their best to support the last gen and current gen markets in the knowledge that those who purchase the weaker version of the game will eventually emigrate to the new console and, (if they liked the game enough) be forced to buy the game again on the fresh hardware. This has been the unspoken way that it has always been for years now for every single developer aside from those who work on the Just Dance games, because those fools haven't touched the base code in so long that the software still gets ported for Nintendo Wii. (Who still buys the bloody Wii version?)
If you spent anytime on gaming Twitter in the past couple of weeks you'll know that a big company recently challenged that practice in a big way. That's right, CD Projekt Red have come out and revealed that for Cyberpunk 2077 they'll be offering upgrades from the Xbox One version of the game to the Xbox Series X version free of charge. "No one should be forced to buy a game twice" they proudly said, (or something to that effect) and that is sure to send quite the message across the industry given the eminence of that company and that particular game. (Afterall, it is destined to be Game of The Year.) There are still some questions that come regarding this magnanimous offer; such as if this is a limited-time deal or if it will be reflected for Sony's consoles, but whatever is decided this does lessen the need to migrate to greener pastures and further blurs the line between this generation and the next.
Then there is the question of when this new Console generation will land, because even that is in flux right now. Yeah we all remember the grand promises that this December will be 'dawn of the new gaming age'. Even if some folk 'like moi' are left feeling a bit disquiet about it approaching so rapidly. (has it already been 8 years? I'm sure it only feels like 7.) Microsoft have been very open about their plans to come in the holiday, whilst Sony may have mentioned it once in the plethora of bite-sized interviews that they do instead of actually attending any events and advertising. (These guys must think they're Rockstar at this point.) But as with many annual staples this in now in flux due to the unexpected rise of relevant factor.Now I usually like to keep things light and at least mostly planted in the realm of fiction in this blog, but there's no escaping the fact that there is a rather deadly situation bubbling around the world in the Coronavirus or, more specifically, Covid-19. This little virus is poised to jump across the world to America soon, as experts have stated, and that has meant a great stamping down of events that could serve as hubs for spreading such a virus. (Due to the way that they draw in thousands of folk across the room to one sweaty place.) On the global stage this means that things like the Olympics are currently in limbo. (It may even be cancelled this year.) And on the gaming stage this means that Sony have taken this opportunity to preemptively drop out of every gaming event for the next 6 months. (You get the feeling that they've been looking for an excuse for a while, huh?) However, this could have an even more drastic effect on the length of our current console generation.
It's no secret that the majority of cheap labour is done in Asia with a good portion of the tech world being manufactured in China. Well as a consequence of that, Covid-19's appearance has thrown that manufacturing process in jeopardy as no one want to import at the risk of contaminating themselves or their workers with a potentially deadly virus. (Except, I presume, Amazon: who likely care so little about their staff they're probably already advertising replacements for them as they conduct the imports.) This has meant that a lot of the key components that would go into making the new consoles have had to be delayed, and if this outbreak doesn't improve or (god forbid) get's worse, this will push back the next console generation out of 2020. I don't think anyone can really blame the companies if that happen, either. It's certainly better to be safe than sorry. (And now one wants to buy their brand new console only for it to give them the Corona. That beer sucks.)
So with all of these factors that threaten to change the definition of one of gaming's longest held traditions, I poise the question to you; what does 'the new age of gaming' mean? Is it an evolution in the way that we enjoy our favourite pastime, or merely a manufactured event to periodically shove technology forward at the expense of the consumer? And with all these new events and situations that threaten to blur the lines between the current gen and the next, is it even a construct that is worth keeping around in the current age? I know it's rather cheap to just leave you with questions and no answers, but that's all I'm here for, baby!






