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Showing posts with label Fallout. Show all posts
Showing posts with label Fallout. Show all posts

Tuesday, 21 May 2024

A smidge of hope in the Wasteland

 

It hasn't exactly been a fun couple of days to engage with the Xbox ecosystem, and by extension engaging with Bethesda has felt a little awkward. Theirs was the home to the award winning studio that Xbox callously murdered for no discernible reason before immediately coming and declaring they needed more studios just like the one they destroyed a few days earlier. Incredible. And within that debris questions have been asked about who would be next, what other legends would find themselves jobless for the foolhardy whim of having worked with Microsoft? How much more grandly could Xbox damn themselves before a seemingly inevitable exit from the console market that seems all but confirmed at this pace- regardless of whatever, increasingly futile, lip service the team constantly feeds our way. But through it all, I hear that Fallout seems to be doing okay.

I mean it should be, right? Fallout is the face of video games breaking into the mainsteam right now and the surging player count's for the entire franchise are a startling example of that. Fallout 4 is getting updates again, that break all current mods but it's the thought that counts, people's twentieth New Vegas playthroughs are kicking off with gusto. Fallout 76 is actually seeing a rise in players that are somewhat galling about all the hate the game received back in the way, blissfully unaware of all the actual pain they missed getting involved so many years down the line. They don't even have to experience the dead Wasteland before the 'return to Appalachia' update. Truly they are the winners of the Fallout fanbase. But all of that only really goes so far, now doesn't it?

When The Last of Us dropped it's series the creator's were ready with a rushed and messy port of the iconic game finally coming to PC after all these years that people absolutely wharfed up with abandon- rocketing the game up the charts despite it's shoddy QA work. That is a tangible boost in profits that can be traced directly back to the show. And Fallout? Well, I'm sure they've made a pretty penny from people catching up with the games- but there isn't anything new in the Fallout world, is there? You can't really get away selling even Fallout 4 for full retail after all this time, so people are picking up inexpensive collections for a fraction of 60$ and filling themselves up on all the Fallout hype. I would call it an unexploited marketing opportunity.

What Bethesda really needs is a fresh product they can sell the heck out of. A remaster would be nice, but what they need is a fresh new game that soars in the spotlight- a great game that is rocketed into superstar status by merit of association. What they need is Fallout 5.  Which is ironically the only thing that they can't have. Fallout 5 isn't on the docket until after The Elder Scrolls 6, as probably Todd Howard's last game before retirement. Which means we won't be seeing the Wasteland again until at least the 2030's. What we need is something in the interim to keep people busy. An in-between game. A 'Fallout 4.5' so to speak. And whole could possibly be employed to create a little something like that? Oh yes, the rumours have started once more.

Obsidian have been sitting patiently on the sidelines for what feels like half their lifetime. Gone are the days when they were pushing the boundaries of the Classic RPG genre, reviving it with a gusto- now are the days when it feels like they're pushing what's possible from a AA perspective- proud work, to be sure, but not enough to get their name in lights for the new generation. And dammit, they deserve to be! Obsidian have yet to put out a bad game, even if I think The Outer Worlds wasn't really what I wanted, it's still a cracker of a title! Whatsmore, they've always demonstrated a deeper understanding on what makes Fallout special than Bethesda ever has- we need them back around again!

Fallout New Vegas was their last go around, given the tools that made Fallout 3 and given a little over a year to smash together those elements into something new, Obsidian put out the single best game the franchise had ever had, and still has ever produced. The created an RPG of choice and consequence, a world of purpose and weight and value and the tools to destroy it all as much as you wanted. New Vegas put Bethesda to such shame that they attempted to ape it's systems with Fallout 4, to honestly somewhat amateurish (in comparison) results. Give them the Fallout 4 engine and who knows? Obsidian might even be able to make a real RPG out of it! And what a way to send up the Fallout franchise, than giving it back to the people who made it to begin with!

Of course there's nothing real in the works yet. Xbox have declared that they're aware of the feelings about Fallout, particularly given the popularity of the TV show, but playing it coy is the name of the game so that no hopes are drawn up. However, I would say that recent happenings may end up expediting the process a bit. Xbox is desperate, looking for a way to justify itself underneath a parent who is placing ever more attention on their goings ons. In fact, following the surprise layoffs of Bethesda award winners, one might say that the next few projects might end up being influential in deciding whether or not Xbox even makes it to the next console generation or not. It's times like these, you need to start cashing in the chips at your disposal.

The stars seem to be aligning. Xbox is too desperate to say no, Bethesda are too busy to multidevelop, Obsidian are reaching the end of work on their current RPG and Chris Avellone has been cleared of all those misconduct allegations he had thrown his way. This is the time to bring the band back together for one last go around, smash out a Fallout game like the world has never seen before and give this franchise the absolute rocket high it deserves! And if ever it was going to happen, it's going to be now! I usually don't fan the flames of speculation, I'm usually the first to douse cold truth over it all- but today of all days I'm daring to dream. Bring us back to Fallout, Obsidian- I know you have it in you!

Friday, 10 May 2024

Fallout- in the right hands?

 

We've spoken before about the state of the Fallout franchise, the rival of Fallout's popularity following the series and all that has come of it- but now I want to talk directly about Fallout in a microcosm. Is the franchise in the right hands? Fallout began life as a spiritual successor to the Wasteland series under Black Isle Studios, wherein it developed a retro-futuristic 50's style unlike it's predecessor and would grow into the studio's flagship franchise. To scrub away the work that Fallout 3 did in popularising the franchise once Bethesda got hold of it, however, it to dig one's head in the sand like an ostrich. No matter what it is you think of the games that they made, the way they told their stories or the reigns they hold on the franchise- Fallout 3 totally redefined the franchise and turned it into the megahit it ended up becoming. Fallout would not be anywhere near as big as it is today had it remained an isometric RPG like the original.

But the question of whether or not Fallout belongs in the hands of the Bethesda does, in fact, start with Fallout 3 and their particular approach to handling the main narrative of that game. Rather bizarrely, Bethesda never seem to write their games in a manner inherit to most RPG game developers- who typically try to champion player choice in scenario development. Bethesda create strangely linear and boxy narratives in which they sometimes try to retroactively insert branching narrative consequence to small effect. I would go so far as to call that the biggest hurdle between their talent and the style of games they want to play- as starting out living the curated early years of Liam Neeson's child is a lot more limiting than waking up with a bullet in your head and a trail of revenge to track. And within that might be the biggest problem with Bethesda's Fallouts.

For a post-apocalyptic Role Playing franchise, Bethesda's Fallout games are increasingly difficult to actually role play within. At any given moment you'll have a surprisingly pressing core narrative which the game struggles to send you down which means any deviation off the beaten path comes at contradiction of your character's forcibly imposed core motivations. Enjoying the Capital Wasteland? Well, what about your dad, you lazy ass? Track him down! Enjoying Boston? Well, your son isn't going to track himself down, is he? It's a limiting framing device for an RPG that doesn't challenge Bethesda to create these more wide open narratives like the ones' featured in Fallout 1, 2 and New Vegas which feel like they touch on more of a cohesive breathing world- as that is what is needed in order to sell personal investment and drive to the story.

New Vegas merely affixes you with a destination and allows the player to find their way there, ostensibly to get revenge on the man who shot you in the head but no real drives are inserted into your head- you can work at your own pace. Fallout 1 tells you to find a water chip, but apart from that you are free to do whatever. Fallout 2 is even looser- just figure out how to keep the tribe alive at some point while your having fun out there. Actually, even the one game not actually upkept by Bethesda proper has a more RPG traditional setting- Fallout 76. You are a Vault Dweller pushed out to restart society. You are given the breadcrumbs of tracking down what happened to your Overseer and that's it, when stakes do start to dawn on you- they're the classic 'everyone is in danger to an unreasonable threat including you, better deal with that' style affair which DnD groups have be relying on since time immemorial. 

But if there is one thing which best encapsulates modern Bethesda and the way they handle their products, I think it has to be Fallout 4's next gen update. That's right, we're moving out the nitty-gritty of the game itself and jumping into the wider mechanical function of the company itself. Why? Because Bethesda are responsible for the dropping of what might go down as the most head scratch-worthy game breaking update of all time. Yes, the game managed to update itself in order to work better on consoles- which is always good. But these games are PC games first, and breaking PC gaming across the board during the celebration period for the Fallout franchise is peak Bethesda in a way little else can properly quantify. All to add some bug fixes and... that's it. PC Fallout get's nothing worth writing home about. Aside from, maybe, the HD pack which breaks textures on 9/10 mods. Great. 

Todd Howard wants to put himself up for at least on more Fallout under his directorship, and that desire to be the one in charge seems to have been one of the key factors stifling the potential this franchise has had to grow. Obsidian have pitched several spin-offs to Bethesda over the years, in Elder Scrolls and Fallout, and all have been rejected. Superior RPG developers want to make the company money, for nothing more than a licensing fee, and Bethesda are keeping a lid on the franchise for no discernible  reason! New Vegas is crowned as the series' best for a genuine reason, keeping Obsidian out of the loop is only asinine!

And then there's the more insular complaints- that Bethesda seem to have some deep vendetta against basic narrative consistency. The Brotherhood of Steel are increasingly expanded in series-wide protagonists despite being a West Coast cult of weirdoes in the beginning- before 76 teleported them into the mid-east as well. Ghouls seem to be ever changing in whether they need food to survive or not. Jet has been shot back into being a pre-war drug despite being developed in Fallout 2. T-60 power armour seems to pop up all over the Wastes despite the fact they were never deployed until Fallout 4 literally invented them on the spot. And 76 creates brand new builds of power armour every other week. It's a mess.

Bethesda have the money and scope to keep Fallout going for the next thirty years at least. But do they have the skill and discerning eye to keep it improving and relevant throughout that period? Time and time again fans have remarked how the best of this franchise has been achieved outside of Bethesda's walls, and yet the very spine of the series is held up by Bethesda alone. So what is the way we reconcile these two divides? Licencing! Bethesda don't have the special sauce to make this work, that's fine because someone out there does. But that doesn't mean I think Bethesda should let the series go. Maybe they do best as holders of the IP- be the Disney of the gaming world for a little, see how it works out for them.

Thursday, 2 May 2024

The reawakening of Fallout

 

I doubt anyone is really surprised about what is currently transpiring within the Fallout brand following the success of the Amazon show. I mean it's just the way of things, right? A half-dormant brand is unveiled upon a brand new audience and everyone flocks to the source material hungry for more, exactly what happened after the Netflix Witcher show's first season, exactly what happened after Cyberpunk Edgerunners, exactly what happened after The Last of Us. (I wonder if 'Arcane' had the same effect, considering how narratively lacking that franchises' source material is?) Of course, this means that the old games are selling like hotcakes on hotcake appreciation day in the middle of Williamsburg Virginia- the Pancake capital of the world. (Hotcakes are Pancakes apparently, who knew?) And with that comes a thrist for a new Bethesda first person shooter game to fill the void that has been in our hearts since 2015- yes, I know what I said.

Of course that is a little bit of problem given the fact that Bethesda's next title is going to be The Elder Scrolls Six- (Not a problem for me, baby! I LOVE Elder Scrolls!) which means people are going to have to gorge themselves silly on what's already out there. Luckily considering the Fallout franchise has been going strong for decades at this point- that isn't exactly an 'exhausting well' of content by any stretch of the imagination. The Classic Fallout 1, the empire building Fallout 2, the reimagination of Fallout 3, the sheer majesty of New Vegas, the modern gameplay of Fallout 4 and the ongoing meandering of 76 is enough to drive any new fan drunk on the brand before they ever get to the stage of withdrawals the rest of us are at. But what about existing fans? What do they have to look forward to? 

Well Fallout 4 is on the verge of getting it's biggest mod ever, a total conversion of the base game to fit the locales of London derived totally from scratch by the hands of countless talented artists, landscapers and programmers. Fallout London is one of those projects you hear about being worked on and promptly forget about, reasoning such a grand idea would never make it to market. But London turned out to be one of those rare few that actually sucked in a crowd of the interested and the driven to take over the project with actual potential once the 'dreamers' vacated their infant idea. Right now we're sitting on the verge of Fallout London's launch, as long as Bethesda don't screw up Fallout 4 too badly with their next gen launch, because we're all currently crossing our fingers praying their isn't a new FormID for mods about to drop. (Just love how Bethesda frankly refuse to warn us about this stuff until it happens. Real nice of them.)

But there's only so far that fans can go to keep the Fallout franchise churning with new stuff to do. And I'm sure there are a lot of modders now interested in making some Fallout stuff- even I actually want to try my hand at Creation Kit coding, which I've never done before but given my new hobbyist programming stuff I figure I might be able to make something cool with a little bit of imagination- what the average layman wants is a new product. Most people don't know how to Mod and are afraid of trying it out. Understandably. So how do we bridge the divide of new content for Fallout despite the fact Fallout 5 is probably looking at a mid 2030 launch date? How do we make people happy? And scoop in some of that juicy cross-medium profiteering money? (I use the royal 'we'. I ain't Bethesda.) 

The obvious is laying right in front of us but I'm going to spout it anyway. Hire Obsidian to make an in between game for you. Seriously, Bethesda- if you trust Johnathon Nolan with your franchise, why not Obsidian? I'm sure anyone would be happy to make a Fallout RPG right now, but Obsidian are the only guys who really get it- and that's including Bethesda themselves! Sure, the team are currently slapping up their latest Pillars-world title, Avowed, but after that... I'm sure they have room to fiddle around with one last Fallout before Sawyer retires or whatever it is the man is planning to do. (I still half suspect him to try and bring about actual Fallout through some under-table dealings with Zetans from the stars.) But the chances of that happening are so damned low, I won't hold my breath.

Alternatively, there are so many studios out there who could expand the Fallout licences out even more to other styles of game! I cannot comprehend how Bethesda haven't tried to launch a proper Party based RPG version of either of their flagship franchises, but with the rise of CRPGs currently upon us- this would be the time! I'm not even talking about anything as fancy as Baldur's Gate 3 (because that would be a wholr dealing of it's own!) But what about a small scale adventure from a purely isometric angle, taking advantage of the low-poly models you can get away with from that angle? Give us a brief version of one of the Wasteland games set in the Fallout world. Tell the story of a bunch of Wastelanders trying to escape the advance of the Legion across Arizona, or a wayward squad of NCR soldiers following the second battle for Hoover Dam trying to make their way back home. Something linear, short and sweet that keeps the fanbase churning!

And from a more scattershot and wild perspective? Why haven't we got a factions-style Hearts of Iron Fallout game? A Total War style game? A Dynasty Warriors type title? (Okay, maybe Dynasty Warriors is taking it a bit far...) Fallout has travelled for so long at this point you'd have really thought some of the more niche communities would have been fed with some decent licenced titles over the years that expand the universe out. Don't get me wrong, I'm not campaigning for Fallout to 'Warhammer' their franchise, or anything! (God knows that would be a disaster!) I just think Fallout would make a damn fine 4X strategy game if Bethesda were looking to expand. Heck, if bloody Divinity can do it- why hasn't Fallout already?

