I think we're just getting started.
Would you still respect me as a human being if I told you that I'd never played Halo before? You wouldn't? Well that's just dandy because that was a lie! I have played Halo, I just never played any of the ones with the big green guy on the front. On my 360 I owned and completed 'Halo: Reach', and even dabbled in the mutliplayer a bit and around a friend's house I played a little of ODST, but not enough to be able to recount a single plot point or level. That was my whole Halo world, which is actually somewhat fitting as it means my very first full Halo game was the literal prequel. Still with the recent drop of 'Halo: Infinite' and it's cautiously optimistic reviews, I thought it was high time I caught myself up on one of the biggest video game franchises of all time so that I can maybe see where my place in the immense Stadium of Fandom is. Will I be in the stands amidst the bevy of power armour wearing, mouth-frothing fans, or plopped aside in the middle of the deserted parking lot scratching my head wondering what all the fuss was about. Luckily, thanks to the shockingly good deal that is the 'Halo: Master Chief Collection' (not sponsored, obviously) I had just that opportunity, to jump into the entire series lovingly recreated, or in some cases simply upscaled to 60fps, on the PC! What a time to be alive.
Firstly I want to express how surprised I was to realise that Reach, the only Halo game I had knowledge of before this one, was literally a direct prequel. I mean I knew it was going to be a prequel months before that game came out, that was part of the reason why I was drawn to it. (No decades worth of lore to come to grips with) But I didn't know that the events of Reach were just a few minutes before Halo CE- this is like Rouge One levels of cutting the narrative close, I like it. And beside from that I should probably let any purist out there know that I was well aware of the emulator running underneath the pretty remastered graphics, and thus did switch over to look at the original rendering at least once or twice a level. I'm not going to lie- this remaster was like a magic spell swept over the old game to renew it, the difference is insane. A lot of the changes are obviously made to shift the aesthetic of things. like Covenant ships and enemies. closer to how they'd appear later in the series, but they went above and beyond to spruce this game's every facet up. The level '343 Guilty Spark' alone was mindboggling every time I hit TAB and stepped into a totally other decade of game. (Oh, and no that doesn't mean I played on keyboard like a heathen. I have a controller, I know how Halo is played.)
Gameplay
I'll start with perhaps the most important nugget of infomation in this; the raw gameplay and my reaction to coming across the action in a nearly 21 year old game. I've actually traced a lot of series' back to their routes and I think the raw gameplay is a very interesting element of it, as it stands as a case study for the general genre around the game and how well it and the industry has evolved against how strong that original premise was. Games like Hitman framed grand concepts limited greatly by their time and resources, to the point where it's pretty much a chore to play through that first title in this, to be, classic franchise. Splinter Cell was solid in it's gameplay, even in the first go around, although you can see the ways the formula needed to evolve and shift as software grew grander. And Baldur's Gate seems technologically basic by today's standards, but even 20 years later we have scores of CRPG fans, in this new revival-age for the subgenre, tripping over themselves in order to relieve the experience that original gameplay facilitated. So how does Halo Combat Evolved stack up against it's future selves?
Halo has always had this very floaty approach to combat wherein characters almost felt like they were moving on the moon for how jumping and falling worked, as well an innate lack of grounded-weapon interaction which would later become an industry stable, such as the enduring inability to aim down any form of iron sights. Now it's etched into the soul of the series so intrinsically that any slight attempt to modernise is met with pure emotional breakdowns from the series' fans; you'd have thought their parents were going through a second divorce for how insane people acted when the series added the ability to sprint. (Yeah, even basic QOL features are apparently tantrum-worthy) And the effect of this is that the raw gameplay of what it feels like to play Halo is surprisingly stagnant even amidst the usually slow-changing genre of FPS'. I experienced this myself when I first downloaded the Master Chief collection, then realised that you have to download each game independently, (Thanks for not telegraphing that anywhere, 343) and killed the download time by playing the one game which installs with the base pack, which just so happened to be Reach. By the time CE downloaded and I switched to that, aside from some very clear graphical downgrades (and the absence of my beloved DMR) it almost felt like the exact same experience.
