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Showing posts with label Assassin's Creed Shadows. Show all posts
Showing posts with label Assassin's Creed Shadows. Show all posts

Friday, 21 June 2024

Put Assassin's Creed back in the Shadows

 

Lookie, lookie- once again we've got ourselves an Assassin's Creed game sniffing up our rears and once again all of the Ubisoft agnostics that found themselves so utterly repelled by Valhalla are coming around raising their tail spouting the same old routine dialogue lines of a patrolling guard after their aggro has dropped. ("Huh, Must have imagined things." They say whilst nursing the arrow sticking out of their throat and hobbling back to the campfire, where now sits the corpses of the drinking buddies they left with.) And to be fair- I get it. It simply can't be worse than Assassin's Creed Valhalla- a game so utterly barren of purpose and narrative that even their most full-throated cult members say they needed to cool it down a bit. If even those lobotomised circus seals are on your case- you must have screwed up big!

'We've made the map smaller' they insist, as though it was the struggle to fill up that bulging England map which scuppered their considerable talents- as though 90% of that map wasn't just swamp-clogged country wastes populated by nothing but sheep, fields and the Welsh. 'Oh, we're focusing much more on character this time around!' is that why we're being split between two protagonists despite the fact you struggle making a three dimensional character out of one with 100 plus hours of screentime? 'We're toning down the grind this time!' You literally said that exact thing in regards to Valhalla after people whined about Odyssey- yet it seems those words left the mouth before the brain checked in to it's office because Valhalla might just be the single most 'bogged down by crap' institution since Mussolini's Italy! Don't believe the lies!

But it's only fair to judge the latest Assassin's Creed gameplay footage for it's own merits because already people who should know better are calling it the comeback of the franchise. Why? Because they gave one of the characters a hood and told everyone she's the 'stealthy character'. Hard to consider a character the 'stealthy one' in a game that has stealth mechanics so old they're entering their senior year and head-hunting for college. Ubisoft's idea of stealth are detection cones and waist-high tufts of grass placed at the sides of roads. They think 'free form level design' is making one highly tailored route into a fortified location... and then simply giving players the choice to ignore that path and clamber over everything with their decidedly too liberal free running tools. Their brand of stealth isn't stale, it isn't even rotting, it's disintegrated into dust- and remember that is one of the key pillars not just of Assassin's Creed, but literally every single one of their franchises because Ubisoft just make the same game over and over! I would be embarrassed.

I'm getting off track- what does Shadows do that no other game did before? It gives us the choice to choose between going in violently and going in quietly. Hmm... pretty sure that's literally the choice that every Assassin's Creed game has ever offered- only this time those 'playstyles' (as I'm sure they internally referred to them) are split between the two protagonists. If you want to be loud, you play Yusuke and play through the half decent hack and slash mechanics that Ubisoft have been trail and erroring since Origins, quiet lovers will familiarise themselves with Naoe and her... well she has... Oh, she can go prone now! Yes, this has been a stealth franchise for seventeen years and they only just figured out a way to incorporate crawling into the level design. (Better late than never.) Oh, and she can destroy light sources to move around easier! Which puts this game's dynamic stealth systems on par with the original Splinter Cell from 2002. (That was actually also a Ubisoft game, by the way. Guess that little innovation got lost along the way for a couple decades, eh?)

To be fair I like that there's some degree of player choice, even if the two vectors of approach lack the dynamism that makes truly great stealth games so heart pounding. Needing to switch on the dime to react to what comes your way is what gives this genre it's bite, without that I worry our pre-chosen builds could veer on being too restrictive. What if Yusuke gets overwhelmed? What if the atrociously designed open worlds they regularly make dumps an entire battalion on his head whilst trying to just walk down a road? Can Yusuke run fast enough to get away? Is he even capable of sneaking? Naoe can defend herself, but can she strike like a predator in a last hail mary ditch attempt when her back is against the wall? If this were any development company truly dedicated to their craft I would just take these ideas for granted as obvious considerations that any sensible developer would take into account. But we're not dealing with normal people. We're dealing with Ubisoft developers. 