There really is money on the table with the Fallout brand, and I don't mean in that in the cynical and grim way a marketing executive would. By making a series Bethesda have already established that Fallout is bigger than it's Open World games, and that should pan out to the games. Every non open world Fallout game has been made non canonical and for a world as vast as this one that just seems nigh on non-sensical! Are we really content with letting Fallout 76 be their franchise's only canonically recognised step out of it's comfort zone? Because I certainly am not! Don't let Fallout fall back to sleep, Bethesda! Feed the beast!

Thursday, 25 April 2024

Mediums and consumers

 

With the success of Fallout signalling another vector through which the mediums of gaming and television have harmoniously conjoined, of course this has become an inexplicable weapon wielded to denigrate the integrity of video games as a medium because the more walls we put up between people the better, I guess. I am referring in part to a particularly frustrating Metro Contributor who recent opined on how Fallout as a TV show is the way that the story should have always been told, and actually the world of Fallout has been underserved being a purely video game franchise all these years. Why? Because video games are inherently poor mediums through which to tell stories thanks to their defining traits of size and length and game-ability. Another clouded perspective born from the 'I have trouble understanding/interacting with this thing therefore this thing is bad' prep school for the deterioration of modern essaying. 

It is annoying that these are still the ideas that float around from those so staunchly married to traditional media that any slightly different method for storytelling, whether it be another culture's take on storytelling, or through another medium altogether, is immediately rejected as a threat. Video games that embrace open worlds effectively, such as Bethesda in their Fallout games, use that size to foster something that traditional TV struggles to- a rich and complete world to interact with. That is Bethesda's key defining trait which they bring to all their franchises- breathing worlds propped up with cultures and factions and vastly distinct ideologies conflicting across a grand tapestry through which the main story is presented. Fallout has become so very iconic because of Bethesda's hand in realising this world so utterly and fully- in a way that didn't quite exist as starkly until Fallout 3's big open Wasteland. A show can only ever present one curated journey, relying on allusions which depend entirely on the skills of the writers to be coherent. It's what makes a world like Fallout's seem vast, whilst a similar post-apocalypse like 'Into the Badlands' rang increasingly hollow as the show went on.

As for length- it's often brought up how the lengths of stories can influence their impact and potency, which meandering narratives sometimes drag out. It's almost a cliché of a modern entertainment critique to lackadaisically throw out a 'this could have been cut down' during a review, which I personally think has contributed to a culture of ever-rushing modern media that never permits it's stories and characters a chance to breath. But that's neither here nor there, video games are long by their design and as demonstrated by The Last of Us, you don't always need all that time in order to tell a story like this. So does that mean every video game hopelessly stretched out basic narratives in a manner that makes them worse? Of course not, novels exist- dum dum! This is a fallacy of ignorance defying the fact that the nature of the medium fundamentally changes the stories that are being told as well as the way that we tell them.

To keep this on Fallout, the story of these games are the stories of their respective regions and how they came to ruin. The main character's journey is more of an incidental familiar hook in there, what makes Fallout is the environmental landscape upon which the story of a society rising from the ashes is written. The lights of New Vegas glittering beyond the scrap wall perimeter surrounded by disparate crime ridden slums- a richly painted steel-trap lure around which the very themes of every story New Vegas portrays is personified. Esoteric storytelling makes up the bulk of open world video games, and even the more linear narrative based stories know how to take advantage of their time to open up the scope of their stories to present side narratives and conflicting story threads. Bad and prolonged video game stories stick out like a sore thumb- and they are exemplified by Ubisoft! (I should start charging a cameo fee for those guys for how often they guest star in these blogs!)

A big point of contention is on the fact that games cannot focus on telling their stories when they're busy trying to be games. Which is a bit of a closed door way of looking at literally any medium in the world. That's like someone saying that a movie cannot possibly focus on telling stories because they're always so focused with shooting pretty videos. No- obviously that isn't the case. Those shots are, ideally, designed to aid the story telling method- that's kind of why we refer to these vectors as 'mediums'. They are tools through which a story is shown- if you are so adverse to none traditional storytelling then you'll probably be forced to stick with campfire tales, because that is as pure as it gets with storytelling! But if we're going to really look at the storytelling of video games with a thoughtful eye, then you need to acknowledge the bare basics of what interactive audience participations achieves. 

Immersion is merely the end goal, the glittering emerald at the end of the special stage, the transformative aspect of interaction is participation. I'll never forget the famous 'Brothers: A Tale of Two Sons' (spoilers for that game incoming) wherein you control two brothers puzzle solving across a dangerous and fantastical world. One analog stick controls the younger brother, one controls the older. Most puzzles involve cleverly positioning both brothers to push heavy objects or balance appropriate weights- we're talking those kinds of puzzles.  In the late stages of the game the brothers find themselves in a spot of bother with a deceptive spider girl and, long story short, the older brother dies. The younger still has to make his way back home, but he's not strong enough to push his way through the challenges that remain. Until, with enough force, the player makes the choice to use both sticks to push for him. Symbolising the young boy summoning the strengths his older brother left him with to push past his own shortcomings and represent how some part of the boy lives on now, even if just a shadow of his will distilled into strength. Tell me that ain't storytelling.

Now I will admit, there is a tendency for many video games to default to the same realms of storytelling. The vast majority of video games are inherently violent, and whilst I hold no personal moral qualms regarding that, that does limit the range of stories that can be told through the gaming medium. The indie space typically permits more experimental games where you can get other experiences, Stardew Valley is one of my favourites that revolves around the rigors of quiet village living and farm management- but then is that really all that different from the movie industry? Certainly, action is more prevalent in the higher tiers of gaming than in movie making, but does that really make it less valid of an artform?

It seems that no matter how mainstream video games become, how recognised their potential for storytelling is, still we have to fight for validation at that most basic of levels- against the brick wall of tradition behind which the world cowers. Always we'll be seen with a different lens compared to the rest of the world thanks to a gulch of comprehension that absolutely no one is willing to try and cross because the status quo is comfortable. I hate the inherently laziness of the average consumer, but I would hate it a lot less if they didn't use their ignorance as a soapbox atop which to espouse their superior tastes and discerning eye. Makes it real difficult to just sit back and enjoy things like this, doesn't it?

Sunday, 21 April 2024

The Fallout show is kinda good, actually.

 

With the coming of a series based on Fallout, I'll admit to being somewhat sceptical. Okay, I was a straight up hater- but can you really blame me? The custodians of the franchise have exhibited all the tale-tail signs of dementia, steadily regressing in their craft from a masterpiece factory to a bit of a limp joke, the show runner was going to be the same guy who launched the intriguing Westworld, that was then dragged into the ground with an stretched-out plot that dragged on for years- there wasn't actually a lot of good reasons to be an optimist. Not to mention the source material of Fallout can be extremely hit or miss on a narrative front. Sure, sometimes you get Fallout New Vegas blowing you away with its layers of converging convictions clashing in seismic political tension, but then you also get the Institute from Fallout 4 with their, lets be frank, largely limp wider plans for the world. This was no 'The Last of Us'. 

But now that the series is out it won't be any great surprise to hear me say that I was wrong, the show is actually pretty good and the Avatar effect was largely avoided. Which in hindsight is starting to make me believe that the Avatar franchise is just legitimately haunted- no one can seem to get a good adaptation or addendum to that original series for the life of them. (I really hope this new movie is going to be good but... well... with their policy about voice actors sharing the fictional nationalities of their characters- there's a good chance they recast Azula which is... frankly unacceptable.) Where was I? Oh yeah! So Fallout could very well have fallen into the same traps of it's fellows if it followed those footsteps, but instead the series did the one thing it could have done without ruining the past- it went forward.

Using the established world of Fallout as a spine from which to grow a new narrative is of course the optimal way to handle a video game adaptation, relieving you from the ridiculous responsibility of carrying the entire hundreds of hours of game on your back trying to squeeze that into a coherent show. And though there are very clear parallels to Fallout game narratives tucked not so neatly into this show, not least of all the lamentable revival of Bethesda's most annoying Fallout story trope- the missing family member- there's scatterings of new story too which has proven... intriguing thus far. And that is perhaps the strongest praise I can leverage upon the show at this point. (I'm watching it slowly, I'll admit. I don't want to rush through the thing.)

Needless to belabour, the visuals of the show are obviously incredible. The team looked towards the sensible redesigns of Fallout 4 and copied that style perfectly in their live action recreation of the game assets- bringing the game to startling life. It's quite insane to see assets replicated to such popping perfection, and I'm certain there were onset prop craftsmen scratching their heads at some of the weirder design choices, but whether it was Nolan's exacting eye, or Bethesda's insistence- no expense was seemingly spared. Hell, they even brought the Fallout 4 version of Power Armour to life with insane precision! And executed Stimpacks flawlessly! With the exact same sound byte from the games! Love letter indeed!

However, this isn't to say that I think the show is a 'masterpiece' by any stretch of the imagination. In actuality, looking past the copious heapings of fan service- I have found the early season to be a little bit messy. The second episode in particular seemed to take some interesting directions with it's action choreography that felt a little... cheap, shall we say? Watching someone get punched by a man in power armour, and then seeing them pulled weightlessly by obvious wires, is kind of CW level stunt work. Of course, those cheaper shortcomings are supposed to be drowned underneath the violence which is effective and fittingly gory- and yet... both action scenes I've seen so far seem to linger on for a couple of minutes past their prime effectiveness. The first episode wanted to play around with Lucy's perspective of sudden violence in a place that has always represented safety, so I understand the directing choice even if I don't agree with it. The standoff in the second episode, however? The longer it went on the cheaper everything looked, there really needed to be someone on set yelling 'cut' more. Seriously.

Another aspect of the show I absolutely did not expect to be critiquing was the tone but- yeah, we're there. It's not egregiously off, I must insist- but there are times when the black humour slips into farcical in a way that undermines the weight of the scene. I get that the sudden suicide in Episode 2 isn't supposed to be some emotional send-off to someone we just met- but Fallout doesn't usually make light of the finality of a death, unless we're talking about an exceptionally hilarious or ironic end. Death is supposed to gnaw at it's emptiness, hence why it lingers on the corpses of the world you travel and the locations you visit. It's a spectre hanging over anyone who wanders the wasteland, that is rarely shrugged off. But again, I'm still on the first half of the season- maybe I'm just over analysing the blinking hours of the show. Even as I wonder if this tone doesn't perhaps better fit a Borderlands adaptation over a Fallout one. (Maybe that's going a little far on my part.)

As for pacing- it varies. I would not call this show impeccably paced, but I wouldn't call it a rush job either. Time actually is a commodity spent and it's often spent well- effectively, even. Letting us settle into these worlds they've built is exactly what you want out of a TV show all about this iconic world, and I really hope we keep up this sort of environmental focus as Lucy delves into the urban destruction of the Wasteland. My problem is fleeting. Literally. The odd scene flies by a little too quickly. A man and his dog slip out from a shooting turret in the blink of an eye, before any tension or threat can be built. Is that more of a tone issue? I'd conflate the two. There's intention behind these decisions, I just don't know if I agree with these intentions a lot of the time.

And for the good? I think the cast is solid. Great actors given fine material. Nothing too complicated I've noticed, which I know this showrunner doesn't shy away from, and so I suspect was another intentional choice in order not to distract from the copious amounts of subtle world building this first season needs to establish. I like all three leads and want to know about all their individual stories, and I like the fact this show seems to remember that Fallout isn't a world of heroes and villians, just the jaded and the naïve. Even among our leads there's apparent flaws and humanity with them all, which makes me sadly reflect on the absolute lack of that in the Avatar show. (God, Netflix really screwed that show up. It makes me so sad!)

Now already the show has been deemed enough of a hit for a Season 2 to be announced, which does actually get me excited for whatever is planned next. Not knowing where this season ends I could not possibly speculate, but I'm going to go out on a limb and assume our three leads end up on something of the same team- given how chummy they look on the poster. What I would personally hope for would be a smattering of anthology stories told from season to season- with new casts crossing over with previous season casts as the grand story of the true main character of this show, The Wasteland, is unravelled. But something tells me that is a fat chance in hell because shows like this need marketable faces. At least I hope the fight scenes get better funding now that this show is considered profitable!

Wednesday, 13 March 2024

Last call for the Fallout show

 

Onwards we move to the last TV event of the year that I give half a damn about, The Fallout TV show- and to be utterly and brutally honest with everyone: I'm not feeling overly optimistic about it! And a lot of that scepticism has absolutely nothing to do with the show itself but rather my general impressions on the lot of the media proceeding it. The Last of Us show led all of us 'Adaptation wary' into a false sense of security that we've been knocked out of in the wake of movies like 'Madame Web'. And sure, 'Web' was not a direct adaptation of any work, but they still did a bunch of characters that we know incredibly dirty. And then there is the Avatar Live Action show which so far floundered the crucial beginning chapters, picked up substantially with it's middle chapters- and I haven't finished the first season yet- but I'm not blown away by the quality of it all. Which leads me to some degree of apprehension when thinking we've got our Fallout show headed our way in less than a month.

Now the significance of this Fallout show is not lost on me. With the exception of the Final Fallout game coming up in the 2030's- this is going to be the last Fallout project that the series reviver Todd Howard has a chance to produce, to prove that the direction of the franchise is on the right track for the next generation to take over. You know, provided that there is anyone left in the AAA space to take over executive positions in the next decade when everyone has been fired out of the industry. (It's a bit of a toss-up right now in that regard.) Todd didn't personally make this show of course, but it will be under his producing eye to ensure that Johnathon Nolan doesn't grab this source material and drag it into another vapidly existential diatribe into whatever pseudo-religious fringe-philosophy the mad man is currently studying- I just want this to retain it's original DNA a bit more than West World ever did- pretty please!

Of course, Mister Nolan has his own thoughts about exactly what he wants to achieve with this series and to the ear of the receptive it's actually somewhat positive. In an attempt to offer an olive branch out to us who stand afraid of exactly what the man has planned for our favourite post apocalypse- Nolan declared he wants this show to exist as something of a 'Fallout 5', on an non-interactive medium- which is a much more charitable way of saying he wants this to exist alongside that which has come before, rather than The Last of Us showrunner who callously tossed away games as the inferior artform in the face of his superior TV work. (Gotta love petty artistic squabbles!) But in that promise comes a certain shadow of expectation Nolan wasn't exactly cognizant of accepting.

Because at best I saw this as an oddity- an introduction to the world of Fallout to a non gaming audience without any real expectation behind in terms of intent or narrative purpose. Now I know to expect better. And more. By Nolan's curious interpretation, each Fallout is kind of an island of it's own beholden to it's own world and lore and canon whilst existing within a larger space- (an excuse Bethesda is desperate to adopt for how bad they've been at canon consistency over the years) which places this adaptation someplace similar to the Dark Knight Trilogy, for which he wrote. If we're going to compare this upcoming show to the quality bar of the Dark Knight, then my bar seriously shot up for what I'm asking for out of this show- to an extent I'm not sure the showrunners are ready for!

Fallout stories have purpose, they move a needle, they tell stories about pathos and growth and turmoil and concession- Fallout stories are multifaceted and reverberating and they don't have neat clean endings. Fallout stories contain no heroes or... well, okay they always have pretty clearly defined villains, but the 'heroes' are never squeaky and clean. Fallout contains so much fuel to feed into it's core thesis, that no matter how far the world changes and how much evidence persists to affirm the fallen state of the world and what we can do about it- conflict remains unchanging. War never changes. From conception to death Mankind will strife with itself until there is nothing left and that is a foundational aspect of the human condition.