When it comes to telling the story of Halo, it was here that I was the most nervous for the game, because with all the countless books and extended universe lore bits that have flooded the market since this initial entry, the Halo beast is almost too unfriendly for anyone who wants to jump into it. I was curious if starting from the beginning would give me an in-road to the wider universe, even if I was admittedly coming in with perhaps a bit more knowledge than your typical novice. I knew roughly what the Covenant was- an empire of conquered species fighting under a banner, presumably a religious one, in a manner not unlike XCom's Advent. I'd also heard little snippets here about something called 'The Flood', but I had no idea it was going to turn out be a (spoilers) zombie plague right out of Wolfenstein: Old Blood. That was an about turn to my first person cyborg shooting simulator. (Also, I didn't know Master Chief is a Cyborg. I just thought he was just genetically modified to be grotesquely tall and strong or something.) But putting aside that which I know because of my time with the offshoots from the franchise, how does the narrative fair?
As for the raw story itself? It's your fairly standard Sci-fi action romp with various snatched references from older legends, a little bit of zombies and a significant pick-up in the story for the second half. I think it's the actual visual designs of Halo which stand out best, perhaps even more so than the narrative, in order to give this world it's staying power. The timeless sleek-but-tactically-powerful build of Master Chief's armour alongside the array of instantly identifiable weapons and vehicles. The Covenant would all undergo significant redesigns in the years to come, but the Human forces seemed to strike gold right off the map, and when it comes to Sci-fi- having an identifiable visual brand is 70% of the work done right there. As for the wider universe story about an apparent galaxy-wide war between the Covenant and Humanity which may-or-may-not be a fresh conflict... it's totally serviceable. Nothing to write home about. I just spent the whole time wondering how it was that Humanity could be aware of what the Covenant are, and presumably have that be true back, only somehow keeping the 'secret' of Earth's location safe from these aliens. How do you hide your species' entire homeplanet? Why would you even do that? How bad did first contact go if right off the bat the humans went "You know what, let's scrub the home address off all our tools and equipment- I don't trust these guys."
In the start the story just follows a Human military ship, The Pillar of Autumn (which looks like it may have borrowed some design elements from the Nostromo) being shot out of the sky by a Covenant attack ship and crash-landing into an impending Larry Niven lawsuit. I mean Halo. Halo is a ring floating through space that has an entire artificial world on the inside of it- essentially a cross section of the "Ringworld" concept from Niven's eponymous series. Bungie did tweak the presentation a little, but the influence is clear, and the mystery of discovering what Halo is about was intriguing. (Even if my aforementioned Halo freak friend had spoiled that little mystery for me several years prior.) Just visually, looking up and seeing the curve of the Halo ring surrounded by endless space on either side is true Sci-fi geekdom, and though I'm sure there's going to be at least one game in the series where we never even so much as glimpse a ring, (I don't remember seeing one in Reach) there's no question why that concept alone deserved the title slot for this entire series. The Halo ring is a cool concept, and one that still hasn't gotten old or squeezed dry in the years since.
Characters
Master Chief is a near impossibly iconic video game mascot character, right up there next to Mario, Sonic and Gordon Freeman. Such that it's a little strange not to hear everyone tremble from his very presence in this initial entry, although he is signalled out as apparently the only Spartan on this entire war ship. (Oh right, the rest of the Spartans from this expedition are rotting on Reach, huh...) You can tell that this is a character who isn't currently nailed down by the team, in that he has tiny slivers of sarcasm to him, several amphorae full of tough stoicism and a gorgeous voice that just gets better as the series does, but it's all a little surface level. As an old school video game protagonist, I wasn't really expecting this narrative to break off into an indepth character dive exploring the Chief's emotions, I don't think this is a series that'll ever have the space for something like that; but I never felt even the team had a bible for who this man is and how he acts. Also, I couldn't tell if Chief was being Hero worshipped inside of the Halo universe right off the bat or if that grew later with the series. (I hope it grows, it think that would work better.) Still, I liked him.