I just can't help but shake the sensation that Ubisoft are a little bit, how do you say, hopelessly late to the party with this game. That is to say- everyone and their mother has made a Samurai game and everyone else was manned by Japanese teams or at least teams with close enough ties to Japanese influences to do the material justice. Like a Dragon Ishin may have been a remake, but it soared all the same. Rise of the Ronin did great things for Team Ninja's brand, I'm told. And, of course, Ghost of Tsushima blows away literally everything that Shadow's is promising to achieve- from gameplay complexity to visual artistry to respect. Yeah, I think Sucker Punch has more respect than Ubisoft, the team who thought Egypt and Greece were such dull places they had to be spiced up with badly interjected mythology tangents that they never quite managed to justify. (Still no one can explain to me why Hades lives in a facsimile he openly construes as 'The afterlife'.)

By what mast do I hoist such a damning flag? Well how about the way the marketing has gone, sending bizarre merch with reportedly misspelt Kanji and mismatched clan emblems imprinted here and there? Maybe Ubisoft are actually trying to tell us something hidden in all this, like a physical manifestation of how little they care anymore for a franchise that once teetered on the verge of respectable historical fiction. (Then they said Aliens. The franchise never really recovered from the aliens, did it?) Then there's the little distinction in how the character's battle themes go. Naoe's are woodwinds, obviously. She's Japanese and those are the only Japanese instruments that their team have ever heard of. Yusuke? Well, he's black so... Japanese music in the style of hip hop? Sure, why not! What do you mean this predates not even the invention of hip-hop, but the founding of America and the formation of the identity known as African American? Those sound like the kinds of things someone who cares would react to... And we all know what effect that has on a team like Ubisoft!

So yes, despite the many years we waited for Assassin's Creed to get off their high chair of pretence which was scrapped over all the way back in those security logs for the second game, I cannot summon any less possible excitement for this game than I currently have. It is like a blackhole of potential sucking out my lifeforce just by it, and it's damnable parents, breathing the same cursed air as me- it's drains me to even think about. And the worst part of it all? The game will make money. Oh, it will make gangbusters. And it will be messy in a ton of supremely obvious ways that many of the industry leaders will scratch their heads at and silently wonder how this could have shipped like that. And Ubisoft will offer plenty of empty platitudes and bow before the penitent shrine, cusp their hands around the throned handle of Mea Culpa- and do it all over again next game. And no one, absolute no one at all, will be, in the least bit, surprised. 

Wednesday, 22 May 2024

Assassin's Creed Japan

 

I'm sure there are many out there who heard about the recent announcement, paid a little glance over the shoulder at it and faintly smiled in the dreamy way we acknowledge that old wayward car tire lodged in the gnarled body of the park's local tree that has been there since childhood. An ugly thing objectively, overdue for correction, but some halcyon sliver of the thing we call 'Nostalgia' confines errant respect for the thing that reminds us of simpler, uncluttered days. Not many out there have been tuned in on the barking and cawing the creative suction well that represents Ubisoft studio to see what this actually says about the Assassin's Creed brand- because for whatever dark reason it is the words of the Ubisoft from yester year haunt the recess' of my mind like the knell of the dead clocking ever closer with each fraught night. With the announcement of this game, confirmed beyond a shadow by the reveal trailer, Ubisoft have finally admitted that they are out of ideas.

Yeah, I know what you're thinking. "Ubisoft are out of ideas? What was your first clue- did you even play the 100+ hour sleepwalk that was Valhalla?" But I've been tracking their decent into mediocrity much longer than that, seeing their collapse into the mid masters that now defines modern Ubisoft so spectacularly that it is a common sight to see any member of the community with any amount of investment in the industry scoff at the sight of their name. Just look at the like/to dislike ratio sitting under any of their YouTube announcements, the tide has turned- Ubisoft are being recognised for the backwards dinosaurs they dedicated the past decade congealing into. Now their entire business model is to serve as blackened coal fuelling the most most lazy and derivative aspects of the industry so slavishly that they were the first big studio to actively posit their dreams of throwing AI into the mix to do the devs jobs for them. (As if Watch_Dogs Legion didn't prove their games are soulless enough with active developers!)