Now if the Avatar show runners were the guys in charge of this show, I would be deeply worried about their ability to hit these nails into the coffin- but Johnathon Nolan is no stranger to reaching those kinds of beats in the entertainment that he makes. In fact, he often has a tendency to elevate the source materials he works on, pulling out it's best elements and highlighting them to their fullest. Maybe even getting lost in them, as I would argue was the case with Westworld. But by that same merit I'm not going to just lay back and assume that man knows exactly what he's on with a game franchise. I just don't believe the man even knows what the games are or cares enough to study them- one who did would be a little more cautious about copy-pasting the Prydwyn into their show without a single design change. (It was a custom construction for god's sake! There can't be two!)

But if there is one thing I need to highlight before it fries my brain like a shot of FOXDIE- OMG the NCR- what are they doing to my boys? Bethesda have apparently nuked Shady Sands and now the NCR look like scavenger remnants? Is this- this can't be the new face of the NCR, right? Tell me that Bethesda, through Johnathon Nolan, didn't just kill the only barely functioning government in the game about post apocalyptic societies! I mean sure, we know that the NCR are so big that the apparent eradication of their capital is a huge blow, but not a shattering event- but do Bethesda know that? They've always had a hardon for dragging the 'post' out of the apocalypse title and wanting to make their Fallout worlds as desolate as possible! Also- for the love of god don't make the Brotherhood the prevailing Western force as well as the prevailing Eastern force! Can we get a break from the tin can men, please!

Phew- there we go! Got the nerd out there and now I can talk about the show... It looks beautiful. Set design, character makeup, the cast- everything looks entirely on point to the extent that now we just need to hear that the writers have their A-game on- which was where the Avatar show lost it's way, so fingers crossed Fallout has them beat there! I seriously want to see a show like this go the distance, cover grounds familiar and new- bring a new face to the world of Fallout so we can talk about the intricacies of the Post Apocalypse in public without looking like irredeemable social outcasts! Please, Johnathon Nolan- save me from myself and make this show good!

Saturday, 30 December 2023

So... does Johanthon Nolan even know what Fallout is?

 

With us moving into the new year and the upcoming Fallout show looming over us like a particularly zealous Brotherhood Paladin leering over our brand new iPhones, I think it fair to analyse exactly what it is that awaits the Fallout fanbase as perhaps their only fresh product for the next half decade. (Given Bethesda's lamentable fear of all things 'spin off'.) Fallout 5 is a far off proposition that not many people have the energy to seriously contemplate, least of all myself who fears to look more than a few weeks into the future with hope- so this TV show of questionable canonicity will have to suffice in the meantime, which means us fans our placing all of our hopes and dreams into the hands of the talented Mr Johnathon Nolan, showrunner of that Westworld show that everyone watched for a bit and then dropped off on. (Turns out I don't care about the plight of androids that look human- now please stop presenting me with that exact same 'moral quandary': every near-future sci-fi show ever made!)

Johnathon Nolan is no fresh spring chicken with no idea what he's doing, the guy seems to have nurtured talent just as his Brother has- but talent does not always translate to every task, especially for the very complicated and multifaceted job of an 'adaptation.' Even Westworld, bearing the name of a classic sci-fi movie, pretty severely veered away from the base concept to such a degree that to compare the two and call them the 'same franchise' feels genuinely laughable. Sure, that original concept absolutely did not have the legs to last as long as the show did, but I would struggle to call where the show went a 'natural evolution'. It feels a bit more like that age-old problem of a show runner who wanted to make a certain kind of show but lacked the funds and backing to mount it and so attached it to a more profitable brand. But even then- Westworld was that more profitable brand? I don't know how I feel about the man as an adapter. His team are not as shameless as the Halo team, at the very least.

Video game Adaptations have always been a minefield of cringe, typically assaulted by creatives who consider themselves intellectually superior to the original material and the fans of that material by merit of being a filmmaker- resulting in total irreverent trash that turns away franchise fans and is too stupid for fresh fans. (Like Halo.) Johnathon Nolan is no fool, he probably knew all of this very well when accepting the job to adapt Fallout and yet took the plunge anyway- why? Because he thought himself capable of handling it. But unfortunately that isn't really up to the Nolan to decide, now is it? No, we are going to break down right now whether or not Nolan knows his stuff. As card-carrying Fallout veterans (Barring a spin-off here or there I need to get around to. And I've only ever played both DLCs for Fallout 4 once. And I just learnt I never 'actually' finished Nuka World- there's a secret ending I never triggered.) And it all starts with that original announcement.

Now I have to admit, seeing Nolan sitting in that desert being handed a fresh glass of Nuka by a screen-accurate T-45 hand: that was pretty cool. And perhaps I blanked out a little on what was actually being said in order to bask in the wonder of the moment. But looking back, at that 'funny' little back and forth where he pretended not to know what the franchise even was whilst sitting on the set, (That's humour for ya!) his feedback was a little odd. "Fallout! Yes. The Post Apocalyptic- humourous, dark, bleak- brilliantly written- annoyingly playable.. video game franchise." That's the first we hear Nolan talk on the franchise and it's full of affectations and pretty surface level observations, if we're being pedantic. (And you know we're all about the pedantises here!) First off 'Post Apocalyptic'- yes, the genre- you can read a summary, good for you. No mention of the unique aspect of that Apocalypse- that it happens in a fifties-tinted retro-future. 'Humorous, dark, bleak'- two of those descriptors are being used as synonymous, but otherwise- sure, to the point. "Brilliantly written"? Seriously? I get we're giving a little bit of 'under the table hand service' to Bethesda here, but 'brilliantly'? That needs a bit of closer inspection.

So I can't think of a game in the Fallout canon, outside of New Vegas (Which was not a Bethesda game) which I would call 'brilliantly written'. Fallout 3 presents a pretty straight forward tail stretched out over a long winding plot that stands on the shoulder's of the quality world building, to be decent. Fallout 4 trips over itself in a flurry of factions that withers and ends up failing to say or go anywhere significant by the end of the game. Side quest lines aren't that much better. DLC is pretty hit or miss. And the less said about 76's main storyline, the better. Bethesda aren't really known for their writing- and in fact the best Fallout story was told in the Honest Hearts DLC for New Vegas, that of Randall Clark- and something tells me Johnathon Nolan isn't familiar enough with this franchise to be thinking about a optional note-quest storyline in the second DLC of a spin-off game. Just doesn't seem his speed.

And besides, if the 'writing' of Fallout is so darn brilliant, why does this show seem so eager on changing it? The Prydwen from Fallout 4 found itself copy and pasted into this new show despite the fact that airship was actually a one-of-a-kind custom build from the remains of the Enclave carrier destroyed at the end of Broken Steel. The Brotherhood themselves are described as post-war military in press snippets- without any mention of their tech zealotry- which is, you know, their defining characteristic! Also, the idea that there's still vaults that haven't been opened this long into the timeline (the show is actually the furthest along we've had so far) is supremely questionable. It's all enough to make a guy wander just what Johnathon Nolan thinks Fallout is anyway.

I would describe the Fallout franchise somewhat similarly to how I would describe Star Wars. Neither are brilliantly formed works of storytelling mastery on the main face, but they triumph in the worlds of recognisable design. The power armour, the monsters, the retro-futurism, the iconography- Fallout is a visual icon and that- at least- Nolan has replicated to considerable success. The show looks like the game should. Arguably a little too much like the game, considering this is supposed to be a totally original story but appears to be borrowing hyper-specific scenes from the games and simply transporting them over to LA where this show is set, such as the scrap-yard city built out of the ruins of a downed airliner, or the aforementioned floating fortress for the Brotherhood of Steel. Of course, looking like the real thing is only part of the struggle, Nolan also has to make sure the show feels like Fallout- and that is going to be the thing to look out for.

There's certainly something here, in this Fallout show. Something that wasn't present for the Resident Evil adaptation, which is good- because we don't want a repeat of that. However, there was a visual parity for the Halo TV show, and we all know how Season 1 of that turned out! (Poorly) I just hope that Nolan knows how to make his show feel independent of the Fallout games that we know whilst still remaining in that universe without spiralling off into existentialism like Westworld did, or collapsing under the weight of it's own lore. (Like Bethesda would have done if they were in charge of making this show) I want something original, and good, and I'm asking for too much, aren't I? If this is a low-key Fallout 3/4 remake, like I'm half-certain it is- then we'll just chalk this up to another chunk of wasted potential, won't we?

Friday, 8 December 2023

The Fallout show

 

There's a aura of resigned inevitability with which we approach the existence of yet another attempt to adapt a video game to the world of static TV- albeit with this one being less of a straight adaptation and more of a 'spiritual' adaption. So to speak. The TV Nolan is coming to bring the Post-Apocalyptic wasteland roaring to our screens this April and we have a teaser, the kind of teaser that tells us nothing about what to expect and has me slightly worried this is going to be more of a 'look at this crazy world' than a genuine interesting story told within the Fallout body. But those are preliminary concerns, this is only a teaser, and Johnathon Nolan has shown himself to be a talented storyteller in the past so I'm willing to lay down a little benefit of the doubt. Still, we know that out of the many attempts only The Last of Us managed to get a half decent TV adaption, and that one wasn't being handled by Amazon- the guys who fumbled LOTR. The odds are not exactly in Fallout's favour right now.

First off, thank god this isn't a Fallout 3 adaption. I know Todd Howard mentioned how he didn't want this to adapt that story because "We've already told that story", but my god if that isn't missing the forest for the trees! It's not about 'telling more stories', it's about robbing the agency of an RPG in order to make it a TV show! It's about saying "No, the game you played is not canon- this is the canon Vault Wanderer and these are the choices they made." That and let's be honest here- Fallout 3's story isn't really all that strong. It's a half-decent thread for dragging players across the Wasteland but try and actually deconstruct it's higher themes, character dilemmas or narrative substance and you're going to come up short. It's bones are as thin as paper. Setting this show in the world of Fallout allows for the team to springboard off the several decades of worldbuilding and instead focus on really nailing the impact of the story alongside the quirkiness of the world. So far they've demonstrated to excessive degree how they understand the quirky, I just hope they didn't leave the drama at home. (Because I don't come to Fallout just for the quirky, you know!)

In a move I'm certain that Bethesda are going to regret, they've already labelled this show as canon to the events of the game- which, given the fact that Bethesda are incapable of keeping the Fallout canon straight within their own game canon, is pretty much dumping an entire can of worms all over your face straight away. (Seriously Todd, what were you thinking?) Already I've noticed a little bit of an oddity given that this show is set in Los Angeles- (the cheapest filming location Hollywood could manage) which would give the team free reign to do whatever they want execpt- uh oh, we've actually already been to LA. Known as The Boneyard in the time of Fallout 1, LA is home to the Super Mutant invasion that is threatening to wipe out all life left in North America before the Dweller deals with it. And sure, what we see of LA is merely a fraction of what the city once was, but it looks pretty- still-standing. As opposed to the vast sand-strewn dunes we've seen out of the Fallout show teasers, which seem to resemble more something out of Mad Max than Fallout.

But hey, maybe I'm splitting hairs too early for us to call. Afterall, I don't believe we've been told when this story is set. For all we know there was another nuke set off in the remains of LA that flattened the land some more! And besides, the only way that LA wouldn't have been a sandy wasteland, if we're being honest with ourselves, would be if it wasn't directly struck with a Nuke- and what sort of antagonist foreign superpower would saturate the whole of America with nukes but miss their most lucrative financial metropolis? That would just be stupid. So maybe the Fallout show has it right and this is another example of Bethesda slowly kicking dust over the Black Isle Studio originals and hoping that no one points it out. But I noticed Bethesda, and I'm going to point it out. Just as I will if this branch of the Brotherhood turn out to be another illegal timeline pivot, like the Fallout 76 branch were. (How hard is it to keep the Brotherhood narrative linear, guys! There's whole Wikis that chronicle things for you!) 

The key for any show like this will rely on the budget, because we've all seen what happens to adaptations deprived of those! (The CW is filthy with them.) As well as how much the show creators are fans of the game, because we've recently learnt how little the source material means to some showrunners, such as with the Halo TV series and their absolute disgust for the overarching narrative themes, basic plot elements and even iconography of the franchise it was based on. Nolan talks a big game about how he 'understands' Fallout, but all I really have to go on is his word and Todd Howard's recommendation, and given that Todd Howard recently sold me Starfield, I'm don't think he's 100% on the top of his game with things like this like he used to be. Of course with all that said, it would be exceptionally entertaining to get a Fallout TV show as bad as the Resident Evil show. Where topics of conversation include Zootopia smut and Dua Lipa dance-offs.

On budget, at least, the show looks fine. There's nothing overtly bad about the costumes that we've seen and the post apocalyptic radioactive creatures, which appear to be fully CG, look decent. (I would have gone for practical mixed with digital to better sell the rustic Fifties aesthetic, but Nolan is the one in charge of the purse strings, I guess.) It seems that they've decided to make the Ghoul aesthetic focus more on the 'burnt skin' angle rather than the 'rotting and pealing flesh' way, which is a bit of a shame- I wanted to see an utterly grossed out audience try to take scenes seriously when their dramatic muse has flesh lumps hanging off his nose-hole: but I understand the change. I also wish there was a tiny bit more of the ruins of the old world in this teaser- but again, we don't know the extent of what we'll see just yet. I just really hope they remember the key to what makes Fallout great.

Because, you know, it's the one thing that Bethesda keep forgetting. Fallout is not a game about a post apocalyptic world. There's a dozen of them and they are as familiar as the last. As much as I love Wasteland, it's world is boring and I couldn't name any faction outside of the Rangers if you held me at gunpoint. What Fallout is about- are Post Apocalyptic societies. It's about the people who crawled out of the ash and what they made of the ruins they built their new lives around. The misconceptions, the recontextualizations, the cult-like gangs formed around seemingly innocuous old world frivolities. That is where the quirkiness and wackiness most naturally slides into the gameplay formula- and if the team can nail down that- then they can do anything with this series as long as I care- because I will be satiated.

April will be a very important month for Bethesda, and I will be watching along with everyone else to see if Nolan can make up for the 5 year break we've had since the last real Fallout game. (Yes I'm delegitimising 76.) This, more than any other game show before it, has the potential to either be really solid and engaging TV or an absolute disaster of gigantic proportions; and it will be up to the ability of production to raise the standards of Bethesda's writing to something watchable. I really hope I'm going to come away from this show itching to hop back into the alternate future, but at the very least I hope I'm not going to cringe everytime I see the Creation Club tie-in content that Bethesda are currently scrambling over themselves to start shipping. 

Friday, 23 June 2023

The lies of D-evelopers.

 Who's telling porkies?

You've probably heard the news. The world has finally be awakened to the existence of the universe's first time traveller by way of a review for Starfield dropping more than two months before the game arrives. Even for those that over charge the ridiculous sum for the 5 days of early access, this is a bit of a premature take denoting that our guy here must be one of the most powerful timeline manipulators ever to enter this realm- and he chose Metacritic to be his first port of call. To be serious for a moment, I actually had no idea that Metacritic was stupid enough to allow reviews for games to be posted before the thing was even out; but I guess manually switching reviews on and off for every single game that has ever existed based on the shifting sands of various release dates would be a monumental moderation conundrum given the sheer unbearable size of the industry. Still, at least they hid the review before long- at least there's someone with keys to the moderation office.

