Thursday, 10 October 2024
TIm! You make me angry, Tim!
Monday, 30 October 2023
Wednesday, 17 May 2023
Sweeny Swindles
Tuesday, 14 June 2022
What is up with Fortnite?
Sunday, 12 December 2021
The Matrix Awakens
Saturday, 4 September 2021
MLK and Fortnite
Tuesday, 24 August 2021
Fortnite is unrecognisable
Thursday, 13 May 2021
Apple Vs Epic Vs 13 yr olds
Do us a favour and wipe out tomato town
Once you've finished listening to your fourteenth rendition of 'Chug Jug' you might send one up in prayer for the myriad of folk over in the fanbase for Fortnite, because a good many of them don't know what's going to happen to their favourite game. I mean, nothing's going to happen to it, so to speak; it's still the biggest game in the world and thus is hardly at the mercy of a slap fight like this, but certainly some of it's accessibility hangs in the balance. In fact, it doesn't really hang; it's been severed, and we're just waiting to hear whether or not it'll ever get patched up. This has really started to enter that fever pitch now that the actual trial has begun and we'll get to hear the possibly historic ruling on what Apple is allowed to do with their domination over their end of the mobile marketplace. Or, indeed, if that is even a domination at all. Legally speaking.
Of course, if everything I'm saying is fanciful nonsense to you, then here's a quick recap; Epic games have started a fight with Apple over the fact that Apple funnels developers into selling their apps soely through the Apple store and thus forces them to capitulate to, by Epic's definition, exploitative stipulations. A big cut of proceeds fly out of the pocket of developers and independent shops are strictly against TOS, every inapp purchase must go through Apple. Now for mobile developers this isn't too far from the ordinary, but console developers at least can start up a fuss about that cut, it's pretty bad compared to what's happening over on the rest of the industry. If Epic can prove what Apple is running is a monopoly, they could be looking at forcing the hand of Apple to change rules and improve the lives of App developers the world over, so Epic really is fighting on behalf of the little man here. (Even if it's not exactly for them)
Unfortunately, with the state of the world right now, we won't be seeing these stuffy money vampires dragged out of their hovels and into suits for an in-person trial, which is a shame because I personally dislike both sides of this little debate and would love to see them sweat it out a bit. (It's always funny watching these automatons try so hard to convince us they're still human and thus worthy of some sort of sympathy) In fact we're not even getting video interviews so can put a face to the vultures. Instead it's all just a telephoned-in conference with static voices in a dark abyss. How draconian. What is this: the nineteenfifties? I was specifically told that Video has committed some form of homicide against Radio; surely audio entertainment should be a dead art. Yet hear we are listening to poorly captured audio excerpts from journalists who called in keep track of deliberations, and to everyone involved's credit; it really was very entertaining.
For you see, instead of being treated to the mechanical fumbles of the court as they desperately tried to figure out how to get a three-way conference working, (software which has been in general circulation for over a decade now, but still people find ways to fudge it) we got the somewhat greater gift of courts who don't know how to run a listen-in call line. (In their defence, neither do I.) One reporter recalled being asked, through an automated system, upon calling in whether or not they wanted to join as a listener or an host. Just straight up, like that. And though they claimed to have chosen the righteous path from this choose-your-own-adventure minigame, it would appear there were a great many others far too tempted with the allure of unadulterated trolling. That's how a boring preliminary trail got interesting.
Steps like these are the basic of the basic, the formalities that make official what has already been discussed and disseminated at length through and from documents. Although they don't remain quite so standard and formal when you have voices from the random public chiming in to say things like, and I quote, "I would suck all of you to get back Fortnite mobile back". (Thank you, PCGamer, for making my day with that little gem) But that interruption wasn't an exception. People chimed in to scream things like "Bring back Fortnite on mobile please, Judge", "Free Fortnite" and, a wild card in the bunch, "Don't bring back Fortnite." Others just played Travis Scott songs, and one uninvited guest, during a moment of silence when the main lines went down and this lone fellow was suddenly struck with an almost divine moment of clarity, commented "I'm going to hell for this". Maybe; but you can tell Beelzebub how it was all worth it for this fleeting satisfaction!
Try as they might though, the hoards of thirteen year olds couldn't prematurely end this trial with an early win for Epic, and instead the court settled on the battlegrounds for what will shape up as a war of definitions. This here is going to be the Courts deciding if what Apple exerts over developers is monopolistic (and thus anti-competitive) or if they're operating well within their rights as the owner and creator of the infrastructure. (In order to remain consistent, Epic have filed a similar case against Google which will probably also get decided by this definition battle.) By Apple's reasoning what they do on this platform is no different from what Console developers do, and if Epic don't like it they are well within their capabilities to sell their game on another platform, thus proving Apple doesn't hold a monopoly. For the courts the key comes in deciding if they consider all platforms part of a single market, or if the definition of a market is narrower than that, thus trapping Apple. Quiet the genuine conundrum that I'm actually fascinated to follow, where would I fall on this from a purely legal approach? I truly do wonder.
