The dark side is strong in this one
So the follow-up to the ever-anticipated singlular Star Wars game we're getting for the next two years, has finally been released; and given the delay-into-oblivion that KOTOR got- Jedi Survivor could very be all I have to fill the void in my heart for the Galaxy Far Far Away before I'm too old to get excited for this flagging franchise anymore. A sobering thought, but a realistic one given that EA and Disney have, between them, been squeezing this franchise to it's absolute breaking point in two of it's key-most demographics. The shows are been completely scatter-shot in quality, the movies have been announced and cancelled so often they've entered the common life cycle of a Twitter denizen and the games have been run so thin we're lucky to get a release of a new, quality, Star Wars game once every half decade- whereas once upon a time we could expect at least one good release every year. Which is why it's such a pain whenever anything isn't up to snuff with the few Star Wars games we do get.
The last Jedi game featuring Cal Kestis was itself a surprise to be sure, but a welcome one! A souls-like action adventure story driven tale that did not itself attempt to break narrative grounds but provided a very solid story with a likable protagonist and decent combat that felt easy to pick up with some complex nuance to try and master on the flip-side. It was by all accounts a great game and one that I personally felt was scratching on the surface of being a masterpiece with just a few forward steps in innovation and perhaps a step-up in funding and development time. Given the success of the last game I figure that the funding wish definitely got fulfilled, but I can't be the only one who was surprised how quickly this new follow up game was announced and then quickly pushed out.
And that quite ignoble and pedestrian verbiage I've coined there with 'pushed out' might be closer to the bone than the devs want to admit; because by all accounts it seems that Jedi Survivor as it currently exists is not a finished product. That is to say, the content of the game is done and people who can abide by the roughness call it better than good- their accounts imply we may have reached close to that 'masterpiece' standard I dreamt about, but that ideal is weighed down by the ten-ton weights of the somewhat insane degree of technical issues surrounding the way the game actually plays. It's not that the game is somewhat rough around the edges for certain systems, itself a pretty unacceptable standard but shamefully common in modern game development, it's that this game is seemingly unoptimized for all systems. Even console players need to persist with the uglier face of the game if they want to enjoy their time.
Although by all reports, the PC game is where the title really bears its full backside for all to grimace at. It runs poorly, there are consistent freezes at danger points in the game, button prompts sometimes don't function if you plug in a controller, arrow keys can't be used for movement (apparently that's an intentional omission for some reason), the souls-like mechanic of getting back experience doesn't always function, triggers don't function, players get stuck- the game just doesn't seem to run smoothly for anyone of any hardware benchmark. This isn't just a case of 'new game makes old computers cry'- experts on these sort of matter over at Digital Foundry seem convinced that the software itself has deep problems that can only really be avoided with luck- the real responsibility for fixing can only fall on the software providers themselves. EA and Respawn has some patch-work they need to get started on!
Of course, before getting started on that work you might think it something of a public service for Respawn to deliver something to it's customers. You know, like some sort of 'apology' or 'recompense' for delivering a pathetically buggy mess under a full price tag on launch and expecting that to fly? And indeed Respawn did reach out... to down play the whole situation with a painfully underhanded Twitter post. Apparently despite Digital Foundry's very well laid out article detailing the universal problems effecting the performance of this game from a fundamental level- Respawn consider these niche issues effecting a 'percentage of players' specially those with 'high end PCs' or 'Specific settings'. Do you hear that? It's the sound of cowards passing the blame wherever they think it'll stick.
Seriously, it's actually a little bit insulting that they not only refused to apologise for the game, but subtly passed on the excuse to some vague 'specific settings' and 'high end systems'- whilst simultaneously ignoring the issues that console players are having with performance too. The PC is definitely getting the worst end of this crappy stick, but they aren't even an entity in EA's mind right now. Also, I'm pretty sure that those with the 'high end systems' in question are the only people getting even passing frame-rates out of this game, everyone else is getting served low 20's and 10's with repeated freezing as garnish. But I guess we lower end PC owners are, yet again, not real people in the eyes of the developers. Sometimes a simple foot-in-mouth response is more aggravating than total radio silence, all publicity is not, in fact, good publicity. At least some work is being done on the game to make it a fully viable sellable product at some point in the, perhaps distant, future.
But this is the precedent we've accepted and lauded for ourselves, isn't it? A precedent where a game like this clearly isn't done, but 'polish' wasn't listed down on the scroll of 'Minimum Viable Product'. To the eyes of EA- as long as the executable activated, that was good enough to ship, and the consequence has been the reputation of this title. Like I've said, those who've stuck it out report that this game plays increadibly, surpassing it's predecessor, but only whilst squinting through the fiery mess of performance around it. And that chaos is overshadowing all the hard work from the talented devs and artists who made the content of the game- tainting the entire product's legacy. Heck, I was going to be a week one buyer of this game but now I've thinking I'm better off getting around to Resident Evil 4 whilst Respawn get their patches on straight- I wonder how many other prospective customers they lost in similar fashion.
So here we are, one of the biggest releases of the year is already being sized up as a disappointment-of-the-year for reasons totally unrelated to everything we should be focusing on when it comes to assessing games. But no matter how often these situations arise, and how often people lambast developers for allowing it to happen, there's always another 'Jedi Survivor' around the corner. We can punish these companies again and again but still the EA's of the world will fire half-born abominations and throw up the confused John Travolta meme when the Internet gets upset. Welcome back to the world of AAA gaming everybody, I hope the one or two quality launches we've seen this year didn't fool you into thinking standards were rising. 'Cause they ain't!
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