And what does this virginal review say, you ask? Well isn't that just the query, let's see...  oh, it's a 0. Well that's a shame, I was really looking forward to Starfield too! What 's the issues then? "Bethesda- because making games that work out of the box is less important than figuring out all the ways to extract as much money for your bank account as possible. Starfield super special 76 edition includes the expected disappointment. Comes with a shot glass so you can participate in the recurring internet Historian drinking game. Take a shot every time Todd Howard lies. Or don't, you will be dead from alcohol poisoning 5 minutes into the 20+ minute masterpiece highlighting yet another Bethesda disasterpiece" Hmm... strong words that read distinctly as though they're being written by a Twitter user who is currently making use of the side-ways cry-laughing Emoji- the international symbol of cope. But he, because I can safely assume this is a youngish-male who owns a Playstation, does draw on a point I do want to touch on though- the lies of Todd Howard.

Because it is by no means some wild or unexpected take to call Todd Howard a rampant liar who carries a cutting knife specifically for extracting that pound of flesh he's always after from his fans. A base, beggarly finical rouge, incapable of keeping his pinching fingers out of the pockets of those that think the world of Bethesda as he drowns them within a tide of false promises, endless unwanted re-releases and broken disasters that break your console, sleep with your wife, kill your dog and go on to run for office in your local elections as a spoiler candidate with really unclear and disruptive policy promises. And it's a perception that I've always found... odd. Don't get me wrong, I'm no fanboy for anyone in the industry and Todd has certainly had his moments of questionability, but when it comes to the liars who flaunt mistruths about what their games contain, I never really think of Todd.

I think of companies like Ubisoft, when it comes around to some of their most famous game reveals like that for Watch_Dogs. We all know not to get excited for the promises of CGI trailers that merely attempt to 'predict' what a final product will entail, but seeing gameplay should really be a moment to dispel such uncertainties. Yet the Watch_Dogs reveal gameplay is infamous for how badly it oversold the movement, density and visual fidelity of the final game based on world simulations the team weren't even nearly finished creating yet. The same was true for the initial gameplay for Assassin's Creed 3 which made the open-forest sections of the game look wild and untamed and wreathed in gloriously chilling snow blizzards that glitter with the enemies blood. Or 'Ghost Recon: Wildlands' which just straight up presented a heavily scripted gameplay snippet in which the AI reacted in ways it never does in the real game. Running away leading to an exciting chase? Um... Wildlands AI invariably stays in it's assigned area and shoots dumbly until it's dead, trust me I played that game for years.

And what about 'No Man's Sky'? Perhaps the poster child in 'games that actually just lied'. To be fair, the issue with No Man's Sky was a complicated one. The lead of the project wanted it to be the best game he possibly could make it, and that lead him to having broad conversations about concepts they expected to be in the game as though they were already present. He claimed in hindsight that everyone knows about the twisting sands of game development, but his was a mind befuddled with excitement- rewatch all those interviews and actually hear his promises- Playing with others, giant sand worm monsters- none of that was offered with an air of doubt or portent. The man guffawed about how exciting these systems were, how cool it all was to interact with. And of course it runs a little deeper than that, No Man's Sky was in bed with Sony to some degree and I'm sure some pressure must have been applied from that relationship. But if you're looking for excitement dragging out into unintentional mistruths- there's you benchmark.

And then we have Blizzard- famous Blizzard. This is perhaps the company best known for bad faith and intentional lies. Lies about their own trustworthiness and competency as a developer. Lies that Diablo Immortal was going to be fair and equitable, whilst simultaneously courting various Chinese investors about ways they could make it as predatory and pathetic as it ended up being. Or how about Overwatch 2, launching the game hand-in-hand with the pre-launch promise of their dedicated single player mode with hero skill trees and diverse playstyles and all that goodness, all the while knowing they would be winding down those projects but refusing to publicly cancel them because that would dampen their early release perception. And then WOW Classic, meant to invoke the loving sensations of old school World of Warcraft without the overbearing monetisation which sickens old players in the base game. Oh wait, WOW token premium currency ended up landing on the Classic severs. I guess nothing is sacred in those offices.

Or perhaps we can look at lies incarnate: Peter Molyneux. The man of a thousand falsehoods, he too started speaking mostly out of pocket thanks to his excitement and hopes for what the final product could be. He wanted his games to be the best they could be and he spoke as if they were. Then he just got bad at keeping promises. Let's not forget the whole 'Godus' debacle with the member of the public who was meant to be the architect of his new game whilst receiving a wage for their time, only for that deal to completely fall through when Godus itself started falling apart. And now we have his modern grift wherein the man has ripped off the mask and just tried to start a shockingly prototypical crypto-gaming nowhere project where he sells plots of digital lands to braindead crypto-investors who think they're getting in on the ground of something big, not even realising the rug they've happily stepped onto. I guess with the amount of scams that make up the Crypto space, at this point they're used to being grifted.

In comparison to all of those extreme examples, what has our man Todd really lied about? "It just works." in relation to the settlement builder mode of Fallout 4 which was much lauded when the game came out. Was the system perfect, no. But nobody claimed it was. In fact, all we were promised was that the thing would work. "Sixteen times the detail!" Is often parroted with actually no concept of the context at all, because people just hear that description about anything to do with Fallout 76 and make their assumption. He was talking about the rendering draw distance- I can't personally attest to if that is true or not based on my time playing 76, but neither can any of the people who wave that as a weapon to make a vague point about 'Lying Todd'. "See that mountain, you can climb it." I don't even know why this quote is controversial, it's factually true. Any landmass within the borders of Skyrim is scalable, that's just the nature of scale in an Elder Scrolls game. "Fallout 3 had over 200 endings"- is more facetious. I can understand the issue there- Todd was talking about the various different combinations of ending slides in a manner that was either utterly clueless or deliberately misleading for effect, I definitely err towards the later in that instance. "You can play forever." If there's any game for which that's true, it's Skyrim. People are still making content for that game more than 10 years later. All in all, I'd say that Todd has a pretty good track record for being decently stand-up, and the fact that the general consensus is to consider the man one of the most duplicitous in the modern industry- hell, I can't tell if that's an insanely privileged view of the industry or you're just plain lying to yourself! 

Tuesday, 30 May 2023

How to make looting fun.

Tinkering with tidbits

Looting is one of those facts of life by this point- wait, no actually I'm going to have to think about that statement a little harder now aren't I? Looting is a video game fact of life; since the time that RPGs became something of a mainstay genre that every other style of game under the sun decided to borrow from we eventually reached the point where the pilfering of one's enemies, of various boxes and of the earth herself, became a cliché of game design. Perhaps it's a little gauche to turn around and blame Ubisoft for this one too, but they're so often the faceless monocrop responsible for proliferation other people's ideas that they then proceed to plaster all over every single property they have in an unending march towards turning every franchise into clones of one another. Besides, when I think back I do remember seeing this aspect of looting crates in Far Cry 3 and thinking how novel that was...

But where was I? Oh yeah, the practice kind of sucks and is boring. Not that the actual act of getting items is boring- I think the hoarder in all of us can appreciate the muted thrill of filling up our bags with goodies- but with so many different games playing up the 'looting' of area chests for boring crafting materials and 'valuables' that you slap together for ridiculous crafted items: it's just all the same! The idea of crafting something homemade and valuable out of junk you find in the game world sounds crafty and resourceful on paper- but so many of these modern open world cookie-cutter games resort to implementing these ideas in the most boring way possible. You'll pick up plants in the world, or auto-loot corpses or rummage through ancient chests and be afforded items that exists only as notaries. Empty Lighters, Tin cans, cigarette packets? Doesn't matter what the item is, because to you it's just mulch to be shoved together into... a pipe bomb? Yeah, doesn't matter if that makes any sense, those containers are now a pipe bomb- deal with it. Nothing in these systems are at all important for what they are but for what they can make. At least a scant few games do away with the lip services of trying to make varied loot and just label pilfered goods under the catch-all label 'crafting materials'.

And every modern open world title feeds into the 'looting to craft' gameplay 'system' by some basic degree to the point where crafting systems are becoming something of an industry-wide cliché. It bothers me so much because the idea of clutter and what that brings to the world of your game is worth so much more than these companies allow it be. Bethesda's open world series', The Elder Scrolls and Fallout, have both featured worlds full of interactable loot and junk, sometimes with crafting systems to take advantage of- but the simple difference here is that every item in those worlds are tangible. That is to say, they have 3d models and can be placed into the world. They populate the shelves of blown out post apocalyptic Super Duper Mart or the fantastical medieval kitchens of Castle Dour. That simple step, of making these items real set-dressing props for the world, allows them to mean so much more when you pilfer a few and turn your home into a shrine from Giddyup Buttercup or whatever other insanity takes you.

Even when Fallout 4 came around with it's catch-all crafting systems that allowed these items to be mulched into their 'raw components' in the crafting of stupidly advanced nonsense like fusion generators and explosive turrets- the fact that each item existed outside of loot menus made the collecting of those resources more interesting. You wouldn't just thumb through a menu, but dig up and down shelves, turn over wooden crates- searching for that extra bit of adhesive or copper. Just this extra touch of interactable tangibility turned what was otherwise a tacked on and forgettable side system into an active activity that players engaged with. Having it all be optional is just another boon of a game like Fallout, where your play style is largely your own choice. 

A recent new contender to the pantheon of open worlds has opened up a whole new potential avenue in crafting that I simply have to talk about right quick, because Tears of the Kingdom really has rewritten the rules with this sort of thing. In Tears pretty much every object in the game world can be manipulated and fused with anything else, which turns the entire game world into something of a tool kit to be played around with. Everything from planks of wood to rocks on the road to ferns in the bushes can be attached to your weapon to some unique effect, which has the consequence of making the very art of exploration itself the fun draw of what we can charitably call 'looting', but which might be better classified as 'world crafting'. I get my kicks out of seeing what combinations work best, and that is the childlike joy a system as robust as Tears of the Kingdom's can bring.

But if we can't commit to the large-scale clutter filled world of Fallout or the totally revolutionary 'combine anything' world of Tears of the Kingdom, there's still some measures that the every day open world can take to ensure that crafting doesn't get stale quite so quickly. In fact, I think one of the Assassin's Creed games pulled this off decently well. Moderation is the word of the day. Simply by toning back on the number of crafting items you need to get or can get from the world, and making the sources for getting these materials more interesting activities- that can infer more value to the process. When upgrading your ship in 'Assassin's Creed: Black Flag' required the player to engage with the whaling side activity to get the whale hides, that was whole 'worlds' more engaging than the 'loot chests for random nicks nacks and hope you get something good' system that Assassin's Creed: Brotherhood employed before it.

Perhaps the worst way these systems go wrong, and I see it often in the games I play from Ghost Recon Breakpoint to vanilla Cyberpunk, is when these materials are placed with so little care that they make no thematic sense within the world around them. Even just having these materials be listed loot items instead in 3d modelled clutter is disappointing enough, but refusing to manage loot tables so thatdildos start spawning in the middle of Arasaka bases? Or that you'll find caches of crypto currency in aboriginal native chests? Talk about a slap in the face to let everyone know how little you care about implementing these junk systems. I know they're mandated by the publisher and no one on the team cares enough to even brainstorm how these systems might fit in with their respective games anymore, but for the sake of everyone you need to at least feign an effort!

Looting is a fact of life just like crafting systems, online cosmetic stores for single player games and battle passes; but that doesn't mean we have to turn into automatons going through the motions when we implement them in our games. Innovation comes from tackling the same problems from a new angle, and if you've already given up in the face of cliché the moment you face it then you'll never get a chance to overcome it but rather just fumble and fall. Anyone who thought that looting is inherently overplayed and lacking in creative potential had their mouths shut tight when Tear of the Kingdom dropped, and Nintendo may be the best of the best but in my mind- exceptionalism is just a reminder for everyone that the world isn't brought and sold completely just yet.

Sunday, 28 May 2023

Displaced: Chapter 2

A gash in the rock face unfurled inwards to the dark recesses of the mountain's guts, expelling odd echoes of some distant dripping likely tucked away in what sounded like one of many vast anti chambers and tunnelled routes. The cavern entrance was just large enough to fit two shoulders abreast, and tucked behind a large shapely rock in such a way as to be invisible from the valley unless someone knew exactly where to look. An upright, arrow-headed stone erected to be indistinguishable from afar, like a bronze-age Menhir; placed with intent.

"How exactly did you find out about this place again?" The Stranger asked. 

"A Prospector." The Old Seer lent on a ragged and blackened branch carried from the Dead valley, when they left it had merely been a souvenir, but the toils of the journey had started to render that stick as his necessary third leg.  "Mountain men who live on the fruits of the wilds and the fish in the streams. He passed on our way on his trip to a land bathed in lights, recently settled. His journey started in the far south at the tip of the world, but rumours and whisper of fortune in the land temped him up north, across the Modesto, and through many caves just like this one. He told us how to find this rock, the secret behind it and the gold-tipped gate out the other end." 

" 'Tip of the world', huh?" The Stranger did not want to shine doubt upon these kindly trusting Tribals, but 'Prospectors', or Scavengers as they're known in any other land, were renowned for their tall tales. "I'm not exactly a spelunker, but I've been underground enough to know that most caves don't pass through whole mountains and out the other side like your friend said. 'Specially not for a big mountain like this one. The deeper and longer a cave gets, the more unstable it becomes; your typical cave system collapses into rubble before too far."

The Seer bowed his head to the young man's wisdom, receptive to matters he held no experience of. A life long lived was no match for a short, but better travelled, counterpart. But he did have an edge on wisdom and insight. "He was a kind man, ever mindful of the balance of nature, picking bounties only from caves he knew to be long lost, even sparing the lives of wolves when hunted. And he was not lying." 

The Stranger glanced over his shoulder at the older man, weighing his certainty. There was something immutable in his silvery eyes, some glinting chasm of insight not entirely of that frail body, but burrowing far deeper. Maybe he could not explain it, maybe he could not vouch for it, but the Stranger had to concede; the old man believed in his judgement. 

"Alright, I'll scout it out in the morning."


That night Lari took up his vigil again, tucked in the jutting outcrop on the ledge of the mountain, peering out on rolling hills dipped in silver moonlight. Most nights Catha came to join his watch, 'a chieftain should share her Tribe's duties', she would argue. Catha made for a spectacular eagle with that thousand-yard eye of hers, strong enough to discern shapes and colours from the fog of the far distance before even the animals of the land could sense their scent, but she was lacking in the fortitude. Which is to say, the girl would invariably pass out a mere two hours into their night watch shift, and Lari would be left staying up all night to cover for her supposed shift. She was still just a girl afterall, a girl with the legacy of dozens soon to be resting on her slim shoulders. 

She needed the rest.