Apple have something of an easier job in all this, they just have to make Epic look like incompetent bullies trying to strongarm their way into getting what they want. Which is... actually somewhat on the money. But that's still kind of the pot calling the kettle black, now ain't it? Epic may have founded it's store on trying to buy their way into gamer's hearts, but Apple have aggressively stamped out competition for years and remain one of the few still in the mobile business because of it. And yet, Apple wanted to use some negotiation between Epic and Sony over cross compatibility in Fortnite as their 'prime example'. In the correspondence, Sony threw a fit over the concept and wouldn't budge as Epic kept coming back with more and more concessions, showing, in Apple's eyes, how the guys won't take no for an answer and keep pushing until they hear what they want. Again, that's true; but it was Epic trying to push a stubborn mule to break ground which proved beneficial to the entire game's industry, so I really loathe this being weaponised against them. This is one of the few Epic stories I can unreservedly respect. (But how the courts will see it, I don't know)
There's ever this separation between the world of law and the world of... well, everyone else- and it makes legal entanglements like this delectably unpredictable. You never know which way the wind could be turning, and who's going to be stuck with egg on their face on the other end of this; because whilst I'm morally on the side of Epic here, they were the instigators and an offensive stance is inherently harder to win an argument on. At the end of the day, however, (and I know I come back to this often) this is two tech titans arguing over who can make the better pittance and neither really deserves their windfall; so though I await each development with a curious ear, I do so rooting for the indie devs out there. Let them get their cut for their hardwork, dammit, Apple you vampires!
Tuesday, 20 April 2021
Growing pains over at Epic?
I'll make a profit one day, mark my words. Or my name isn't J.R.Steamrip-off
Here we are again. Pawing over the legal hang-ups of Apple versus Epic; a grudge match where no one's the underdog and everyone is a loser. In one corner you have the Apple-lites who are ever eager to maintain their stifling dominance over the phone economy and on the other hand you have Epic who are eager to go to bat for the sake of making more money whilst pretending they care about making everyone else a big buck too. Honestly, I have to say that I was surprised at Epic for picking a fight with Apple, a subjectively bigger entity, wondering what could possibly be the incentive. They wanted a bigger cut? I mean that tracks but there has to be a deeper reason why that bigger cut was so important to them. Why now? Was it just because they were starting to get big now and wanted to flex their spending muscles? Maybe- or maybe it had something to do with the figures that Apple has recently splayed all the Internet about how, after 2 years of life, the Epic game store is still operating at a loss. (That discovery act- it'll get ya everytime!)
Yes, the Epic Store which has been Epic's pass into pre-eminency hasn't been without its costs and tribulations. Say what you will about Steam, but it has served as a pretty huge deterrent for any small-time PC game retailer to get a foothold in the market, because why would anyone favour what you have to offer over what Steam can. After their flash success with Fortnite, Epic knew that the gravy train couldn't last forever and that their best bet would be to leverage the Fortnite success into something even more sustainable, thus I think it makes absolute sense for them to sink that runaway hit's fortunes into launching the Epic Store. The only problem being that with the loyalty of Steam customers and GOG customers, bigger plays than usual would be required to stick that foothold into the slamming door of the industry. Thus came the exclusives, the advertising and the plethora of free games shoved down everyone's throat, desperate to gain an audience. And you know what, it's working. Plenty of start-ups try the 'sink-money-in-and-it'll-eventually-work' stratagem to pathetic returns. (Just look at Quibi) But to think that Epic have managed to get themselves on everyone's lips in the space of two years is impressive; and yet in the eyes of Apple, who probably mostly care about making Epic look desperate, the opinion seems to be 'close but no cigar' and that's what they want everyone to think too.
