Thursday, 10 June 2021
Crossplay: The Arguement
Wednesday, 9 June 2021
Dreamworld
Tuesday, 8 June 2021
How I learned to stop worrying and love Dragon Age 2
Speaking of companions, I also overall liked the companions presented in Dragon Age 2 a lot more than the Origin's cast, and I know this is an extreme matter of personal opinion but let me explain. The Origin's cast is a classic and contains many unforgettable party members; Alistair, Leliana, Morrigan- but it also had a couple of utterly forgettable dud characters thrown in there, like Sten and Oghren. Sten was an dull tough-guy who really had no extreme personality traits and existed merely as a 'introduction to my race' tutorial. (Such to the point where Dragon Age 2 made it clear that Sten is a rank, not a name, so it's not even possible to track him down or the effect his life had in future entries) I just didn't like Oghren as a person. He was written well enough for what he was, but 'what he was' was a dead-end drunk with pretty much no redeeming character traits as a person beyond "I don't agree with murder", I guess. Such was the intention, and the result was that I didn't like him. (Mission accomplished for the writers, I guess.) Is he as bad as Pillars of Eternity's Durance? No, I bitterly hated Durance. Oghren has a bit of charm to him, but I just kind of feel bad laughing along to his misfortunes. It just sort of felt like I was laughing down on him. I understand why some people loved Oghren, but I'm not with them. Oh, Wynne (Eb but boring), Zevran (Elf assassin Husbando) and the others were fine as well.
Dragon Age 2, on the otherhand, didn't present a single companion that I could easily write off as boring or a waste of time. Perhaps that wraps back around to their presentation and the way in which we spend so much time watching these people become who they're meant to be, but I was decently happy hanging around with any of them. Varric was just a funny and charming addendum to any situation, Fenris has an interesting perspective and quest that I was driven to pursue, Anders pretty much could have been the main character because he's so close to the narrative, Merrill is just precious and Isabella has some of the most engaging interactions with the story of any Bioware companion. That she can literally up and leave half way through the game because her own objectives take her away from yours is unheard of in other Bioware RPGs, and I'd love if that sort of thing happened more often. It's as though in the absence of grander storylines the team sought to make the individual storylines better, and it worked so well for all the ones I mentioned and even decently enough on those that I didn't.
All of this isn't to say that Dragon Age 2 didn't have it's glaring problems. The final act in particular handily wears the scars of a truncated development, with a final confrontation that seems to twist itself into being despite the choice you made along the way. The reuse of side quest locations got old real quick, and I can certainly understand how some people would get bored of traversing the same city streets for the duration of the narrative. I was okay with it, but I'm not everyone. I just think that Dragon Age 2 get's a bad rap from a lot out of there who see it as a total failure of a game when I think it has great components inside of it that shouldn't only be lauded, they should be copied. Don't be afraid to tell smaller stories in fantasy RPGs, play with the passage of time and the way that affects your world more, have fun with the way companions interact with the main story! Recent events have made the future of Dragon Age very questionable, what with Bioware being thrown this way and that in the middle of 4's development, but if the team is split and shaken up to the point where they're looking back to the drawing board to know where next to take the series, I'd tell them not to count out the lessons this burnished gem has to teach; I know there's a great follow-up somewhere in this formula.
Monday, 7 June 2021
Speeding through Dreams
Sunday, 6 June 2021
XCOM Avengers? Yes please!
Saturday, 5 June 2021
So I bought Minecraft again after two years...
Friday, 4 June 2021
Dying Light 2 is alive!
Thursday, 3 June 2021
The Elder Scrolls: Dwarves
Woah, back up a second; okay, so Lorkhan was an Aedric god who created the mortal plane and, in true promethean fashion, was punished for his transgression by having his heart thrown to Nirn. (The impact of which would form the volcano known as 'Red Mountain'.) So this was a sacred and holy artefact that some Dwarf dude, in all the hubris of mortals, had dug up and now was experimenting on. Something about creating a big artificial god with the heart of the Dragon of time or some such nonsense, it's a whole thing. (basically he's responsible for the events of Elder Scrolls 2 indirectly) Messing with such a holy relic tied to creationism is sacrilege, and Nerevar turns to Dumac to have this forcibly stopped. Dumac doesn't believe Nerevar, and the two nations end up at war again. Nerevar and Dagoth Ur manage to storm Red Mountain and Kagrenac's lair, but he has other ideas and tries to tap directly into the Heart of Lorkhan with his tools for some unknown cause. (Perhaps he hoped to be imbued with the power of a god to wipe out their Chimer foes.) In that moment something inexplicable happened, the entire Dwarven race was wiped from the face of existence in the blink of an eye. Where they went, nobody knows, and touching on that mystery is the only real direction this story could go on.
Wednesday, 2 June 2021
Laxidaze: Another promising kickstarter
Tuesday, 1 June 2021
Ubisoft: bad inside and out
So what is the solution? At this point the way forward for those that want to see a better turn for the industry should be clear; go after the money men. (Wait, I mean that in the way of 'appeal to the money men', not 'attack in the streets'.) This is actually the way people have been trending, through the recent rise of a movement to hold Ubisoft accountable, but that is just a speck in the ocean compared to what could be done. Don't buy the next Ubisoft blockbuster, and make sure that Ubisoft know exactly why you aren't buying it, because the way they've treated their staff and their creation process is unacceptable. At this point, with the way the company is, the only way to really know when headway is made and that pressure can be relented, is when Yves resigns. And I hate to say that, I love typing and saying the name 'Yves', but the man simply has to go for the failed job he has done as a leader in literally all senses. Under his recent leadership internal conditions have deteriorated drastically and external growth has begun stunting; get rid of him, make Ubisoft a better place inside and out.
At the end of the day, though, it's easier to say what should be done than actually acting upon it. Saying that I personally won't be buying Ubisoft games is pointless, I don't buy them anyway and if I do it's always second hand. (And years after anytime where may purchase could be touted under sales figures) It'll take the ordinary fan standing up and realising that they don't only deserve better for their money, but that the employees at Ubisoft deserve better for their talents, before something might be done. As it stands Ubisoft is the biggest game's developer in Europe, and cleaning them out of pollution will certainly knock onto every single smaller studio across this entire continent, and that's got to be worth the sacrifice for day one bragging rights, no? But then again maybe I'm just overestimating the desire for positive change from the everyday consumer; that's the sort of riddle we can't answer until Ubisoft's next big move. I just hope everything they've done up until now doesn't get instantly forgotten by the public the very second that they start shooting fireworks into the crowd like it almost always does.