Lari liked to keep up for his night watch, it was what he had trained his body for. Short naps throughout the daylight and a statue vigil in the dusk kept him active at all the times when he was needed, which usually ended up being most of the day given he was the only fit tribesman within the camp. Propping the back wheels of the food wagon whenever the spoke snapped, carrying sacks of game in the early morning to be skinned for breakfast, herding and tracking the scores of wild, sometimes errant, children who were too innocent and ignorant to really grasp the dire position of being one of the Displaced; all of these jobs and responsibilities stuffed the waking hours of his day. So when the black curtains pulled across the sky and Lari had the time to find a good watching spot and take vigil with nothing but the stars and his thoughts to entertain him, that was a special time.

That night in particular, however, was not as blissful as most. Largely because as much as it was his job to scour the plains for the coming threat, it felt very much as though such a threat had already breached his watch and was currently setting up by his sleeping bag near the river bed. That foreign element, the Stranger, offered little viable justification for his sudden appearance, no viable excuse for how he managed to happen upon their carefully hidden valley. He appeared from nowhere, with no ties to any Displaced and no reason to linger beyond a weak play of 'curiosity', from which he quite suddenly moved onto volunteering to vanguard the Tribes through the caves? Lari could not understand how Seer Pinac failed to see the potential threat now bubbling in their midst. The spectre of death hung like a cloud over the faux curiosity and folksy cheer of the interloper. The judgement to accept his help was the Seer's responsibility to make, of course, in lack of a proper of Chieftain, but it was the old man that told Lari always to perceive the world for himself, rather than to let it be dictated by decree and instruction. So Lari had double the vigil duties that night, and no space for sullen introspection.

In the early hours of dawn Lari took off early from his vigil spot, careful not to wake little Catha still tucked away in her sleeping bag. The boy Pathfinder set-up before the Seer's tent and paced back and forth for the many hours he had until Pinac awoke, going over the decision he had reached in the darkest hour of the night when moon's wicked shadow flittered over his vantage for a single moment of elucidating clarity. 

When the wafted delights of the morning stew finally tempted the aged Seer from his tent, he found the boy standing right in his path, sticky with sweat and worry.

"I want to scout the caves." Lari blurted out as soon as he saw him, totally fumbling the hours of rehearsal he just had. "Seer Pinac, Sir!"

The Seer frowned with his caterpillar eyebrows. "Good morning to you too, little Lari. Quiet vigil, was it?"

"Hmm? Oh- yes. That is- I saw a herd of Bighorners wander into the valley, the bull had lost a horn so there might be some predators might have followed them into the area; but I've yet to spot any wolves so it might just be some Geckos. Oh- and Good morning, sir!" Lari hastily added.

"Good." The old man picked at the gunk in his eyes in a attempt to fully wake himself up for the arguement they were about to have. "Now we've had our greetings, spoken like men instead of barking like wolves- What foolishness are you spouting?"

Lari winced, annoying old man Pinac was always a recipe for misfortune. Either for a tongue lashing in the immediate or over-stacked extra chores for the rest of the month. The Seer could hold a mean grudge. But that was the price the boy had accepted long before the morning woke.

"It's my right. My responsibility." Lari insisted, sounding braver than he felt. "I was chosen as Pathfinder, Chief Cede wanted me to be the one who guides us. I'm supposed to keep us safe. Not some... Stomper!"  He used the word of the Shallow Holes Tribe, the very same they had used on the Dead Trees when they first come to settle in the Basin. But Lari could not quite mimic that intrinsic vitriol they used to embody with the expletive. "The Chief would want it to be me- he meant it to be. And I- I have to be strong. He believed in me to bring us to the New Home, why can't you?"

Old Seer Pinac eyes narrowed until they vanished under the unkempt bush of his brow. "And you know everything the Chief thought and felt, do you? Quite a little Seer yourself, aren't you? Maybe I should just hurry up and rot so you can take my place?"

"I didn't mean... What I meant to say was..." Words were not Lari's talent. Not like they were for little Catha. Most talents tended to prove little trial for her. "Nobody trusted me to do anything back in the valley. Rubra wouldn't let me become a skinner because I lacked her pedigree, Acer stopped taking me hunting with him, he said I was so clumsy that I wasn't worth the time to teach. Ketel tried to teach me all about cultivation one season after I begged him through the winter, but I was so bad at remembering which leaf came from what plant that he gave up. He never said it to me- but I saw him and Catha plotting out the coming harvest without me. The Chief didn't even let me stand for the Basin like every other man, woman, boy and girl my age did! But he did let me be Pathfinder." 

Lari remembered the moment vividly, like the imprint of a waking dream stamped directly onto his forethoughts. When Chief Cede came to his tent the day before the old, the sick and young were due to evacuate. Lari had spent the night before awake and sweating, fixated on the conjured images of Bull banners and burning hills aflame with the coming fires. He was wide awake when the Chief came and sat on the foot of his bedcot. " Pinac and the other's will be leaving soon. The same night the Lone Star falls under the Southern Belt, the excess of the Tribes, past and future, will pass under the night. You will be going with them. " Lari was upset at first, angry. Despite that sticky, grasping dread the past few days has shackled on him, the idea of running away seemed unimaginably worse than anything which awaited them. A sin worse than cowardice, a betrayal against every Dead Tree who proudly squared themselves to their fate. A betrayal towards his own fate, looming and morbid though it was. It was not until the Chief himself introduced the title of 'Pathfinder' and explained the significance such a role would have for the successful evacuation of the Displaced Tribes. That was then Lari realised his leaving would not running away from grim fate, it was powering towards that murky thing called 'purpose'.

"We have the help of this Stranger now." Old Pinac said. Pulling Lari back into the moment. "And he looks to be the capable type. Resilient, experienced, more prepared than any of us for the what lies in those caves." 

"I know- I know he's more travelled. But- how can I be the Pathfinder from behind him? How am I going to- to learn? About what walking the Wastes is like, about how to traverse new lands and... and how to deal with the threats we know nothing about? Maybe he is... maybe the Stranger is the better choice. But I have to lead us through those caves, Seer Pinac. I can't explain it but- It has to be me!"

Seer Pinac wanted to say so much. 'bravery festers as arrogance', 'experience comes with time, you need to be alive to have that time', and any number of antiquated, tinned quips his own grandfather used to hurl his way when he was a troublesome upstart. He wanted to raise his voice, clip the young fool round the ear and confine him to his tent, but the boy was too old to be treated like that. The truth was, he recognised that desperation in the young boy's eyes, the hunger for validation that no degree of piteous assurance and backhanded platitude would satiate. He needed to sate that from within.

"Chief Cede wouldn't  approve of you throwing yourself into the path of danger. Unnecessarily." Pinac opined.

"It's not unnecessary, it's the furthest thing!" Lari insisted "And he would want me to lead us, I just know it!" 

"Do not presume to know the Chief's thoughts. I can promise you haven't a grasp on the faintest leaf out of that book." the Old man grumbled. "But he conjured up that damnable title for you, didn't he?" Cede was the freest of spirits to all the best and worst extremes. Pinac loved him enough never so much as entertain that it might have been that same spirit which befouled him. "You need this, don't you?"

The boy nodded emphatically, needy distress practically dripping from his bulging eyes ducts. The very sight of him teetered on pathetic.

"You will not go alone. We have a worldly and talented Traveller who has graciously put himself at our disposal and we will not happily stare that Brahmin in it's mouths. If you need to throw yourself in those caves so badly you'll do so beside the Traveller, and obeying his every instruction, is that clear?"

"I- Yes, Seer Pinac sir!" Lari breathed, buzzing with an appeased shock.

"Every provision he provides, every warning he lays, every rule he dictates will become your unshaking law the second he utters it. Even, and especially, if he tells you to turn back and run. Know that any disobedience might put our guest in as much danger as you!"

"I understand completely Seer!" He promised, nodding dumbly." I am fully ready for this, I promise! I was born for this duty!"

Every word blossomed the Old Man's regret more and more. " Then hurry up and get your couple hours' nap before I change my mind. I have to go and figure out how to propose these unexpected babysitter duties on our fine guest."


The Stranger accepted his surprise charge gracefully and with no compliant, he knew how to travel in packs he said, and he would ensure the boy got through safe. It was a confidence that soothed Pinac's old soul some small way, even knowing the dangers of the caves was still much a mystery to them both. Some glint of the Traveller's eye told plainly how much they had seen and judged, as though no surprise in the land, short of a fire-breathing Gecko with wings, could get the better of him. 

The extra hand did necessitate the expedition's delay from the break of morning so that Lari could be brought up to speed. The dutiful and abruptly studious Pathfinder watched as the Traveller laid out his strange arsenal of weapons and equipment from inside of his duffle bag on a flat stone face not far from the Menhir. Lari noticed the delicate care with which the Traveller placed each tool, careful not to cause a single undue scratch in friction between the metal and rock. The black-steel sheen on each gun spoke unfavourably against the rusted and battered workings of his old inherited hunting rifle.

"What's that one?" Lari asked, pointing towards one large-ish handgun with a smooth rounded barrel and polished wood grip. 

"That is a twelve point seven millimetre hand cannon, known as the 'Head Knocker' around certain parts of Reno." The Stranger proudly announced "Just having this Iron strapped to your hip is typically more than enough to douse any arguement before it sparks up, 'cause no sensible soul is going to put themselves in danger of receiving one of these shots. I don't need to tell you that's one big calibre- or maybe I do..."

Lari stared back blankly. The tools of the Tribe were uniform and functional, the farmers back in the valley carried their thermo-charged hoes, the bruiser Tribesmen had their knobbed war clubs, and hunters carried their rustic hunting rifles. Everyone was fitted with tools fitting their station and each tool was equal. He had seen nothing like this single-handed 'cannon'  or the shoulder slung wooden stock 'shotgun' the Stranger placed next to it, nor the blocky metal hand device next to that.

"This is an AEP7 Laser pistol." The Stranger explained noting the Pathfinders apprehensive fascination. "A lightweight little thing, not exactly powerful enough to melt a charging Deathclaw, but it's good to have some versatility in your pack."

"And what about this?" Interrupted an imperious little girl manhandling a sheathed knife with a blade the width of a flat palm. The Stranger leapt to attention.

"Woah there, little miss; don't you think you're a little young to be waving something like that around?" The Stranger raised his hand, primed to make a grab for the blade if she did anything dangerous. "Maybe you should just put that down before you hurt yourself."

The girl's nose curled as it tended to do whenever her competence was challenged. "I can handle a knife!" She deftly whipped the sheathe from the giant blade and tested the tip of the blade on her finger. The point was sharp enough to draw a pin prick of red with even the slightest pressure, and the girl did not so much as flinch. "I know how knives work. And rifles. And I can till, and I can scout. I saw you stomping up from miles away. Just ask Lari. Tell me what kind of knife this is."

The Stranger silently consulted with Lari, who could offer no more than a half-hearted apologetic nod of encouragement. 

"That would be a Bowie Knife, little miss. That curve up there at the bevel- uh, the tip; that makes it easier to slip under the skin of a carcass when skinning, and the straight edge cuts straight into the meat. It's a multipurpose little thing, that knife."

"So it's a hunter's tool then?" The girl toyed with the blade, enchanted with how it's mirror gleam caught in early day sun. "Are you a hunter?"

"No miss, not professionally." The Stranger chuckled. "I mean everyone needs to eat and she serves me well for that. But like I said, that there is a multipurpose knife that I don't just use for hunting."

Some wicked understanding flashed into the girl's eyes. With a second more of consideration, she sheathed the blade once more and handed it into the Stranger's grasp. "My name is Catha. Under the authority of the Chief, my father, I command you to teach me how to use these... tools."

"Catha!" Lari found his voice again. "These are dangerous weapons, I think. You're too young to be using any of them!"

"I have to agree. I was told I only had to babys- I mean, 'oversee', one tribal kid today; I'm not bringing some twelve year old down into the caves too. There's no telling what's down there."

"I'm Thirteen!" She stomped a foot indignantly. "And one day I'm going to be the one leading the tribes. Not just the Dead Trees, but everyone here. Once I am old enough. When I do I need to know of these things, these 'bowing' knives and laser guns, and how they work. We're not in the Valley anymore and if these are the tools of this world, then I will learn them to become a Chief fit for this world!" She spoke with prideful expectation that the Stanger found morbidly adorable. Adorable in that a child so young as she should have a crystal clear vision of who she wants to become. Morbid in how that very tone of voice dripped from many of the most megalomaniacal people he had known in his time.

"Leave that weight off your back." Lari insisted. "You do not have to be Chief so early, Catha. I know you worry, but that is why you have me. The Chief wanted me to be the Pathfinder Catha- your Pathfinder. Taking these dangers, leading our pack- that's my responsibility right now, and I need you to trust me to carry that. Trust me like your Father did." 

Catha pouted. She was a girl used to getting her way, but Lari knew which strings to pull and twist in order to soothe her bull-headed ego, the wants and whims of her late father proved especially effective. She spat on the dirt.

"But I need to learn. How long will we travel before we find another skilled traveller that Pinac trusts? If he can't teach me what these things are and how to use them, who can?"

"Me!" Lari said, surprising himself with how naturally the solution came to his lips. "That is the job of the Pathfinder, I think. Find the path of the Tribes and guide the path of the Chief-to-be."

Catha scratched her head. "Is that what a Pathfinder does? Do you know, Traveller?"

The Stranger shrugged his shoulders. In truth, Lari could not insist that he knew himself either. Back when Chief Cede has laid that position upon him, the boy had never heard it mentioned before, and he knew every role of the Tribe before that day. No one in the Displaced seemed to question his duties whenever he assumed them, and Lari was set far too firmly in his role to just ask any of them if they knew the boundaries and duties of a typical Pathfinder. So he ended up just doing everything that felt right to him, and teaching Catha how to use tools and weapons only when she was good and ready felt like the sort of thing a Pathfinder should do.

"Okay then." She grumbled. "But make sure you pay the most amount of attention, Lari! No nodding off when the Traveller starts using long words like you do doing lessons!"

"I do not!" Lari defended himself, whilst challenging his own memory. How often did he skimp out on lessons by way of a sneaky upright nap? And how many times had Catha caught him? 

"Do not miss a single detail, Lari. I want you to teach me everything the Traveller teaches you. Like a Pathfinder should." She nodded with the fullest of confidence. Upset to be shooed away but sure beyond a doubt that she was properly playing her role as the heir-apparent. Lari envied that confidence.

"She's gonna be heck in a basket when she's grown." The Stranger observed with a hint of admiration. "And it sounds like we've got some learning to get done if you're going to be her ideal tutor."


The Stranger taught the basics to Lari: how to stand with his feet in the right place before firing his old hunting rifle in order to absorb the kickback of the shot, where to hold the gun when carrying it so that it can be drawn and fired with the least amount of downtime and fumbling, and the optimal timing of breathing in and out to maintain adequate shooting composure. Then the Traveller forced the long-barrel gun he had entered the valley holding into the boy's hands.

"But I have a rifle."

"You sure do, and far be from me to judge the reliability of a gun that looks to be more rust than metal but I have a feeling this here might just serve you a bit better. It's called a 'Caravan Shotgun', as in the sort of weapon that mercs guarding Caravans pull to fend of Raiders and Geckos and such like. It's decent at close range and packs a hell of a kick, so much, in fact, that you better remember what I showed you and plant that stock right in your shoulder before firing, else that bull is liable to buck right out your hands!" The gun looked mean and deadly, like a branch ripped from the blackened trees of the valley and forged into a tool of killing. It's faded wood butt and stiff trigger guard had seen the action of more battles than the young Pathfinder could envision. It was not a tool for hunting, it was a weapon of death. 