To be clear, I'm no fan of Epic. In fact I hate their practises. Exclusivity culture is the death of accessibility and, as Playstation have handily proved with their recent death-sentence for legacy infrastructure, game preservation. But I hate Apple just as much, so anything they try to feed me is instantly going to cause suspicion out of me. And, although this is to a much lesser extent, some part of likes the fact that Steam has not just an alternative, but a direct competitor coming for their throat with policies that seem designed to be direct digs at Valve's old guard baby. Higher cuts go to developers who publish on the Epic Store, exclusivity deals are designed to cover any potential development losses and soften release risks for smaller studios, and Epic specifically go out of the way to flaunt the fact that their store front actually has a moderation system so that trash waste doesn't accidentally end up on their shelves. (Steam is pretty much 90% 'floating junk-town' at this point) But none of that is going to be enough to make Epic profitable, and until they go to work on the fundamentals there's literally no way they'll make it to the heights Steam is at. (And you just know that's what they're aiming for)
Right off the bat there are the quality of life features in order to bring this service up to some sort of parity to Steam, which after two whole years is still lacking! I know the excuse off by heart now: "But Steam had years to get where it is today, yada yada iteration, yada yada give us time". It's all just deflections and smokescreens. Steam had no major competitors at launch (barring, I guess, Battle.net) so it had time to learn the sorts of ideas and tools that people want out of a launcher, they learnt alongside the console platforms and thus their development went somewhat in tandem. Epic is coming after that great learning journey, but that don't mean they have to start at square one! "Only a fool learns from his own mistakes- I prefer to learn from the mistakes of others", listen to Von Bismarck; my dude Otto had his head on straight! Or does Epic want us to believe that we should just wait 20 years for the Epic store front to be where Steam is at now? (Meanwhile Steam is 20 years onwards in improvements.) At least they've finally put in some achievements. That's a step. (But it ain't nearly the whole cake)
Then there are the missing community features, and this is the stuff I don't really count as 'quality of life' because at heart they are distinct from what's needed to run a successful launcher. Having customer reviews adorn titles so that people can read the voice of others to inform their decisions, a trusted-reviewer section; things of that nature. If Epic are serious they need to start getting on this so that their platform can go beyond just being a place where people game and become a place that people return to in order to hang out, or share mods. In that vein, what about an integrated forum with the launcher so such activities can occur without having to tab off onto other windows? I don't think I'm asking for the world here but it would go a long way to transforming what's on offer.
Also, and this is a big personal one; Epic need to make it easier to buy games from them. The system they have right now is the bare minimum basic, but again; no prizes for hitting the bare quota. Right now you can buy games by entering your credit card info onto Epic, fair enough; but literally every other major online retailer has alternatives. Vouchers, codes, just anything else to let more people in. (Not everyone has the ability to throw around credit card details on frivolous gaming expenses.) And I know this isn't a matter of Epic lacking the scale to accommodate for such a system, because you can literally buy Fortnite V-bucks codes off of any store corner. Literally just do that but for your storefront. That way people won't turn around and go "Yeah, but it's less of a hassle to buy off of Steam."
And whilst we're out here making suggestions, I might as well go and say something that I'll hate myself for saying; but the free games and all- I think they should probably tune that down a little. Don't get me wrong, I love free things and the selection of games that Epic Games has offered is insane; (I've taken advantage of almost everyone) but this is one of their biggest source of costs for the platform. Now I'm not saying be rid of the program; it's a great way to establish the superiority of your content over Steam's (Again; thank you basic content moderation principals) but I've got to wonder how many people aren't even sticking around to actually buy something because of the genuinely great products that are being handed out like candy. In fact, some of the times they don't even do the bare minimum and ensure the game they're offering has unincluded DLC so they don't lose out totally. That's something Xbox and Playstation figured out years ago, man, get with the age!
But finally and most importantly, I have a plea that stems from the financial and the moral argument; STOP with the exclusives! My god, it's sickening to see the single way they win over interest is by spending millions on exclusives instead of, I don't know, making a decent platform? And again, I'm not saying that they shouldn't have exclusivity for games that they fund, I think it's a disservice to do so but in that case it's their game, they can do what they want. But nicking games out of the mouths of other platforms purely so that you can lure customers your way like some creepy white van stalker? That's a bad look, Epic. It makes people not want to root for you, or see the good beneath your flaws, because you're so insistent on becoming some toxic slug on the community rather than a pillar of it. And, calling back to those figures Apple flaunted, it sure is straining on the ol' coffers, ain't it?
Despite everything we say and what Apple says, I'm sure Epic will keep doing exactly what they're doing and getting the best they can out of it. Epic are positive that they're experiencing the growing pains that any new entity has in the tech world; years of unprofitability. (Remember Twitter only turned a profit in 2018) And maybe they're right, who knows what sort of figures that Epic is holding behind those walls, but maybe they're blowing smoke out their rear ends and pretending everything is fine while the office burns down. (It sure wouldn't be the first time in this industry) All I can is regardless of marking black in the ledgers; Epic will never become the Steam disruptor it wants to be without rising to that task in a bigger way then they're doing right now, and waiting to do it a decade down the line isn't exactly going to cut it with me. (Early impressions tend to stick- you know) I want to like Epic, I just wrote a blog about a classic game of theirs that I truly adore, but the guys have got to meet me, and the rest of the gaming public, half way at the absolute least.
Edit: Scrap all of that; Epic just got a group investment of a billion dollars. They'll be fine.





