The best techniques are passed on by the survivors
Playing games is a sort of a thing that I like to do, not sure if you've noticed. Sitting down and diving into games both unfathomably massive and complicated as well as those that are simple and relatively small both form perhaps the most core aspects who and what I am. That's partially why I started this series of games that I recommend, because otherwise I'd spend all my time talking about these big extravagant affairs of gaming when the smaller more intimate one's are just as important and special to me. They're just not the sorts of products that would slide into any other discussion, which is why it's important I don't forget to cover this series like I've done something like twice in a row now. (That's an angry message aimed directly at me.) With that in mind, the game I have to bring up today is one I only actually came across thanks to that ol' Epic free games deal that they love doing, which has me begrudgingly admitting that they certainly do seem to have a rather solid track record so far of offered games. (Doesn't mean I have to love every single thing that Epic store does) The title in question is: Bad North.
Bad North, or specifically for the version I'm playing, 'Bad North: Jotunn Edition' is a frightfully simple strategy game which answers the question of what could I possible do to kill time whilst I spend an actual week setting up my modded Oblivion run. (Why do I need three different mod organisers to sort things out? How did the community allow things to get this convoluted!?) The answer being; I get lost in a world of polygonal simplicity where all the game consists of is a 'king of the hill'-esque scenario that just is built upon level after level with small nuggets of tactical planning thrown in there. But don't let that get to sounding intimidating for you, trust me when I say that 'tactics' is a phrase that typically gets me running for the hills too, rather I'm talking the sorts of rock-paper-scissors tactics that you take to so easily you don't even realise you're being challenged until you've been hopelessly pulled into the cycle of island hopping.
First off, it extends itself by having a barrage of seemingly endless scenarios just like that level I just described, but randomly generated with a few conceptual consistencies so that you develop and maintain some idea of what's going on. The islands that you come across might be bigger and with more than one building to protect, and that swelling in size will mean that a proportional force of enemies will come to greet you. Maybe they'll be so many enemies that you cannot devote your warriors to protect all side at once, something you'll have to figure out. Or maybe, as the levels go on, you'll find yourself facing enemy troops who are more powerful and capable of overpowering your ordinary troops. These are variables that occur naturally and are conveyed to the player through either a general overview of the island they choose to travel to for the mission or through a very barebones user interface. Both ways in which the team devoted themselves to the concept of a 'minimalistic tactical experience'.
Though that simplicity doesn't mean Bad North has stepped away from strategy staples such as progression, indeed there is a rouge heart to this little game, so some form of progression does need to be instituted so that each run can be measured against the last. Minimalism is the soul here, yet again, in order to maintain that all important approachability. Every building you manage to protect throughout the duration of the assault rewards you with coin related to how big the building was, coin that you can then spend on upgrades to make your troops more powerful. Additionally, some islands come with standing armies already upon them, that will join your roster if you manage to complete that level with them. Of course, the risk comes that if an army is ever completely destroyed during a raid they're gone for good, but Bad North, once again being much more friendly compared to the rest of the genre, offers ways to replay levels if you screw up badly and manage to lose an army unjustly.
Bad North is the sort of game that I would recommended simply because of it's wide spread possible appeal to literally any kind of game player out there. Those that are used to small chunks of bitesize game that they'll get off their phone, will find an easy to latch onto experience. Some that might be into some types of games but perhaps not so much strategy, will discover that this is a very casual yet rewarding time. And strategy fans I'm sure will be able to pick up on the understated depth in the game's mechanics that are just enough to stimulate. And beyond all of that, I love the game because visually the idea of utilising a minimalist artstyle to portray Nordic snow islands has a simple beauty to it that I deeply resonate with. What's more, the game is less than £12 on Steam, so it certainly meets it's value proposition. If casual strategy is in anyway your thing, then so is 'Bad North: Jotunn Edition'.
No comments:
Post a Comment