"I figure when we're in those caves, you won't be getting many opportunities to pull out that rifle anyway, we'll be looking at tight corners and maybe, if we're unlucky, close quarters combatants. Stick behind me and I'll deal with the worst of it, but if anything or anyone manages to slip by me, use this to make sure they don't get too close. Okay?"

Lari hefted the weight of the shotgun in both hands, feeling how it felt to jump and rest in his arms. And shrugged. "Maybe... what if I hold onto my rifle, just for now?"

"Lari, look-"

"Just until you are sure I need to switch!" The boy pleaded. "Then I will do it, with no arguments! My- my rifle... it's important. To me."

Arguments make for poor first impressions, still the Traveller eye's narrowed. Then rolled. Not worth the hassle. "Whatever. But get used to how that shotgun feels, I will not being offering crash courses in the middle of any firefights."

If felt so heavy. Like a chunk of raw iron pulled from the mountainside and lumped in his arms. Lari's rifle was not exactly a feather itself, but the shotgun felt close to half a sack of grain. It was cumbersome, but that was what would make him strong.


As the Traveller packed away the last of his things in his duffle bag, silently bemoaning the amount of left-over space he could have filled if only he was a bit more prudent when leaving; the girl returned to loom over him. She did so silently, not seeking to disturb his zen, but soon found she could not hold her tongue once her presence became impossible to ignore.

"Are you an engineer?" She asked.

The Stranger scoffed. "I'm not exactly up-to-date on whatever modern board certifies 'expertise' these days, but whoever it is, I'm not on their rooster. Which ain't to say I don't understand the theory behind engineering, mind; I've just never gotten paid for my troubles. Why, have you guys got a generator somewhere you need me to deliver a swift kick to?"

"Theory? Is 'theory' how you made that?" The girl pointed a stubby finger at his compact computer unit strapped to his forearm.

"Hmm? Oh I appreciate the compliment, and I'll sure accept it, but I didn't make this 'Pipboy', no. She was given as a gift. Or, more like a charge of duty, actually. Kind of like your friend over there." Lari was still trying to twirl the heavy shotgun from his back strap into his hand in the manner that the Traveller flashed off to him a little while back. "No, a machine this complex is way beyond my... is it?" He challenged himself, really considering the compact simplicity of the machine. It's knobs and dials set around a small compact green-scale screen. "You know, I've never actually tried to make one before. Maybe I'll do that one day. I'd have to hit a RobCo or two for supplies, but I think I could swing that. Yeah. Really stick it to the doubters out there, like you."

She frowned. "I'm not a doubter. Didn't say anything like that, actually."

"Not yet you haven't." The Traveller said, waggling his finger. "But you would have. Or you would have thought it! That's how it always goes, ya see. People see the gaps in your armour and they start to get the idea you're a pushover!"

The girl cocked her head and grimaced. "You're silly. And paranoid."

"Ah, but there's nothing wrong with being a little bit paranoid." he smiled. "It's healthy, it reminds us that there's always someone better and faster than you, and they might just be around the corner waiting to bushwhack you!  That can be a useful concern to hold when you're walking and trading across the Wastes, best you find and hold onto that yourself, little miss. Little humility never killed nobody."


The majority of the Displaced Tribes came to see Lari and the Traveller off for their cave expedition once the sun was fully risen. The Old Seer gave the Traveller his verbal blessings and Lari a wordless grip on his shoulder before leaving them to squeeze behind the towering Mehnir into the stone crack of the mountain face and inside the mouth of the caves beyond.

Their journey took them not, as some in the Tribes had believed, into a blanket of abject darkness, but rather into a recess of bioluminescence as natural light gave way to the pleasant green throb of mutated mushrooms. Lari released a sigh of relief he did not know he was holding once it had become clear that his waking nightmares about the suffocating depths of endless blackness were proven hyperbolic. His eyes adjusted to the dim glow with ease, the jagged cavern walls were not closing in on him with every step, and the steady stride of the Stranger spoke of a familiarity with their surroundings that Lari could draw comfort from. It seemed a little embarrassing, a Pathfinder finding peace following the steps of a more experienced guide, almost as though a part of him was failing to meet his old Chief's challenge. But that feeling was more of a nagging for now, Lari could supress that under the waves of relief that this would not be quite as bad a venture as he had imagined.

The veins of the cavern cut deep and straight, not petering out into several dead end forks after a couple of hundred feet like the Traveller expected. Certainly this was a larger system then he had typically delved inside of, which gave him no lack of foreboding regarding the very structure of the place. A man made tunnel burrowing this far into packed earth would be susceptible to the odd cave-in or two, but a naturally formed system like theirs, lacking supports and practical design, could very well be filthy with them. Every now and then the Traveller would pause briefly and glance over at his young companion under the guise of making sure the boy was holding up fine, they would share a nod or thumbs up, but really the man was taking a moment of quiet to listen out for the telltale shifting of earth, the grumble of the mountain's bowels protesting their passage. But the caves were uncharacteristically quiet, the wet slapping echo of the pair's footsteps bounced beyond them unchallenged and unimpeded.

At least until the Traveller heard the dripping again.

When the two of them had started out in the caves, and just after the cheers and well-wishes of the tribesmen had faded into nothing, they had been left with little more than the silence between them, their footfalls and the dripping of the moisture that slicked the rocks. As such, the dripping was an expected member of the cave choir, particularly for a cave system which opened up just a few feet from a running stream, and in an unforgivingly humid part of the state. Evaporated water from the stream would drift into the cave system and collect in between the cracks until it sweated back down again as droplets. Hardly rocket science. But logic would dictate that as the two of them delved deeper into the caves and the air around them became more dry, the constant dripping of the caverns would cease. And it did.

But after an hour or so it started up once more and that alone really began to grate at the Traveller. Not that the presence of some unaccountable phenomena unnerved him, indeed after living a life as he did the unexplainable proved something closer to a siren's song to him. It was the sheer gall that something so scientific, so supposedly logically rigid, should confound him. Lari had not noticed the issue, how could he? Which left the Traveller to stew in solitude.

Once they had journeyed deep enough for the cave system to actually start branching off into seemingly significant forks, one veering down into the earth to their west and another veering slightly higher to the south; the Traveller gave into his frustrations and led them down the southern cave and closer to where the vague dripping sounds were originating from. 

Lari was happy to follow his more informed lead, although he had started to pick up in some of the more subtle cues that indicated not all was entirely okay with the Stranger. His gait was no longer so carefree and casual, but now seemed pressed and driven. He had not paused to check up on the boy for a while now, small breaks that Lari had come to actually appreciate for how they reinforced their unit. And he could hear the sound of the man kissing his teeth and tutting to himself periodically. Is he upset with me? Lari asked himself. He's definitely upset with me.

The Traveller's singular obsession with the dripping was so all-encompassing that he honestly did not notice it the first time a rustling flurry joined the sounds of the dim cavern orchestra. Lari noticed it first, and it was only when the boy himself fully stopped, craned his neck and asked out loud, "What is that?" that he snapped out of his funk. 

The Traveller glanced back over his shoulder in a momentary daze, caught the quickly building furious flapping of what he knew instantly to be the fluttering of paper-thin wings and cussed loudly. Lari saw the blood drain from his face, what he had assumed to be mere artistic expression until that very moment, and shared in his guardian's sudden spark of terror.

Lari froze as the Stranger dived over to him and clapped a palm over the boy's mouth, deftly flicked his pistol into his free hand and pressed the two of them against wall of the cave.

 The boy went rigid, alert to the approaching danger and totally powerless to react to it. He had never been in actual peril before and the intoxicating stench of adrenaline had utterly paralyzed him. The Stranger, luckily, was a fair bit more prepared.

Above and ahead of them, down a narrow in the caves that seemed to have become inexplicably blurry to Lari's vision, maybe due to the blood rushing to his head, some large, black thing fluttered from around the bend carried on two buzzing wings of violent orange, and a dozen hairy legs. It's body was insectoid and segmented like a wasp's, but the overall scale of the creature was horrendous, easily larger than a full grown man. And it was fast, darting several feet in the blink of an eye, propelled by four turbine-like wings and guided with groping mandibles.

As it grew closer the Traveller carefully relaxed them into a crouch and tucked them into a small space under a rock shelf, into the embrace of the dark between the glow of the mushrooms. 

Lari wanted to squirm free and run, convinced that they were now in the domain of that thing and there was no way they could hope to hide from it, but lucky for them both his body still was not quite functioning, and so the boy allowed himself to be folded into the tight cracks of the cavern.

The giant insect dashed above them with a single burst of it's wings, then landed right by the cave floor they had just occupied.

 It's glossy, slick head followed the path of it's two curved antennae to scan the cavern rocks, as though sniffing them out. From this distance, Lari could seem the scattered millions of it's deep red compound eyes, like the surface of a crude gem, and thought he saw himself reflected in each one.

But then the moment passed and so did the creature. It picked itself up on those wings, now cacophonous from their proximity, and flittered down the caves they had came from, chasing it's prize.  

They lingered for few minutes more after the buzzing of the wings had died before the Traveller carefully pulled them out from their nook. Lari wanted to speak first, but the sticky slick of his throat had sealed his tongue. He could merely stare at the Traveller with horror and mouth 'What was that?'

" 'Cazadore' " The Traveller breathed in a low voice. " The devil's own rejects. Mutant wasps that hunt in hives and pack a sting strong enough to kill a man. No wonder these caves seem so empty. No molerats, no Mantis'; not even a Deathclaw would be suicidal enough to become bunkmates with a Cazadore den." The Stranger glanced at his heavy pistol, knowing full well he had bought no where near enough ammo to tackle an entire hive. "And where there's one, there will be more."

"It's a good thing you didn't bump into them alone." The Traveller mused. "I just can't figure out what Cazadores would be doing this deep underground. They aren't deep-cave creatures, they can't see in the dark too well, this just isn't their environment. And where is that damn dripping coming from?"

"Dripping?" Lari found his voice again, though now it came to him as something more of a croak.

The Traveller ignored him, focusing more presently on the issue. These caves were beyond dangerous for anyone, let alone a procession of elderly and young. They could trace their way back to the fork and see if the other path would lead them somewhere free of the Cazadores, but there would be no guaranteeing a wandering stray would not creep up on the Tribes as they were squeezing through the tunnels. No, they would have to find a way to seal off the caves from the hives. Which, regrettably, meant finding the Hive and assessing the damage from there. "We need to go deeper." He announced to Lari's horror. "If you want to stay here and burrow back into that little abscess I'm not going to hold it against you, but I can't exactly keep you safe there so I'd prefer if you stuck with me."

The offer was tempting, more so than Lari was comfortable admitting. But what good was he if he did, brave Pathfinder he was supposed to be? The Chief told him to lead the Tribes, he could not do that tucked under a rock whilst a stranger solved their problems for them. Besides, he needed to learn everything he could to pass it onto Catha. Lari nodded, solemn but firm, ready to follow this through to the end.


The opening that the wasp had crawled out of was actually more like a split, likely recently formed, in the cave face and demanded that the two of them squeeze their bodies between tight shelves of rock to proceed.

 A prospect that made Lari's stomach drop to consider, but he had made a commitment he could not give up now. On the plus side for the Traveller's neuroticism, they did not have to squeeze their way too far into the crack before a particulate of moisture dripped down on his face. Finally, here was the source of that infernal dripping. And on the negative side, the further they crawled, the louder they picked up another errant noise; the deafening cacophony of countless buzzing wings beating to a chaos march. 

As the buzzing rose, the Traveller caught a perplexing glimmer ahead of them, a beam of light breaking through the rock cracks like the ray of a flashlight, but warm and inviting. And with it came a whisper of air, not stale and dead but fresh and blown on a wind. 

They sped their pace, gaining some cuts and scrapes for their haste, ignoring the ear-drum shattering intensity of the insect opera. They alighted into a massive grotto, still technically underground but exposed to glorious sunlight courtesy of a total cave-in high above their heads exposing the roof to the tips of the mountain around it. And everywhere around them, fluttering in and out of the sunroof, battling in bundles on the floor and tucking themselves out of giant bulbus cocoons, were thousands of orange-winged demons.

The two of them clung to the shadows that their tiny crevice opening was flanked by, and pressed their backs against the craggy cave wall, inchingly as gradually as they dared so as to not catch the stray eye of any of those thousand insects, even with their weakness for light. One Cazador had already somehow found its way into the dark and through that passage, neither of them wanted to risk bumping into a second curious explorer.

Atop a little rocky crop, deeper into the cave shadows, Lari and The Traveller found a spot where they could lie down on their bellies and peer between little rock formations at the tornado of wasps, as they tried to assess the task before them. Wraps of dried out dead wood were twisted in swirl-like cocoon nest which sprouted out of the walls and the floor like an infection, totally transforming the climate of this cave into a home for the beasts to grow and feed their larvae young. 

Retrieving his binoculars, an implement he somehow remembered to actually pack, The Traveller could observe even further, and even more grisly, details of their nests. Such as the Giant Mutant Geckos and Brahmin calves glued to the walls of the nest with their bodies decayed and half-consumed by the hatched larvae eggs that had been laid on their bodies whilst they were still alive. He never had the displeasure of observing this deep inside of a Cazadore nest before, and though natural studies informed these were a parasitoid type of wasp, seeing it from behind magnified lens' was essentially watching that nightmare come to life. As though anyone needed a reason to hate these buzzing beasts anymore than they already justifiably do.

The Displaced could not be safely led through the caves around a nest this large. Even a single Cazador could rip through half of the camp before anyone could stop it. There was no telling how many other cave tunnels would feature similar wall cracks leading into that same grotto, making the obvious solution of simply closing off entry points unviable. Still, directly clearing a nest of such magnitude would be a hell of a task on it's own. The Traveller wasn't even nearly equipped for that sort of operation, his conservatively prepared duffle bag was starting to feel like a severe miscalculation.

Now tucked safely away in the dark, Lari could settle his roaring chest and really observe his would-be hunters. He knew them to be dangerous, the way that The Traveller reacted to them spoke from a place of obviously traumatic experience, but from the view of the outcrop Lari could only see creatures driven by animal instinct. Bugs that built, and bred, and fed, as they are driven to do. Pinac taught that the vicious sand Gecko holds no evil will, the wild Radstag crafts no plans of vengeance. The beasts of the plains are uncorrupted by the taint of pride and selfishness that is inexorably bound to the gift of consciousness. Which is why it is the duty of man to manage their balance, to hunt in moderation to the flow of nature, and share his bounties with even the weak of the clan, least they squander their gifts and fall further than the animals.

The Traveller whistled a low note which soaked into the deadening rocks. "I ain't never seen a single nest this big. It's like an army. Only with the devil's own foot soldiers. A window into Perdition itself."

Lari shook his head. "This is not just one nest." He pointed to a couple of who were scurrying across the floor about each other. "Look at the markings on their wings, the dark splotches, they are different. Unique. And that one!" Some had slightly darker shades of orange, others swirling dimples in their wings. finding two of the same breed was actually something of a challenge. "These aren't an army. They're refugees."