And finally then there's 343 Guilty Spark, arguably the main villain of this little story... whom I really liked. Guilty Spark is something that the team knew exactly what they wanted to do with- make this neurotic logic-dictated AI with a quirky empathy-free curiousness about the world around him. And his actor pulled it off flawlessly. His little quips and funny observations proved amusing, and his utterly sincere and unapologetic insistence that wiping out all life in the galaxy is a totally reasonable course of action rings with pitch-perfect matter-of-fact authenticity. I believe that he believes that, and I found his every diatribe and morbid remark endlessly entertaining. If only we had his personality in our head instead of miss-snarks-a-lot, maybe then I'd actually play with the headphones on a bit more. None of the supporting cast really stood out too much, but none of them were total lifeless planks of wood either. For example, Captain Keyes was stereotypical for one in his position, but someone you want to like nonetheless.
Level Design
As one of the few genres in the world left that still uses normal mission structures ('Infinite' notwithstanding) the actual design of each level and how balance is handled is important. To which I will say that visually this game goes to a lot of cool and interesting places, locations that are improved tremendously by the Anniversary Edition update. You have green plains that become strewn with battle, purple Covenant warship halls, dense dark jungle levels, a sweeping desert backdrop scene, underground geometric machine tunnels and a couple of frozen tundra escapades. Bungie did not beat about the bush- you go to each of the four major climates in this game and some other places besides- the team really wanted to take their players on an adventure. (And you know how much I love doing that!) Anniversary Edition did, from the few comparisons I made, spruce up the more vibrant elements to stand out more, (giving the Covenant warship a lot of the colour it was missing) but in doing so seemed to rob almost every level of it's darkness. I don't mean thematically either- there's hardly a single darkened hallway (except the pitch black ones) in the entire remaster and they don't play around with slight sources nearly as much as the original did. But then I guess that's because the original game wanted to show of the power of it's hardware, and there's no real incentive for that nowadays unless this was going to be a full Bluepoint remake situation- and it most certainly is not.
Also, I sarcastically respect the decision to have the final boss of the game be the, and I'm going to commit the sin out loud with no reservations, godawful Warthog controls. Driving that oversized dune buggy through a fun-house crash course was an almost impressively meta last challenge from the team. The whole 'move by pushing the left sick forward, adjust direction with the looking stick' setup is so ass-backwards it's almost comical, and the Halo communities phobia of all things new means that I'm going to have to get very used to this as I play through the series. Lucky me. Thank god, at least, for Anniversary Edition Checkpoint system which was generous without being trivialising, except for in this Warthog hellhole finale, in which the only Checkpoint was the beginning of the six minute slog. Yes, I fell down the hole at the end. Yes that almost made me want to turn off the game.
Summary
'Halo: Combat Evolved' is an impressively well aged shooter that sports it's Anniversary Edition makeover with effortless ease. Many games series don't quite necessitate or justify going back to their bitter routes in order to experience the whole story (even if I typically do exactly that anyway because I'm a masochist) but Halo CE in 'The Master Chief Collection' manages to feel almost as good to play as it's more modern counterparts do, and provided you can live with two or three endless corridor levels and a nigh-on troll of a finale, there is a lot of fun to be had from this little title. The grand Halo narrative might only be decent and some of the characters feature that patchiness emblematic of 2001 games, but for a near twenty one year old shooter I enjoyed the raw gameplay much more than I optimistically hoped to. As someone who loves their stories, however, and who suffered a near existential crisis duelling through the never-ending halls of 'The Library', I'm going to give 'Halo: Combat Evolved' Anniversary Edition a -B Grade. There's a lot to love about this title, although I know from experience that there's little here you can get that the later games don't pull off, and with better all-round narratives and level design. If you want to play this anyway just to experience the birth of Halo, I'd recommend playing with a friend so that the late game repetition doesn't drive you utterly mad. That review dragged a lot more emotion out of me than I expected, but my journey with the Halo franchise isn't done yet, oh no. In fact, "I think we're just getting started." Cute, how Master Chief says that at the end. It's Bungie showing how confident they were that they'd get a sequel. Like calling your game 'Dragon Age: Origins'. Origin to what? The series and nothing else. >Commence golf clap<.
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