You see, I remember all the way back in the halcyon, and long buried, days of Assassin's Creed 2 when we still used to think this was a franchise with direction and purpose worth speculating about. Do you remember that? When the creators still had grand plans about what the franchise represented, how it would explore itself going forward and what fans could expect. Yves even claimed the franchise had an expiry date, like the liar he's always been, implying that ever entry would serve as a stepping stone on an ultimate journey to completion. In that I remember very clearly an easter egg placed within the game by the developers hinting at directions they wouldn't take the franchise because they would be 'too obvious', and I'm sure you can see where this is going.

First off they've been very clear about how they don't want to go to any era in history overstuffed with Guns. Rebecca famously spouts how boring shooting is, and in the brief moments throughout the franchise we've dabbled in World War 1 and 2, the player has never been strapped up to the nines. Cars are also a no-no, as explained in some diatribe about how the trance-state of driving interferes with the animus data recall process of some other such trite- they don't want to get to modern, is what I'm getting at. And what else? Well they don't want to go to any time period that has been done to death such as- Feudal Japan. Because that would be a sign that this series which is based around exploring the wonders of history with a fantastical story stitched atop it- is losing it's touch and going for the low hanging fruit. Whelp- Ubisoft meet fruit.

Assassin's Creed codename red was revealed as 'Assassins Creed Shadows' in a CG trailer that I just can't bring myself to watch. Ubisoft stopped making interesting trailers around about the time of Unity, they've been wastes of time ever since. The point of the matter is it's going to star the Blue Eyed Black Samurai, as featured in the recent anime of that name, and a Kunoichi- because Kunoichi are awesome. (Unsure how historically accurate they are, but since when has Modern AC dev teams ever cared about 'historical accuracy'?) And you can bet your bottom dollar this reveal came with another patented Ubisoft collectors edition worth over a £100 because Yves hates us all and he wants us to know it. (Don't worry man, the feeling is mutual.) And needless to say, I have some thoughts.

First off, I couldn't care less to even engage with the miniscule outrage about the depiction of a black samurai- I've seen a tiny smidge of people even commenting on that and those who feed that nothing of a minority are actually doing more harm than they are even capable of when just ignored. Besides, such discourse distracts from the real concerns, such as- is this an actual game this time? I have to ask because the last such title, Valhalla, was a exercise in virtual torture stretched across over a 100 torturous hours of mind numbing nothingness. There was about 5 hours of narrative sprinkled across that disastrously bloated corpse of a game, and that was supposed to be the teams response to people's grumbles about how overstuffed Odyssey was! This one might just kill me off! (If I even get around to it. Don't even know if I can stomach this crap anymore, to be honest.)

And on a more nuanced note- splitting up the combat and the stealth gameplay between two protagonists is a mightily ambitious move for a team that historically struggle to make any single play style feel substantive even when they come as a package. The last time they tried this, for Syndicate, both Evie and Jacob ended playing near identically to one another aside from functionally arbitrary weapon restriction. What has transpired within the development of then to now that they feel comfortable trying it all again? I don't trust them. Unless they've brought their systems so far up to scratch we're looking at Phantom Blood level of AI advancement- I can already taste the half-assed disappointment.

Some part of me took solace in the quiet between Mirage and now, hoping that the franchise had finally given up and we'd get a few years off at the very least. Of course that wouldn't be the case. Of course Shadows is out later this year. Of course it comes with prototypical Ubisoft nickle and diming. Of course it's going to be a disappointment. Only this time around this game has plenty of competition to contend with in it's genre so we can contrast and compare all the ways this feudal Japan will feel wanting. Ghost of Tsushima, Rise of the Ronin, hell- even Like a Dragon Ishin! I'll eat my hat if Ubisoft's Japan is anywhere close to as detailed as those that came before.