"How do you figure?"

"Different hives would not flock together on a whim. Unless they were forced to. Destroyed nests, encroached lands, effective hunting, all must of driven them in search of somewhere safe. Somewhere that predators and threats could not easily reach." Lari looked up again at the brilliant rays of sunlight pouring in from the open ceiling, probably leading to a egress somewhere half-way up the mountain. "A home that could only be reached with wings."

He could fear them and what they could do, but Lari could not blame that which only acted as it's nature demanded. There was a cold beauty in that process, even with the danger of death. The Traveller beside him, however, did not quite share the same breed of philosophy. Lari could feel the hate and disgust radiating off him like a bowl of rotted figs. His snarl was warped with malice, his fingers twitched irritably; The Traveller wanted to kill. Indiscriminately.

"So you're saying these bug are backed into a corner." He chewed on the inside of his cheek, simulating the saliva around his mouth. "And they're not going to want to share these caves with anyone."

"Maybe if we're quiet-"

"No." The Traveller was definitive. Certain. "With that many Tribals, moving slowly, carrying children too; there's no chance we don't stir a few. The two of us alone woke one up. And after we deal with the first two, that will wake up a dozen more bugs to come searching, and before you know it the entire camp is swarmed." He contemplated it for a brief few seconds before shaking his head roughly. "No, there's nothing for it. We can't co-exist in these caves. You and I have got to clear them."

Those wasp refugees were victims of circumstance. A pothole on the path that needed to be filled up before the little one's feet could tread above it. Lari accepted that truth of the Traveller's words, even if it made him feel disquiet. Disrupting  a conflux of nests like this was not respecting the steady balance of nature, but was it far enough to tip into the trappings of being prideful? Was placing the flight of the Displaced above the retreat of those misbegotten a fair and just sacrifice in the steady eyes of nature? Perhaps not, but Lari had to remind himself that this was not a fair and just world, and it was not them who upset the balance of nature first.

"I've got it." The Traveller spoke, but even from their outcrop in the far end of the massive cave, a sudden flood of nearby Cazador wings stole the noise. Lari had to read the movement of his lips, a task little Catha was better for. "There's too many to shoot down and we'd be swarmed to death before we even made a dent. But what if we take advantage of this cave? You see those nests all over the place? They're made from dried wood, which makes them sturdy, but also flammable."

Lari nodded along with the general gist, catching various words that managed to slip through the din to understand his rough ideas.

"This right here." He produced the boxy laser pistol from his pack in steady, slow, movements; careful that the metal finish caught no bouncing beam of light. "Fires a focused laser projectile hot enough to slice through metal. if we give ourselves enough distance to run, and take steady aim, we can light their nests from across the cave and flee before they even know we're here. Give it an hour for the fire and smoke to pick up, and any winged bastard that hasn't fled will have choked to death."

A brutal proposition that gave Lari no pleasure to consider, and one The Traveller seemed to take some undue delight from concocting. Lari grimaced. 

"And you would be happy doing that? Happy with wiping out a dozens of these insect nests in that way? Burning them out of their home?"

The Traveller blinked in confusion. "What are you talking about? Would I be 'okay' with it- of course I would. I only wish clearing out Cazadore nests could always been wrapped up practically remotely. It'd have saved me a lot of trouble in the past, let me tell you."

Lari wrestled with the right words to say. How to convey that inner turmoil to such an indignant face as his." These wasps have been beaten down. They have been driven and hunted and... and displaced! I don't know if it- I think there must be a way for us to survive their home without wiping them out."

The lines of the Traveller's face hardened to stone. "Wait, wait- these aren't just wasps, okay? Or bugs, or insects or any other the names you want to use to soften their edge. These are Cazadores, swarming monsters from hell. I'm not sure how I can explain to you the levels of carnage that creatures like these have wrought, and often, not without dragging you out there and showing you smoking carcasses of wiped out farmsteads or scattered ruins of ripped-up caravans. These beasts kill, and they pillage and they infest. If they've been driven out in the past, it has been in response to the horrors they spearheaded. They are the architects of their own comeuppance. Until you've been there, until you've seen all that for yourself, you're just going to have to take my word that these 'wasps' are monsters. They deserve every wisp of fire we can burn them with and everything worse besides!"

"They are only insects." Lari murmured.

"Maybe once." The Traveller agreed. "But the War made demons of less."


From their view of the crack in the wall, the two of them could make out clear shots to several of the larger hives across the cavern wall, and by resting his arm in the groves of the rock wall, The Traveller was certain he could line up several sure shots.

"The dry wood should pick up the fire quickly, but not immediately." He explained "And the Cazadores are going to try and rip us apart until they realise their homes are on fire. In that knowledge, you should get heading down the passage back towards the tunnels first. In fact, get a headstart, I can handle this myself."

Lari wanted to follow the Traveller's advice, the man was experienced, he knew that. But the more he allowed the reality of what they were doing to fester, the more firmly Lari entrenched himself in the wrongness of it all. This could not be the duties of a Pathfinder's work. What kind of guide happily burns down the brush he navigates? So instead, Lari stood there playing nervously with his feet.

"Lari?" The Traveller saw the boy's trepidation, and found himself looking at a kid. Not the cocky hardhead trying to prove himself from the night before, but an unsure child still clutching to boyhood fantasies of morality and the right way to act. His was a quiet innocence. The man sighed.

"What if-" Lari started with trembling words. "What if we warned them?"

"Lari look-"

"They are us!" Lari stamped his foot in a defiance that caught them both. "Stranded hives cut from their homes, trying to survive as a unit. They are us!" Lari looked fierce in the height of his passion, such that The Traveller held his tongue and listened. "All of the Displaced, they are scared and beaten and searching for somewhere where they don't have to keep picking up and running every other week. These wasps thought they had found that here and we- we have to take that from them. I- I understand that. But we should not have to destroy them! We should give them the chance, to flee if they can, so that- their journey can go on. So that their tribes don't die and vanish here!"

The boy's eyes blazed, but his words still pleaded a compromise. It was a naive and warped sensibility, bleeding humanity onto simple bugs that do not deserve it. It was a weakness that would fail him in crisis, The Traveller mused, but it was also impassioned. He knew young Lari was wrong, disastrously so, about the Cazadores. The equation was foolish. But the boy held his ideals so staunchly- he almost felt like to push the kid off his box and smother that spark of personality would be to shatter his foundations of righteousness and hope. The very fuel which a kid like that would one day need to grow into in that position of his, guide to his Tribes. God, am I really considering capitulating to this kid for his own good? He was. Or maybe some prideful part of The Traveller had recognised the glimmer of respect in Lari's wide eyes and did not want to lose that just yet.

"What do you suggest?" He asked after a breathless silence.

"Huh?" Lari's voice caught in this throat; totally amazed to be given the floor. He had insisted, sure; but he never really expected to actually persuade the man. "Well I- um... you are right; we have to burn the hives so they don't return. But maybe we could startle the bugs first. Maybe with a big spark or a loud noise or... something..." It was a weak suggestion. Substanceless.

"Like an explosion." The Traveller finished flatly. "It could work. But only for most of them. If there are any warrior wasps, they might try to stop us whilst their workers flee."

Lari bilnked with some surprise. "You- you know about wasps? How they live and work?"

"Meh, I've read a bit." He said with an half smile. "Not much else to do but 'read' when you grow up in a- ah, it's not important. If we're going to do it, it's got to be a blitz. I've got some dynamite in my bag, not good for much more than a fireworks show but it should send them scattering if we do it by surprise. However-" The Traveller levelled his eye with Lari. "This is going to be significantly more dangerous. We're going to have to get close enough to throw our dynamite under their noses, and it's got to be both of us in order to ensure we can cover enough ground to shake up the whole hive. So you have to stay close to me, Lari. Even a glance of their stingers will flood enough paralytic toxin to stop your heart, got that?"

The warning was deeply sobering, but the excitement of commiting to the 'right thing' was enough to bolster Lari's esteem. "Yes sir!"

The Traveller reached in the clanking mess of his pack and handed Lari three long red sticks as well as the cigerette lighter he had, apparently, packed right alongisde the dangerous explosives. "That's a one second fuse. The trick is to make sure it's no longer in your hand when the wick dies down."

"I know!" Lari snapped.

"Well, it never hurts to reiterate the basics."


Picking the right moment to slink out of the shadows was like trying to lay a pinic across a minefield, in that the buzzing swarm was innumerable and darting everywhere. Lari tried to count them all, as they darted in and out of their cuccoons and ducked and dived in swirling torrents, but they seemed unending and ceaseless, with their thousand eyed beads staring in every direction at once. The Traveller was the spine Lari was threatening to lack, knowing himself the limited eye sight of these waspish mutants. He knew their moment would rely primarily on timing and distance.

They crept to the edge of the deepest shadows in the cave, and watched the dancing pairs of insects scuffle on the cave floor as they fought their rough courtship. There was no pattern in their movements to speak of, how could there be, but the Traveller counted their coming and going all the same. One pair would rise and another would land, three seconds apart, the next gap would be five seconds. If anything he was counting the breaths of his luck and willing the moment to last. 

And then the pair of Cazadores directly before them lifted, and the Traveller lept from the shadows, literally pulling the boy along with him lest his body fail him. 

They darted like rabbits between the rocks, praying that their drowning choir were duly preoccupied with the daily musings of mutant wasps.

Together they stood exposed at the center of the hive, bathed in the glorious beam of sunlight peaking from between the mountain peaks above, regularly snatched from them by a locust swarm of black insect bodies.

In hardly a few split seconds they would both be spotted, and in Lari's mind a diving squadron would be soon ontop of them. The racketing wings were everywhere, above around and inside their heads; those thunderous clacks beat so furiously they seemed to vibrate their very bones. 

Which was perhaps why Lari's sweaty palms fumbled the cigarrete lighter, it's little silver body slipping through his fingers, costing precious free moments of their surprise attack.

Time seemed to stop along with his leaping heart as the tiny instrument danced and weaved around his slicked up digits, threatening to jump off and get itself lost in the cave. In a sudden bout of desperation, the boy quickly closed his arms around his chest, jamming the lighter into his chest, and allowing him to wipe off all that nasty sweat coating his fingers.

Next time he was a lot more careful about handling the device, striking the switch and lighting his Dynamite's wick with overly careful movements.

He made to pass the lit lighter over to his companion only to find the Traveller waiting for him patiently with the muzzle of his laser pistol pressed against the wicks of a whole handful of dynamite in his hand.

With a shared communion of eyes and an inciting nod, they both thew their payloads. Lari's was a single lobbed stick between two of the largest insect hives he could see, the Traveller's was a wide arch of scattered sticks saturating a wide berth across the entire grotto. 

The Traveller ducked into a fetal crouch pulling the boy with him. Just in time for the first popping stick to explode, drowing out the cacophany of wings with a halting plume of violence. Then others joined in, like a fire cracker of carnage, stringing a procession of eye-shattering crashes and bangs that showered the cowering pair of them in increasingly heavy rains of dirt clumps and hard rock.

Once the show had ceased the ringing in their ears bought a moment of buzzing peace, before the flurry of wings roared up again, more furious than ever; and Lari could see why. Just as they had planned, hundreds of Cazadores had recoiled in shock and took to the sky hole at the highest egress of the cave. The larger, older Cazadores squeezed out of their hives, and their young, too weak to carry their little black bodies with fledgling wings, struggled to climb themselves up the cave walls to escape their loud death. Maybe the even younger could not even make it out of their dens. Lari had no time to process that possibility though, as red beams of firey death were already incinerating holes in each hive, quickly caughting into flames.

It's can be hard for an objective observer to feel bad for the maggots that were burning in their homes, but Lari saw only children and managed to shoulder a weight of guilt anyway. The Traveller held no such qualms. He had lived up to his end of the bargin, given them fair warning to run, and now took to eradicating the last of their number with a grim statisfaction. Each laser shot was exacting and perfect, taking but a single spark to start lasting fires. And in the twenty seconds of disorganised insect flapping he managed to wreathe the whole cave in heavy flames.

Then a giant black blur zipped from the shadows and collided with the boy. Crushing the wind out of his lungs with their immense charging force and sending him tumbling across the hard rocks.

Black spots popped all over his view as his forcibly deflated lungs strugged to reoxygenate his swimming head. All shapes and colours seemed to swirl into a mush, occasionally cut by brilliant straight beams of glittering scarlet ricocheting off the cavern rocks in strict angles.

His brain focused on those lights, bought them into defintion, and then the world around them, as his shattered sense stitched back together. Just in time to see his guide, the Traveller, struggling beneath the giant black body of a Cazador furiously fluttering in pain.

Every manic laser shot the Traveller could sneak in, through bouts of battering away the wasps stabbing abdonminal stinger with his boots, burnt readily blackening holes through the thin membrane of those orange Cazadore wings.

Lari watched helplessly from his sat spot as the mortal struggle before reminding himself that he did not need to be helpless. 

A Pathfinder would never be helpless. 

The boy slung his hunting rifle from his shoulder strap, wrangled down the firing bolt and snapped it back to the wooden stock. Then he planted that rilfe-butt carefully in the crook his his shoulder, squinted down the rangefinder and squeezed the trigger.

With a metallic pop the rifle fired a powerful 308. round which struck right through the struggling Cazadore's upper mass.

That impact threw the bug from the Traveller and sent it crashing into a heap. The Traveller was quick on the advantage- he sprang up, slipped his Caravan shotgun from it's strap and braced it on his forearm, then blasted a spray of magnum buckshot.

Exploding buckshot blew the Cazador's head apart in a sickly haze of yellow vicera. A short lived victory as two more black-bodied warrior insects broke from the fleeing flurry of wasps and flew down to the defence.

The two bugs danced and weaved in synchronised descending spirals before shifting their weight into a death plunge for Lari, stingers beared.

With some hunting experience behind him, the boy knew the tricks of shooting, but not for creatures charging him down. Typically fauna knew to fear and flee the 'rocket sticks', shooting at an active aggressor bought it's own entirely new pressures.

Pressures that struck at Lari's nerves.

He clumisly swung his rifle to the sky, with the glare of the outside sun peaking through the wasp swarm enough to poke and blind at his eyes, and fired a wild shot.

A shot that flew right by both assilants and off into the sky.

The closer of the two Cazadore warriors, black spirals imprinted on it's orange wings, darted at the boy. It's monstorous black body smothered the sun from the sky as it beared down on the boy.

Until a second buckshot blast blew the creature off course and sent it crashing down into a crumbled mess on the rocks.

That Cazadore's wing-bug, with dotted-pattern wings, recognised the more present threat it's partner has just suffered from. It twisted abruptly in the air on it's jittery wings and careend itself right at the Traveller and his freshly emptied barrel.

Before he could react the black bug slammed it's body into the man, driving a long, sharp pincer directly into his gut as it went. Like a jagged tooth, the oversized knife tail stabbed right through his vest plates and drove through the soft flesh into his stomach.  

He gasped as the sudden stabbing shock loosed every muscle in his body, dropping the deadly shotgun to the cave floor and gritting his teeth as every sinew tensed in a sudden surge of struggle. 

In a flash of practised fingers, he whipped the bowie knife he kept in his belt and stabbed it's wide blade with wild abandon into the black body of the wasp twice his size, whilst his other hand reached around the mutant, grabbed a chunk of it's hairs and forced the stinger deeper into his gut, stopping the Cazador from wiggling free.

Spasming and twisting more and more every time the man drove his shining blade through it's tough skin, the fear of death dawned on the mutant. In as much understanding as any insect can possess, it base-most instinct suffered the ferocity of the wounded man and it's flight response won out.

It pulled and beat it's orange dotted wings with an impossible strength, wrenching itself and it's stinger out of the Traveller in a sudden motion like the stopper being pulled from a full drain. He felt as though all his intestines might have fallen out from his stomach in a single mad moment, before sense wrestled it's way past the agonising waves.

As the Cazadore rushed to take into the air, that knife-weilding maniac lurched forth, swiping one powerful vertical slash up the length of it's aft wing. The huge slicing blade of the Bowie Knife cut through the thin wing membrane like a ribbon, shortening the bug's flight and sending it flapping back down into an inelegant scamble on it's side. 

Pressing the advantage, the Traveller bit down on his lip and fell atop the flailing beast, clambouring up it's huge form and stabbing wide gashes as he went. Until he crawled enough along to reach it's head, there he devoted a  single driven plunge and twist belong the neck with enough force to pop it's round head off like a bottle cap.

His foe defeated, and adreanline thinning throughout his blood, the Traveller fought his ailing body for one last spur so that he could draw his 12.7mm pistol from his belt holster and point it directly towards Lari. The boy hardly had time to flinch before the heavy pistol shot flew right past his head and blasted a deadly hole through the body of the, swirling-wing Cazadore, which had just started to stir out of it's daze.

 Only then did The Traveller fall unconscious.

Lari clamoured up to go help him, but as the overbearing buzz of the hive started to die with the last of the evacuees, the distinctive flutterings of the Warriors who stayed behind became more apparent. Three more coursed through the sky and then circled down upon the two of them, and only Lari had the presence of mind to defend the pair. He had missed a shot before, and for a second doubt wrestled against the length of his barrel; but a Pathfinder must never doubt.

The wasps had slipped from the pack just before thier number broke from the roof of the grotto and into the mountains, giving the boy time to properly attune his shots.

He assumed the shooter's stance, straight back and gun butt in shoulder, picked his shot through the gunsight and took to judging the rythym of their decent just like he had once learned to match the rise and fall of a galloping radstag. Their black bodies melted against the dark rocks, but those bright orange wings served as perfect sight liners, even as they fluttered with crazed abandon.

Just as the hunter knows before the arrow leaves it's nock if the shot has made his target, did Lari know the shot had connected before the first of the three Cazadores stiffened and fell from the sky in a graceless thud.

It's two friends dived, unfazed by their fallen comrade, applying their weight into dropping like deadly focused darts. 

The boy cocked his bolt and adjusted his sight. Sweat had already begun accumilating on his fingertips, muddling the precision of his hands as the bugs beared down on him.

Their bodies had streamlined in their charge, making their target smaller and the shot harder. He could not miss again or he would not get the chance for another shot.

His eyes bleared, his mouth dried, but his barrel remained steady as they lined up the first of his frantic last line of defence.

Then two perfectly placed glistening noisy red leaser beams cut through each one, burning holes through their wings and sending the wasps careening and collapsing like falling rocks. They crashed into slumps, hitting the rock with a audible crunch.

The Traveller,having granted himself but a few seconds to pass out before dragging himself back into consciousness, waved his pistol delriously as the man wiped his sweat drenched face with his equally filthy free-arm.

The man carefully got up on unsteady legs, then took his time equally emptying the reminder of his Energy Cell pack into the wasps crumpled and broken forms; executing the deadly bugs.

Taking his example, Lari followed suit with the first warrior he had successfully shot. Ensuring the stunned would remain silenced. 

Once the last of those franticly chittering Cazadore wings fell dead, a empty hush settled across the grotto, like the somber silence that hangs over a graveyard, broken only by the crackling of lapping flames as they ate apart the insect nests from the inside out. Lari stood alone amidst the still pit of dead insects strewing in pool of their own yellowish blood, except for the keeling form of the Traveller, doubled over and grabbing the wound in his stomach.

Lari hurried over to assist.

"Don't move." The boy told him. "We need to adminster an antivenom and drain some of the blood before it reaches the heart. I think-" He tried to summon to mind those clammy summer afternoons with a slightly less-grey Pinac as the old sage crushed together flowers plucked from the ground for demonstration. Lessons he and other kids had more endured than learned from. "-Maybe we need some Broc Flower and- and..."

"Xander Root." The Traveller grunted roughly. Though battered, the man refused Lari's shoulder and instead commanded the boy to hold on with a raised finger. The man rapped hard against the hard plates on his stomach and took several loud chesty coughs until he could cough up something phlegmy and black to spit onto the rocks. "Don't trouble yourself. I'll be fine."

"N- No, you won't!" They call this 'delirium', as the toxins wrack your system so roughly that the wires get crossed in your head, and the victim starts to think the pain is dying down. It is usually swiftly followed by death. "The stinger hit you directly in the stomach, if the poison is bad enough- that could kill you in minutes if it manages to reach your heart!"

The Stranger heard his words, read the concern in the boys eyes, and just laughed. It was no healthy laugh, racking and coughing like he was, but it was still a mocking chortle in the very real face of death. Somehow that scared Lari more, the ease to which a insect's toxins could break a healthy man's mind. How many times had old Pinac warned him of the dangers of hunting off in the brush alone; this must be how the old man pictured finding him.

"You're got the right head on, kid." The Traveller said, neatly condescending Lari. "But save your bellyaching for someone who needs it. This right here-" he rapped his ribcage, right over his heart. "It's metal. Synthetic. Courtesy of modern technology. It filters toxins right out of my blood, I actually couldn't get drunk when it first went in. Took a little tweaking." The Traveller took a moment to fondly remember that night, half out of his mind on Med-X and directing a folksy Auto-doc through his own open heart surgery. "But the point is I'm fine. Totally. I wouldn't have taken that Stinger for you if I wasn't, even I'm not that crazy!" He winked warmly, but all Lari felt was cold.

"Metal? Your heart is... a robot?"

"No! Well kinda... but more like- synthetic. It's a fake heart. Hop around the wastes long enough and you're bound to wrack up all types of cuts and bruises, replacing a body part here or there ain't no great crime. Heck, ten years more of this kind of work and it won't be long before I'm more machine than man." The idea seemed to make him shiver, though he had no idea why.

Lari, on the otherhand, shivered with full cognisance. If his heart was not real than what did that make him? What kind of a man can live without the seat of their very being? Chief Cede always used to say things like "Have heart", "You have a strong heart" and "That took heart". The soul of a warrior was born and nurtured in the heart. Those with blackened and diseased hearts were little more than beasts, directionless, moral-less; it was that future Lari feared for himself more than anything else. But someone totally devoid of it altogether... where they even alive? Somehow this revelation disturbed Lari much more than the image of a broken man laughing himself to death in front of him.

The Traveller saw the fear in Lari's eyes and softened his face. "Hey, Lari you did good today; you know that? You held your nerve and stood up to some of the worst creatures ever to crawl out of that radioactive slop we call the Wastes; I've seen men twice your age brown their britches and break down in tears when slapped into spots just as bad as ours. You showed guts."

The boy nodded slowly. "The Pathfinder is fearless." Lari recited some of Cede's words.

"Well, I don't know about that." The Traveller smiled. "But this Pathfinder made for a decent shooting partner today."

For the next hour the Traveller and Lari combed the huge emptied grotto, open to the reddening skies, for any lingering survivors before patrolling the many protruding little cave systems that directly connected to it through various wall cracks. Most were not big enough to fit people, let alone the girthy Cazadores, but they found a couple of Stragglers that stood little chance between the two of them. As the blacked hives finally began to shrivel to nothing and break apart, the Traveller deemed the space clear enough to lead the tribes in before it got too dark out in the valley.

The Displaced had moved many times and despite their sprawling camp it only took twenty minutes for everyone to pack up and prepare, although that time Lari spent gently coaxing the Plains people who had never lived a day not under the sky into the bowels of the mountain caves, had them still herding the last of the clan when the last of the sun disappeared beneath the horizon. Before following them himself, Lari took the time to climb a short ways up the cliff face until he could reach a vantage that peaked out over the flat stretch of land above their cove, so that he could scan the meeting line between sky and land one last time. It might be some days yet before they would have such a clear view of what was behind them. In the back of his mind, he saw the tops of banners poking out from the skyline, bearing thee black arrowheads cut with a single sharp strike.

   

Squeezing through the rocks was a bracing experience for many of the Tribesfolk. Some of the youngest cried loudly, clutching their mother's hands, whilst the oldest wept silently fearing for a sky they were not ready to forsake. Which is why so many of them breathed deep sighs to find their night's camp would be in the huge cavernous grotto under the hole in the mountain, a vantage for them to sleep under the stars for one last night.

A peace that would no doubt be a damn sight more elusive if any of them knew they rested on the former breeding hives of bug demons.

The camp was quieter than usual, children were less eager to run around lest they get swallowed by the cave's shadows and the mature folk preferred to spend their time in quiet gratitude than chatter. All except for the ring tents of the elders, who remained about as demure and reserved as they usually were. Pinac said that was just how all people tended to get when they were older, tired enough to be miserable, miserable enough to be taciturn. Lari liked to think he would never get tired of being around his Tribe. That night, however, tiredness weighed on his bones and kept him far away from Catha, the only kid actually excited to be exploring a whole new world.

As the Tribes had been kind enough to set up his own tent, albeit somewhat away from the others and not even technically under the skies, since they had cramped up every last available spot of 'under the sky' space, the Traveller made to entreat with the elders once again. Sitting respectfully at the space encompassed by their semi circle and partaking, once more, in his black coffee libations. The cave was too stuffy for the elders to brew their drink as they liked, in smoking cauldrons of soot that curled up your nose and stung your eyes, but they substituted the brining with a shimmering flash-heating instead.

"You've done us a great kindness, Traveller" Old man Pinac spoke when the younger had finished the bout of involuntary facial spasms usually expected along with black coffee consumption.

"Mmhmm, ain't no need to be thanking anyone yet. We're got plenty more tunnel to traverse ahead."

"You have bled for us." The Seer said, noting The Traveller's tightly bandaged waistband that Lari had insisted on wrapping. "That is much more than we asked or expected."

"And yet no more than I expected." The Travelled flashed his wicked grin. "No Job these days comes without a bit of bloodshed and struggle. Actually, come to think of it I can't think I ever remember not trading blows over a job."

"Never?" The old man's eyes fogged like the dusty windows of some blown out shack. "That must have been a hard life."

"No harder than yours." The Traveller said. "I've seen the type of devastation Caser's Legion engenders first-hand and the tribes it guts and leaves broken. But I've never seen so many chased tribes come together and flee their powers like you all have. I'll admit, it makes me a mite curious."

"We were not fast allies. Not as we should have been." Pinac replied. The pale woman beside the seer looked over and silently chorused his sentiment with a sad bow of the head. "In fact, at first us of the Dead Trees reaped nothing but suspicion for the tribes who encroached in our valley. Not only did they bring with them portents of the Dread Bull and the many tribes crushed under them, but they brought their own naivete and imbalances too. Remember that for generations our ecosystem was an art of balance: Chief, Seer and Foreman, all primed to understand the fragile bounties of our basin and how to most carefully exploit them. Hunting only the flocks that threatened to unbalance the food chain, laying just enough crops to feed our young without exhausting the soil. For decades our biggest concern was managing the population growth so that our Tribe never outgrew what our basin could provide, and then an entire tribe of starving hungry Doves arrived to upset that balance."

Pale Coloumbia hung her head with lingering shame. "We were undisciplined to the scarcities of nature."

"As are all children." Pinac agreed, grimacing even deeper lines into his wrinkles. "But our children were long taught to bear the weight of responsible living before we handed them guns. It was hardly a week after their arrival that the Doves were decimating the Ragstag populace, and our people were enraged. Rumour sparked about these 'newcomer devils', accusations that the Doves were agents of Bull sent to starve us dead in our homes! Foul, vile stories. Such that even my council fell deaf to most of the Dead Trees. Most, but not Cede. Never Cede. My boy would always search for the best in the least, and when I told him our Dove neighbours were just misguided, he alone listened.

When Chief Cede announced his intentions to reach out and incorporate the Doves into our numbers, teach our ways to them for the betterment of us all, dissenters stopped speaking in the open. They held their venom in their hearts instead of their tongues. And I-" Pinac gaze drooped low. "Came to sympathise with them. The Doves were scared and foolish, but I did not need to consult my other son to know; the Valley could by no means sustain us both. When the next Tribe arrived in our valley, fleeing the same demons, we started to feel like prime game caught in our own snare. That was when I knew we would one day have to leave."

The Traveller's demeanour darkened. "And only Chief Cede couldn't see the inevitable shortages?"

The Seer shook his head. "I could not say. Cede was a righteous boy, and so certain of his morals. If he had doubts, he shared them with no one. Not even me."

"I can only hope he didn't." The younger man said, poking at the dregs of his black coffee cup. "Otherwise what you're telling me is that your Chief knowingly jeopardised the future of both your clans by accepting a burden his Tribe couldn't possibly bear!"

Coloumbia felt compelled to speak up." Chief Cede only meant to provide brief shelter to our hunted people. I told him of the many from our best who had been strung up, broken, on Caesar's crosses; he knew our expulsion would mean death."

"Maybe." The Traveller scowled. "But accepting your numbers ensured a slower but no less-as-certain death for both of your tribes, and any more who showed up, smothering you all under his false veneer of hope. All because some self-righteous fool couldn't contain his saviour complex long enough to absorb the repercussions of playing 'hero', endangering everyone in the process!"

The Traveller spat his venomous condemnation with bitter spite, consumed by some dark shadow of his usually affable self. Upon recognising the slightly taken aback faces of the Elder circle, The Traveller snapped out of himself and corrected his posture. "I'm sorry, that was rude of me."

But the Elder was not an easily disturbed man. He nodded  grimly. "Yours is not the first voice I heard say very similar words. One raised to be the leader of all, like Cede was under me, would always have trouble peeling cold realism from gleaming idealism. I only wish I had the foresight to teach him how to navigate both"

The Traveller shifted uncomfortably in his seat. "Seer, I didn't mean to-"

Sudden violent, throaty coughs racked the old man, the other Elders startled in alarm and Coloumbia tried to reach out, but the Seer refused her help. He held the fabric of his chest clothes to catch the ugly wheezes until their convulsions ran still. When Pinac pulled the material away, it was stained red.

"We have spoken a great deal, but you and Lari have much more Pathfinding to conduct in the morning." The Seer explained, frail as a cobweb. "I do not wish to deprive you of well earned rest. Please, sleep." Those were his last words for the night, as Coloumbia helped the old man to retire in his own tent.

The Traveller suffered little sleep that night as he considered the state the old man was last in, and the story he had told him. The Traveller had seen more than a few with coughs that drew blood, and none of them tended to last all that long, even with access to proper medical care. Here under a mountain in the middle of nowhere... it made for a grim portent.